NINJA GAIDEN II Read the Definitive Guide Inside

NINJA GAIDEN II Read the Definitive Guide Inside

FREE E-MAGAZINE! READ IT, PRINT IT, SEND IT TO YOUR MATES... ALL YOU NEED TO KNOW ABOUT... NINJA GAIDEN II Read the definitive guide inside... Stay Tuned PLUS! Keep up to date with NGII EXCLUSIVE COMPO online and on your mobile! Win an Xbox 360 signed by legendary producer Tomonobu Itagaki... CONTROL Welcome t might surprise some people to learn that the Ninja Gaiden series didn’t start in 2004 on the Xbox, but in 1988 in the arcades of Japan. Tecmo’s side-scrolling platform beat-em-up Use the Play and Stop controls to the left, I shared a resemblance to Konami’s Castlevania series, but or click here to see the enhanced version! provided a faster-paced, more addictive experience. Even back then, it was renowned for its difficulty. Yet that toughness didn’t ever feel cheap - Gaiden was always scrupulously fair, just very hard indeed. It was a game that rewarded sharp reactions and required players to practice over and over, learning its stages and enemies until they could be beaten easily. It spawned two sequels on the NES (so this isn’t the first game to be called Ninja Gaiden II) and then disappeared into the night like the titular assassins. Fast-forward sixteen years, and Tecmo decided a modern-day update was in order. Legendary producer Tomonobu Itagaki and his development team, the appropriately-named Team Ninja, created a modern masterpiece that lived up to the original in many ways, providing a faithful update that made the move to 3D look easy. Again, it had the mix of combat and platform-based action, and again it had the series’ sky-high difficulty. Though a few mainstream journalists were put off, hardcore gamers lapped it up, with critics garlanding the game with fulsome praise. It was therefore no surprise when a sequel was announced, though its host platform was a head-turner. Available exclusively on Xbox 360, Itagaki-san boldly stated that it’s the only console which could do the game justice. Join us in this special extensive hands-on look at the game and find out if he’s right, and if Ninja Gaiden II can do the seemingly impossible and improve upon its outstanding last- generation predecessor... “Can Ninja Gaiden II do the seemingly Enjoy the issue! impossible and improve upon its Chris Schilling outstanding last-generation predecessor?” CONTROL “The path of the ninja is not for the faint of heart” Publisher: Ninja Gaiden II Microsoft Game Studios Ryu’s return - the world’s toughest ninja assassin Developer: makes a spectacular entrance on Xbox 360... Team Ninja Heritage: Dead or hen you start a new game Anyone concerned that Ninja Alive series, Ninja of Ninja Gaiden II, you’re Gaiden II’s difficulty would be toned Gaiden immediately given a down to appeal to a wider audience Link: www.xbox. W choice. Do you choose can rest easy - the Warrior path is com/ng2 the path of the Acolyte, Warrior, going to kick your ass more times ETA: June 6th Mentor or Master Ninja? The first – than you ever thought possible, even ostensibly the game’s easiest if you’re a series veteran. difficulty level – gives you a warning. Yet for those who found the “The path of the ninja is not for the original Xbox game a little too much faint of heart. This route is for those like hard work, Acolyte provides a who walk it for the first time.” The more accessible - yet equally second also warns you – “proceed frenzied and frantic - Ninja Gaiden with caution!” And even though this experience. Make no mistake, is the game’s default difficulty, the though this is effectively the game’s warning is no joke. easy mode, your gran’s not going to The Kusari-gama will undoubtedly provide some of Chapter Three sees Ryu Ninja Gaiden II’s best moments fighting an epic battle atop for expert players. Get the Statue of Liberty - your accustomed to using this opponent here is incredibly unusual weapon and you’ll be powerful but very slow. Quick pirouetting around your players will be able to get opponents, casually lopping off plenty of unanswered hits in limbs left, right and centre. before having to dodge. He’s not getting up from that one - though certain enemies will attempt suicide kills, even when they’re shy of limbs. Make sure everyone’s dead before you move on. CONTROL Tiger’s Fang and Dragon’s Claw are twin swords which tend to make a bloody mess of any rivals foolish enough to get within range. Ninja Gaiden II continued Weapons of choice get anywhere. The franchise’s Evisceration for beginners... legendary difficulty remains intact - it’s merely rock hard rather than too hard this time. When you do pluck up the courage to press start to begin, perhaps the first thing you notice is the quality of the graphics. As protagonist Ryu Hayabusa plunges “In the right down from a skyscraper in Sky City hands it’s poetry Tokyo (the game’s opening level) to rescue a young woman in the in motion” process of being kidnapped, the amazing character models and is poetry in motion. Running at a opponents. stunning environments combine to silky smooth sixty frames per Ah, yes - the gore. A Melee Projectile Ninpo provide a treat for the eyes. Start second, it’s incredibly fast and slick, while ago, when speaking about his playing and it’s even better - this with the beautifully animated Ryu intentions for Gaiden II, Director game, particularly in the right hands, making literal mincemeat of his Tomonobu Itagaki repeatedly stated his intentions to make every battle feel important - like a fight to the Melee death. And it does, it really does. The melee weapons are the ones you’ll use the most Your armed foes attack from all throughout the game, and there are plenty of them - all fully angles, right from the outset, in an upgradeable to become utterly devastating (as opposed to aggressive manner that’ll terrify just extremely deadly). Ryu can whirl the Lunar Staff around inexperienced newcomers. You have to take out assailants quickly, and also lunge forward, to have your wits about you repeatedly jabbing the sharp end into enemy stomachs - immediately - making sure you’re very handy in those narrow corridors. The Falcon’s Talons ready with a block, parry and are a very short range weapon, but they can tear foes to counter for your opponents’ vicious absolute shreds, while the Kusari-gama chain and sickle assaults. Time it right, and you’ll can be used in some amazingly violent combos, tearing off pierce their defences, showering limbs or bludgeoning enemies to death with the weighty blood everywhere. Hit them again spiked ball on the upgraded version. and again with fast attacks, and you might just see a few limbs fall to the Use the Play and Stop controls to the left, floor, splashing claret across the or click here to see the enhanced version! CONTROL While it might take time to amass enough currency to upgrade, the Falcon Talons extend significantly in range once they’re levelled up. Ninja Gaiden II continued floor and Ryu’s Dragon Blade. Yet They won’t come back from that don’t think that a legless opponent is one. One wave down, and the completely ‘armless, too - these rooftops are painted blood red, with guys are like Terminators, and will gruesome evidence of your struggle absolutely not stop, ever, until you spread for tens of yards in every are dead. They’ll drag their bloody direction. One group down, several carcasses towards you as you face hundred to go... off against their comrades and This might sound a little off- ROLL OVER perform suicide attacks - pinning you puttingly difficult, but it’s simply a down, stabbing you and exploding, case of learning the ropes, and THE BIG sending body parts flying across the learning them fast. Ryu can pick up PICTURE screen. Like the presumed-dead scrolls which teach him new baddie in a teen horror movie, you techniques, all of which are hugely can’t turn your back on them for a useful in battle. Even something like “The variety in fighting styles second. Ryu has more than one trick the wall run - a Prince of Persia- up his sleeve to deal with such esque moment of magic which sees is unmatched by any other horrors, though - his more powerful Ryu sprint along vertical surfaces attacks can often decapitate with great ease - can be utilised in current generation title” enemies in one brutal swipe, while combat as well as the game’s close-up obliteration techniques see platforming sections. It’s quite him slice opponents clean in two. something to jump onto a wall behind an opponent’s head, spring back down and plunge a sword into his torso, instantly killing him. Yet Kick Flick though there are a wealth of One of the game’s most innovative features is the Ninja different manoeuvres to learn, Cinema mode. You’re able to record footage of your play, they’re all executed very simply - the which can be saved to your hard drive and uploaded Xbox controls are amazingly intuitive and LIVE if you want to show off your skills. If ever a game was accessible, yet flexible enough to allow for a variety in fighting styles suited to replays, it’s this one - despite the blood, there’s an ROLL OVER almost balletic grace to the action when performed by the unmatched by any other current most talented combatants.

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