Arduino Tool: for Interactive Artwork Installations

Arduino Tool: for Interactive Artwork Installations

Arduino Tool: For Interactive Artwork Installations. Murtaza Hussain Shaikh Department of Computer and Information Science (IDI), Norwegian University of Science & Technology (NTNU), Trondheim 7448 - Norway. ABSTRACT creativity as creativity differs from person to person. The The emergence of the digital media and computational creative work from one person may seem to be general tools has widened the doors for creativity. The cutting work from others point of view. The historical and edge in the digital arts and role of new technologies can Psychological attributes are also important to define the be explored for the possible creativity. This gives an creativity [2]. The emergence of the digital media and a opportunity to involve arts with technologies to make computational tool has opened the doors for creativity creative works. The interactive artworks are often [3]. The cutting edge in the digital arts and role of new installed in the places where multiple people can interact technologies can be explored for the possible creativity with the installation, which allows the art to achieve its [3]. This gives an opportunity to involve arts with purpose by allowing the people to observe and involve technologies to make creative works. There are other with the installation. The level of engagement of the factors which influence the creative work, one such audience depends on the various factors such as aesthetic factor is the interactivity. The interactivity defines that satisfaction, how the audience constructs meaning, artist; artwork and user have a role to play in order to pleasure and enjoyment. The method to evaluate these give shape to the output of an interactive artwork [4]. experiences is challenging as it depends on integration The information technology have been influencing in between the artificial life and real life by means of shaping the creative artworks from 1960’s. There is an human computer interaction. intersection of Arts and Software interests which attracts This research investigates “How Adriano fits for the people from different backgrounds to work together creative and interactive artwork installations?” using for creative Artworks [5]. The tools available these days an artwork installation in the campus of NTNU are very well suited to fulfill the needs of people from (Norwegian University of Science & Technology). The different background. There are many open source main focus of this investigation has been to get an software and hardware tools available explicitly for overview on the intersection between information creative works, one such tool is Arduino. An Arduino is technology and Arts. This gives an opportunity to an open source electronics prototyping platform understand various attributes like creativity, cooperation configured with electronic components such as micro and openness of processes influencing the creative controllers, LEDs, sensors etc. and it can be used for Artworks. The artwork is combination of Adriano and creating interactive objects and environments [6]. other auxiliary components such as sensors, LED’s and speakers. The data for analysis is mainly collected 2. PROBLEM DESCRIPTION through the questionnaire to people interacting with the The main focus is to get an overview on the intersection installation. This data collected proved that the choice of between information technology and Arts. This gives an hardware and software plays a vital role in shaping the opportunity to understand various attributes like creative artworks; the investigation has also showed that creativity, cooperation and openness of processes there are other factors as well which will influence the influencing the creative Artworks [7]. As a result of this creativity such as budget, selection of tools and design work will mainly focus on enhancing state-of- art for the artwork. technology and research on the collaboration between software and arts with its implementation addressing the Keywords – Artwork installations; Artist; Adriano; environment issues like water pollution, this will lay a Creativity; Auxiliary components; Questionnaires; good foundation for the future work on Role of creativity Interactivity; Collaboration; Intersection; Sensors. in shaping the Artworks. With the above stated goals, we propose the following research problem statement for 1. INTRODUCTION this project; As the computer science field has grown to be ubiquitous part of human’s life, the need for making • To study the Arduino for creative and interactive software and hardware support to fit to the needs of the Artwork installations. users is constantly increasing. The issue closely More concretely, the research is carried out to connected with this phenomenon is creativity. Nearly understand the collaboration between art and software every activity is involved with the creativity. Creativity using Arduino based artwork with water pollution as occurs when somebody produces work which is useful, case study of research. The research is carried out with generative and influential [1]. While creativity is an installation which has a message about side effects of involved with every work but it is difficult to access the 978-1-4244-6448-7/11/$26.00 ©2011 IEEE the water pollution. The primary goal of this paper is to Software Arts such as educational and social issues of art understand the interaction between Artwork, Artist, and software [10]. The data collected from the project Visitor and software / hardware phenomenon of ArTe will enable us to fully understand the hardware and conceptual framework [8]. As the artwork is concerned software role in shaping the creative artworks and with the environment issue of water pollution, there is understand the various aspects influencing the interactive possibility to extending the research further to; Artwork installations. Furthermore, the research can be conducted in the future by using the data collected in this ¾ Understand the collaboration between the software project. The data collected in this research can be useful and arts in solving environmental issues. for analyzing the involvement of Artists in the software development and awareness of people towards ¾ Educating the people about the environmental environment pollution as the project involves artwork concerns and at the same time encouraging them to be installation related to the water pollution and creative. participant’s intuition while working with installation. 2.1 Research Methodology The purpose of the research was to get a deeper 3. LITERATURE REVIEW ON ARTS understanding of the various elements involved in the To perform research through the artwork installations, it creative and interactive artworks; the research method is essential to understand the various elements involved used was explorative, as the explorative study is helpful in the artwork installations. As we see today there has for the researcher to understand the research problem been growth of arts from earlier times to current time. [52]. This method gives an opportunity to get better The role of technology is more prevalent these days than understanding of one has not aware on and also gives an the earlier times. The technology has removed the opportunity to researchers to base their work on previous complications involved with the artworks and making it existing works [9]. The research was conducted basically feasible to deploy artworks for the people in different by using two types of research methods: the first fields. research method was to explore the literature to get an understanding of the current situation of the interactive 3.1 Historical Considerations artworks and usefulness of the tools such as Arduino in The term ART is often confusing; the meaning of the creating interactive artworks. The literature study being word has been changing from time to time. The work explorative, rather than systematic provides a platform to which is considered as an artwork may not have discover unknown and deeper aspects of the artwork considered as a piece of artwork when it was first installations. Secondly, the research involved the designed or the person who have made the work may not installation of the artwork and thereby questionnaire was have considered it as an Artwork. The notion of “art” performed to get find the interactivity of the Artwork. and “artist” are relatively modern terms [11]. The Art does not have any concrete definition, according to the Britannica online, Art is "the use of skill and imagination 2.2 Research Scope in the creation of aesthetic objects, environments, or The scope of this research has been narrowed by the experiences that can be shared with others" [11]. problem definition to understand the usefulness of the Therefore, the art can be considered as the “work which Arduino in making the creative artworks and factors produces some aesthetic sense” [12]. At Renaissance influencing the produced artwork. The concept behind phase, the Art emerged as collective term comprising the creativity is wide; it depends on the field and nature Painting, Sculpture and Architecture [11]. This has of the project chosen. In this research we are addressing further expanded to the other areas such as Music and the creativity involved with the artwork being developed. Poetry, which became part of the fine arts in the 18th Also there is interesting aspect with the installation; the century. So, these five fields formed as a fundamental people interacting with the installation can also use their unit of fine arts separating them

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