
COMPARISON OF LOSSLESS VIDEO CODECS FOR CROWD-BASED QUALITY ASSESSMENT ON TABLETS Christian Keimel, Christopher Pangerl and Klaus Diepold [email protected], [email protected], [email protected] Institute for Data Processing, Technische Universitat¨ Munchen¨ Arcisstr. 21, 80333 Munchen¨ ABSTRACT diverse group, but also to reduce the financial expenditures significantly. Video quality evaluation with subjective testing is both time Comparisons between the results from classic and crowd- consuming and expensive. A promising new approach to sourced subjective testing in our previous contributions [1, traditional testing is the so-called crowdsourcing, moving 2] show a good correlation for some methodologies simi- the testing effort into the Internet. The advantages of this lar to usual inter-lab correlations. There are, however, still approach are not only the access to a larger and more di- some challenges [3]. In particular, the hardware variation verse pool of test subjects, but also the significant reduction and the necessity for lossless coding. of the financial burden. Extending this approach to tablets, Tablet-based video quality assessment in combination allows us not only to assess video quality in a realistic envi- with crowdsourcing offers not only a more realistic test setup ronment for an ever more important use case, but also pro- for a ever more important use case of video codecs, but vides us with a well-defined hardware platform, eliminat- can also provide a uniform hardware and software platform ing on of the main drawbacks of crowdsourced video qual- with well-defined parameters. In this contribution we there- ity assessment. One prerequisite, however, is the support fore examine a key issue for this application of crowd-based of lossless coding on the used tablets. We therefore exam- video quality assessment to tablets, the support, but also ine in this contribution the performance of lossless video performance of lossless coding technologies on tablets. A codecs on the iPad platform. Our results show, that crowd- similar concept for tablet-based quality assessment was pro- based video testing is already feasible for CIF-sized videos posed by Rasmussen in [4] for still images, but not for video. on tablets, but also that there may be limits for higher reso- To the best of our knowledge, this is the first contribution fo- lution videos. cusing on lossless coding performance of video codecs on tablet platforms in the context of crowd-based video quality 1. INTRODUCTION assessment. This contribution is organized as follows: after a short Video quality is usually evaluated with subjective testing, introduction into the concept of crowdsourcing and crowd- as no universally accepted objective quality metrics exist, based video quality assessment, we discuss the extension of yet. Subjective testing, however, is both time consuming the concept to tablets and the lossless coding technologies and expensive. On the one hand this is caused by the limited available for current tablets. After presenting the results of capacity of the laboratories due to both the hardware and the the performance comparison, we conclude with a short sum- requirements of the relevant standards, e.g. ITU-R BT.500, mary. on the other hand by the reimbursement of the test subjects that needs to be competitive to the general wage level at 2. CROWDSOURCING the laboratories’ locations in order to be able to hire enough qualified subjects. The term Crowdsourcing is a neologism from the words Crowdsourcing is an alternative to the classical approach crowd and outsourcing and describes the transfer of services to subjective testing that has received increased attention re- from professionals to the public via the Internet. These ser- cently. It uses the Internet to assign simple tasks to a group vices often consist of tasks which cannot or not efficiently of online workers. Hence tests are no longer performed in be solved by computers but are simple enough to be per- a standard conforming laboratory, but conducted via the In- formed by non-trained workers, e.g. tagging photos with ternet with participants from all over the world. This not meaningful key words. However, even rather complex ser- only allows us to recruit the subjects from a larger, more vices can be crowdsourced, like creative tasks such as the generation of new business ideas [5], all kinds of profes- 4. EXTENDING THE CROWD-BASED APPROACH sional design work [5] or financial services via crowd-funding TO TABLETS [6]. There are many examples where such services are per- formed by volunteers, the most prominent one may be Wiki- Extending the crowd-sourcing approach to tablets, the videos pedia, but by now there also exist a number of professional under test are no longer presented using a web browser, but platforms that connect businesses with workers willing to rather with a native application for the tablets’ operating collaborate for a small payment. system. Additionally, this allows us to assess video qual- The first and still most prominent platform was created ity in a realistic environment and use case that is becoming in 2005 by Amazon Inc. under the name Mechanical Turk ever more important. where a requester can define and place so called Human In this contribution, we chose the Apple iPad family, Intelligence Tasks (HITs). These HITs are small tasks which as it currently has a significant market share in the tablet can be performed independently of each other. Any worker category and can therefore be considered representative of who is registered at the platform may choose to perform any tablet devices. Also the large market share provides a huge HIT for the amount of payment which has been assigned to pool of potential workers for the quality assessment tasks. this HIT by the requester. There are, however, means to Compared to tablets using the Android operating system, further limit the workforce based on age, nationality, or via the limited range of devices in the iPad family provides us a qualification test [1]. also with a well-defined set of hardware capabilities. This addresses one of the main challenges mentioned in [3]: the large variation of different hardware in crowd- based video quality assessment and its potential influence on the quality assessment. In particular, only the brightness 3. CROWD-BASED VIDEO QUALITY can be modified by the user, whereas all other options re- ASSESSMENT garding the presentation e.g. colour rendition of the videos on the iPad are controlled by the operating system and can In crowd-based video quality assessment we utilize these not be changed. crowdsourcing platforms to perform subjective testing with a global worker pool, usually with a web-based application, that can be accessed via common web browsers, e.g. Firefox 5. LOSSLESS CODING or Internet Explorer. Examples of web-based audio-visual The Apple multimedia frame work available on iOS de- quality assessment applications include [1, 2, 7–10]. vices supports numerous video coding standards including Videos under test are losslessly compressed and then H.264/AVC, that supports lossless coding in its High 4:4:4 provided to the test subjects via a web interface in their Predictive profile. This built-in support for H.264/AVC, browser. In order to avoid frame freezes or similar distor- however, is limited to the High profile, thus excluding native tions due to limitations in the available bandwidth of the support for the decoding of losslessy encoded H.264/AVC transmission network, the videos are locally cached before videos. the playback starts. Subjects then assess the visual quality An alternative is the open source multimedia framework and the corresponding judgements are provided to the test FFmpeg [11]. It consists of a collection of different software manager. The aim is to keep the methodology as close as libraries that provide encoding and decoding functionality possible to the methodology used for subjective tests in a for a wide range of video codecs. Also FFmpeg is avail- lab environment. able not only for desktop operating systems, but also tablet The motivation to use lossless compression is based on operating system including iOS. In the version used in this the fact that in general the worker’s web-browser and plug- contribution, the following codecs supporting lossless video ins cannot be assumed to support the original encoding for- compression are included: H.264/AVC, Motion JPEG2000, mat of the videos under test, as this would necessarily limit HuffYUV, FFvHuff, FFv1 and Lagarith. H.264/AVC is a our research to already widely adopted coding standards and well-known ITU/ISO standard and we therefore refer to the their profiles. Therefore the videos need to be delivered ei- exising literature e.g. [12,13] for further information. Com- ther uncompressed or only using lossless compression to pared to these two standards, the HuffYUV, FFvHuff, FFv1 the workers. This enables us to consider also new coding and Lagarith codecs were developed as alternatives to un- technologies or other processing algorithms. One could of compressed video within the open-source community. course re-encode the videos for the delivery with common HuffYUV was proposed by Ben Rudiak-Gould [14] as lossy coding techniques, but then we would move further an alternative to uncompressed YCbCr video. It combines from the ideal lab setup, as we then also implicitly assess an intra-frame prediction with a consecutive Huffman en- the artefacts introduced by this additional compression. tropy coding of the residuals. The intra-frame prediction Fig. 1: Video Sequences used in the performance comparison. In the left column from top to bottom: City, Crew, Football, Foreman and Stephan. In the right column from top to bottom: MobCal, ParkRun, Shields and Stockholm Similiar to FFvYUV and FFv1, Lagarith [18] is also based on HuffYUV.It combines the median intra-frame cod- ing model with a combination of Huffman variable run length coding followed by arithmetic coding.
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