ARAUSIO – 105 BC COMMAND & COLORS: Epic Ancients

ARAUSIO – 105 BC COMMAND & COLORS: Epic Ancients

ARAUSIO – 105 BC COMMAND & COLORS: epic ancients Historical Background War Council Army Composition Field Command Cards Special Field Command Cards Following the Punic Wars, Rome set out to consolidate the territories Germanic Tribes (Use green Barbarian blocks) All limited to one section only (#) = number of Field Command Cards it counts as it had captured beyond the Alps. At the same time, a major migration • Leaders: Kings Boiorix and Teutobod (supplement with brown and tan blocks • Order One Unit Left .........2 • Outflanked (2) ...............2 by the Cimbri, Teutons, and Ambrones, under the Kings Boiorix and GERMANIC TRIBES where needed) • Order One Unit Center .......2 Teutobod, was moving south, reportedly with over 200,000 men (more • 9 Command Cards • Coordinated Attack (3) ........2 likely the fighters numbered about 50,000). Two Roman armies were Leaders 3 • Order One Unit Right ........2 • Coordinated Advance (3) ......2 sent to stop this migration with nearly 80,000 legionnaires. However, Roman Army (Use gray Roman blocks) Light Infantry 4 units • Order Two Units Left ........5 • Double Time (1 or 2). 4 bitter differences between the Consul Gnaeus Mallius Maximus and the • Leader: Quintus Servillius Caepio Auxilia 8 units • Order Two Units Center ......7 • Line Command (1, 2 or 3) ......6 Warrior 13 units Proconsul Quintus Servillius Caepio prevented the two Roman armies • Order Two Units Right .......5 • Leadership Any Section (1 or 2) ...5 • 6 Command Cards Light Cavalry 6 units from cooperating, with devastating results. The Roman forces were • Order Three Units Left .......4 • Move First Medium Cavalry 4 units • Inspired Left Leadership (1 or 2) ...1 camped by the Rhone River, near Arausio (modern Orange). However, • Order Three Units Center .....6 • Inspired Center Leadership (1 or 2) . 1 the armies did not camp together. Caepio made his camp closer to the • Order Three Units Right ......4 • Inspired Right Leadership (1 or 2) ..1 enemy (seeking to rob Maximus of the victory) and his dispositions are Victory • Order Four Units Left ........2 shown on the battlefield (Maximus and his army have made camp off • Order Four Units Center ......3 Army Command Cards map). The sight of two Roman armies made Boiorix cautious, and he 13 Banners Only one Command card is played • Order Four Units Right .......2 entered into negotiations with Maximus. Caepio, motivated by hatred • Clash of Shields ............2 • I Am Spartacus ..............2 and envy of Maximus, foolishly launched a hasty attack on the barbar- ians. Caepio’s army was annihilated in this piecemeal assault. With a Special Rules ROMAN ARMY (supplement with red blocks where needed) • Darken the Sky .............2 • Rally ......................1 boost in confidence from this easy victory, the barbarians proceeded to Leaders 3 • Move-Fire-Move ............3 • The Rhone River is impassable. Dual-Use Command Cards advance, pin Maximus’ army against the river, and destroy it also. In Light Infantry 8 units • Mounted Charge ............4 • A Germanic Tribe unit that occupies an enemy camp hex at the Declare as Army or Field terms of human lives lost, Arausio was among the most lethal battles Auxilia 4 units • Part Ranks and Pass Through ..1 in world history, and Rome’s worst defeat since Cannae. The terrible start of the Germanic player’s turn may remove the camp hex and Medium Infantry 8 units • Retire and Reform ...........1 • Order Light Troops ...........4 Heavy Infantry 4 units defeat had one beneficial result for Rome. It gave Gaius Marius the op- gain a Victory Banner that cannot be lost. Remove the camp hex • Order Medium Troops. 3 before playing a Command card. Light Cavalry 2 units Reaction Command Cards portunity to come to the fore and radically reform the organization and Medium Cavalry 2 units • Order Heavy Troops ..........2 recruitment of Rome’s legions. Played during your opponent’s turn • Order Mounted ..............2 The stage is set. The battle lines are drawn and you are in command. • First Strike .................2 • Counterattack ...............3 Can you change history? Number of cards in Epic Deck Epic Dertosa - 215 BC COMMAND & COLORS: epic ancients Historical Background War Council Army Composition Field Command Cards Special Field Command Cards After Cannae, Rome struggled to rebuild its armies, but needed time. In Carthaginian Army (Use brown Carthaginian blocks) All limited to one section only (#) = number of Field Command Cards it counts as Spain, Hannibal’s brother Hasdrubal commanded an army large enough CARTHAGINIAN ARMY • Leader: Hasdrubal • Order One Unit Left .........2 • Outflanked (2) ...............2 to possibly let Carthage win the war – if it united with Hannibal’s vic- Leaders 2 torious veterans. Standing in his way, however, were the legions of two • 7 Command Cards Light Bow 1 unit • Order One Unit Center .......2 • Coordinated Attack (3) ........2 capable (at last) consuls, the brothers Gnaeus and Publius Scipio. Both Light Slinger 3 units • Order One Unit Right ........2 • Coordinated Advance (3) ......2 knew of the tactics used at Cannae, but felt the only way to counter Roman Army (Use gray Roman blocks) Auxilia 5 units • Order Two Units Left ........5 • Double Time (1 or 2). 4 encirclement was to quickly break the Carthaginian center. When the • Leader: Gnaeus & Publius Scipio Medium Infantry 3 units • Order Two Units Center ......7 • Line Command (1, 2 or 3) ......6 battle commenced, the Roman legions fiercely attacked the Carthagin- Heavy Infantry 4 units • Order Two Units Right .......5 • Leadership Any Section (1 or 2) ...5 • 10 Command Cards Light Cavalry 7 units ian center, but, unlike Cannae, there was enough Roman cavalry to hold • Order Three Units Left .......4 • Move First Medium Cavalry 3 units • Inspired Left Leadership (1 or 2) ...1 their flanks. Lacking cavalry superiority (and his brother’s tactical ge- Elephants 2 units • Order Three Units Center .....6 • Inspired Center Leadership (1 or 2) . 1 nius), Hasdrubal was unable to surround the Romans before they broke • Order Three Units Right ......4 • Inspired Right Leadership (1 or 2) ..1 through his center. His cavalry joined the retreat, leaving the splendid • Order Four Units Left ........2 heavy infantry to its fate. Rome was granted the time it needed to live Victory • Order Four Units Center ......3 Army Command Cards and fight another day. Eight years later, Hasdrubal finally was able to 12 Banners Only one Command card is played march to Italy, but lost both his army and his life at the Metaurus. • Order Four Units Right .......2 ROMAN ARMY • Clash of Shields ............2 • I Am Spartacus ..............2 The stage is set. The battle lines are drawn, and you are in command. Special Rules • Darken the Sky .............2 • Rally ......................1 Can you change history? Leaders 2 None Light Infantry 4 units • Move-Fire-Move ............3 Auxilia 6 units • Mounted Charge ............4 Dual-Use Command Cards Declare as Army or Field Medium Infantry 8 units • Part Ranks and Pass Through ..1 Heavy Infantry 3 units • Retire and Reform ...........1 • Order Light Troops ...........4 Medium Cavalry 4 units • Order Medium Troops. 3 Reaction Command Cards • Order Heavy Troops ..........2 Played during your opponent’s turn • Order Mounted ..............2 • First Strike .................2 • Counterattack ...............3 Number of cards in Epic Deck LAKE TRASIMENUS – 217 BC COMMAND & COLORS: epic ancients Historical Background War Council Army Composition Field Command Cards Special Field Command Cards Much of Hannibal’s “genius” for warfare lay in his ability to take the Carthaginian Army (Use brown Carthaginian blocks) All limited to one section only (#) = number of Field Command Cards it counts as measure of his opponents’ abilities and intentions. His opponent in 217 • Leader: Hannibal (supplement with green blocks • Order One Unit Left .........2 • Outflanked (2) ...............2 BC was Roman Consul Gaius Flaminius, a vain and incompetent patri- CHARTHAGINIAN ARMY where needed) • Order One Unit Center .......2 cian. Armed with this knowledge, Hannibal set a trap for his opponent • 9 Command Cards • Coordinated Attack (3) ........2 by ravaging the countryside to spur Flaminius to action. True to form, • Move First Leaders 3 • Order One Unit Right ........2 • Coordinated Advance (3) ......2 Flaminius rushed headlong into pursuit of Hannibal, marching his army Light Slinger 4 units • Order Two Units Left ........5 • Double Time (1 or 2). 4 through the narrow defile next to Lake Trasimenus where Hannibal’s Roman Army (Use gray Roman blocks) Auxilia 6 units • Order Two Units Center ......7 • Line Command (1, 2 or 3) ......6 Warrior 5 units army lay in ambush. Hannibal posted his veteran infantry as a blocking • Order Two Units Right .......5 • Leadership Any Section (1 or 2) ...5 • Leader: Flaminius Medium Infantry 3 units force, hiding his light infantry and cavalry in the hills. As the day of • Order Three Units Left .......4 • 5 Command Cards Heavy Infantry 4 units • Inspired Left Leadership (1 or 2) ...1 battle dawned, a heavy mist covered the area. Flaminius further aided Light Cavalry 7 units • Order Three Units Center .....6 • Inspired Center Leadership (1 or 2) . 1 Hannibal’s plans by neglecting to send out scouts. The Roman van- Medium Cavalry 4 units • Order Three Units Right ......4 • Inspired Right Leadership (1 or 2) ..1 guard stumbled into the Carthaginian blocking force and the battle was Victory • Order Four Units Left ........2

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