Street Skateboarding Theory Simulation: Character Movement and Environment Meriyana Citrawati 0800766172

Street Skateboarding Theory Simulation: Character Movement and Environment Meriyana Citrawati 0800766172

BINUS UNIVERSITY INTERNATIONAL BINUS UNIVERSITY Computer Science Major Multimedia Stream Sarjana Komputer Thesis Semester Even year 2008 Street Skateboarding Theory Simulation: Character Movement and Environment Meriyana Citrawati 0800766172 Abstract The objective of this thesis is to analyze the current learning media of street skateboarding, build a new skateboarding learning media using computer graphic software with 3D technology. To help people to learn skateboarding through a street skateboarding theory simulation, more than one viewing angle for learning skateboarding tricks and slow motion feature to aid users. The analysis of the current learning media and enthusiasts will be made by interviewing a pro skater and distribute questionnaire to all people both skaters and non skaters. From the questionnaires, pie charts will be used to explain the details of the current learning media and enthusiasts’ type. The results of the questionnaire will be used to create the street skateboarding theory simulation. The Waterfall method will be used to make a mock-up of the simulation so that the users could see and try out the simulation. The result of this thesis is that this Street Skateboarding Theory Simulation will be created as a new learning media to help people, both skater and non skater, in learning skateboarding tricks and also to solve problems of learning skateboard through other media. To conclude, this Street Skateboarding Theory Simulation is aimed to help people to learn street skateboarding. v Keywords: Skateboarding, Simulation, Computer graphic software, Waterfall method. vi ACKNOWLEDGEMENT First of all, I would like to thank God that I can complete my education in BiNus. Without His blessings, I would never have my health, knowledge, patience, and passion to make this thesis. I would also like to thank my parents for their endless patience, kindness, care, and support through my whole life, without them I would never be what I am now. I am grateful to have my sharing partner, Aditya Krisna, to encourage, support, and be with me through all of the bad and good times together. My appreciation and gratitude for all the lecturers in Bina Nusantara International who have passed onto me a lot of valuable knowledge and skills in these 4 years of study. Special thanks to Mr. Erwin Adi, my supervisor, for all the guidance, critics, support and kindness that I have received in terms of the ideas and corrections throughout this thesis. I would like to express gratitude to pro skater Firman Boesly for granting me the interviews and also all the respondents who kindly have spared their time to answer the questionnaires and test my thesis. They were open and cooperative during the process of interviews and testing process giving me very valuable comments and critics which no doubt was crucial for this thesis. Their answers and feedback have definitely helped me a lot. vii Last but not least, I will not forget to thank my friends, particularly students of Computer Science batch 2008 for being such great buddies and for all the wonderful times. viii TABLE OF CONTENTS COVER PAGE ................................................................................................................. I TITLE PAGE ..................................................................................................................II CERTIFICATE OF APPROVAL ............................................................................... III STATEMENT OF BOARD OF EXAMINER............................................................ IV ABSTRACT.....................................................................................................................V ACKNOWLEDGEMENT...........................................................................................VII TABLE OF CONTENTS ............................................................................................. IX LIST OF FIGURES ..................................................................................................XVII CHAPTER 1....................................................ERROR! BOOKMARK NOT DEFINED. INTRODUCTION...........................................ERROR! BOOKMARK NOT DEFINED. 1.1 BACKGROUND............................................................. ERROR! BOOKMARK NOT DEFINED. 1.2 SCOPE.......................................................................... ERROR! BOOKMARK NOT DEFINED. 1.2.1 Assumption....................................................................Error! Bookmark not defined. 1.2.2 Constraints....................................................................Error! Bookmark not defined. 1.3 AIMS AND BENEFITS ................................................... ERROR! BOOKMARK NOT DEFINED. 1.4 STRUCTURES............................................................... ERROR! BOOKMARK NOT DEFINED. CHAPTER 2....................................................ERROR! BOOKMARK NOT DEFINED. ix THEORETICAL FOUNDATION ................ERROR! BOOKMARK NOT DEFINED. 2.1 SKATEBOARDING................................................. ERROR! BOOKMARK NOT DEFINED. 2.1.1 Skateboarding style .......................................................Error! Bookmark not defined. 2.1.1.1 Street skateboarding...........................................................Error! Bookmark not defined. 2.1.1.2 Vertical skateboarding .......................................................Error! Bookmark not defined. 2.1.2 Skateboard parts ...........................................................Error! Bookmark not defined. 2.1.2.1 Deck...................................................................................Error! Bookmark not defined. 2.1.2.2 Grip Tape...........................................................................Error! Bookmark not defined. 2.1.2.3 Trucks ................................................................................Error! Bookmark not defined. 2.1.2.4 Wheels ...............................................................................Error! Bookmark not defined. 2.1.2.5 Bearings .............................................................................Error! Bookmark not defined. 2.2 SIMULATION ........................................................ ERROR! BOOKMARK NOT DEFINED. 2.2.1 Live Simulation .............................................................Error! Bookmark not defined. 2.2.2 Virtual Simulation .........................................................Error! Bookmark not defined. 2.2.3 Constructive Simulation................................................Error! Bookmark not defined. 2.3 MODELING........................................................... ERROR! BOOKMARK NOT DEFINED. 2.3.1 Box Modeling ................................................................Error! Bookmark not defined. 2.3.2 Character Sheet.............................................................Error! Bookmark not defined. 2.3.3 Polygon Modeling / Component Modeling ...................Error! Bookmark not defined. 2.3.4 Low-poly........................................................................Error! Bookmark not defined. 2.4 TEXTURE MAPPING ............................................. ERROR! BOOKMARK NOT DEFINED. 2.5 CHARACTER RIGGING.......................................... ERROR! BOOKMARK NOT DEFINED. 2.5.1 Bones.............................................................................Error! Bookmark not defined. 2.5.2 Rigging..........................................................................Error! Bookmark not defined. x 2.5.3 Skinning.........................................................................Error! Bookmark not defined. 2.6 ANIMATION.......................................................... ERROR! BOOKMARK NOT DEFINED. 2.7 RENDERING.......................................................... ERROR! BOOKMARK NOT DEFINED. 2.8 COMPUTER GRAPHIC ........................................... ERROR! BOOKMARK NOT DEFINED. 2.9 COMPUTER GRAPHICS PROGRAM........................ ERROR! BOOKMARK NOT DEFINED. 2.10 WATERFALL SOFTWARE DEVELOPMENT LIFE CYCLE MODEL ....ERROR! BOOKMARK NOT DEFINED. CHAPTER 3....................................................ERROR! BOOKMARK NOT DEFINED. PROBLEM ANALYSIS .................................ERROR! BOOKMARK NOT DEFINED. 3.1 CURRENT SKATEBOARDING LEARNING MEDIA .. ERROR! BOOKMARK NOT DEFINED. 3.2 FUNDAMENTAL RESEARCH ................................. ERROR! BOOKMARK NOT DEFINED. 3.3 SKATEBOARDING SAFETY EQUIPMENT ............... ERROR! BOOKMARK NOT DEFINED. 3.4 SKATEBOARDING STANCES ................................. ERROR! BOOKMARK NOT DEFINED. 3.5 STREET SKATEBOARDING TRICKS....................... ERROR! BOOKMARK NOT DEFINED. 3.5.1 Pushing or Roll in .....................................................Error! Bookmark not defined. 3.5.2 Braking......................................................................Error! Bookmark not defined. 3.5.2.1 By foot ...............................................................................Error! Bookmark not defined. 3.5.2.2 By board.............................................................................Error! Bookmark not defined. 3.5.3 Carving .....................................................................Error! Bookmark not defined. 3.5.4 Switch or Revert........................................................Error! Bookmark not defined. 3.5.5 Kickturns ...................................................................Error! Bookmark not defined. 3.5.6 Ollie...........................................................................Error!

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