Non-Photorealistic Rendering Marko Täht Topics

Non-Photorealistic Rendering Marko Täht Topics

Non-photorealistic rendering Marko Täht Topics • Rendering • Photorealism • Non-photorealistic rendering Rendering • Rendering is the process of generating an image from a 2D or 3D model by means of computer programs. • Multiple models are collectively called a scene file. • Scene file contains: geometry, viewpoint, texture, lighting and shading. • Data in scene files is passed to rendering program to be processed and output as digital image or raster graphics. • Rendering image from scene file is called graphics pipeline along rendering device. Graphics pipeline • Graphics pipeline or rendering pipeline refers to sequence of steps in order to make 2D raster representation of a 3D scene. https://en.wikipedia.org/wiki/Graphics_pipeline#Stages_of_the_graphics_pipeline Photorealism • Photorealism is a genre of art that encompasses painting, drawing and other graphic media, in which an artist studies a photograph and then attempts to reproduce the image as realistically as possible in another medium. • https://www.youtube.com/watch?v=NxXwfT3LeyE Clay-render Final picture Face made in blender “If photorealism is the holy grail of CG, then a photorealistic face must be the holy, HOLY grail.” http://www.blenderguru.com/articles/24- photorealistic-blender-renders/ Non-photorealistic rendering • Non-photorealistic rendering (NPR) is an area of computer graphics that focuses on enabling a wide variety of expressive styles for digital art. • It is inspired by artistic styles. • In movies and video games NPR has appeared in form of “Toon shading”. Modern use of this is cel-shaded animation. Paint brush Technical drawings • Photorealistic images not reasonable • Give better overview • Exploded view Exploded view Leonardo da Vinci Reciprocating motion machine Wireframe • Only edges are drawn • Used in making models • Visualizes the structure of object • Simple and fast to calculate • Often used when high- framerate is needed Pen and ink • Strokes - wavy lines of varying thickness • Texture - collection of strokes • Tone - lines of equal weight and spacing • Outlines – Boundary line of the structure to separate it from background http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.116.7335&rep=rep1&type=pdf Watercolor • Suspension of pigment particles in water, binder and surfactant • Each stroke needs fluid simulation • Paper affects fluid flow http://grail.cs.washington.edu/projects/watercolor/paper_tiny.pdf http://grail.cs.washington.edu/projects/watercolor/paper_tiny.pdf Toon shading • Also known as cel-shading • Designed to make models look flat by using less shading color Sobel filter • Creates image emphasizing on edges. • It is a discrete differentiation operator, computing an approximation of the gradient of the image intensity function. • Operator is based on convolving the image with a small, separable, and integer-valued filter in the horizontal and vertical directions and is therefore relatively inexpensive in terms of computations. https://en.wikipedia.org/wiki/Sobel_operator Why not in real life Games that use cel-shader • https://www.youtube.com/watch?v=tWVLDq661H Q Borderlands Antichamber The Simpsons Game Creating cel-shader • Vertex shader: uniform vec3 lightDir; //Defined in world space varying float intensity; void main() { intensity = dot(lightDir, gl_Normal); gl_Position = ftransform(); } • Fragment shader: Sets the fragment color based on intensity varying float intensity; void main() { vec4 color; if (intensity > 0.95) color = vec4(1.0, 0.5, 0.5, 1.0); else if (intensity > 0.5) color = vec4(0.6, 0.3, 0.3, 1.0); else if (intensity > 0.25) color = vec4(0.4, 0.2, 0.2, 1.0); else color = vec4(0.2, 0.1, 0.1, 1.0); gl_FragColor = color; } Result.

View Full Text

Details

  • File Type
    pdf
  • Upload Time
    -
  • Content Languages
    English
  • Upload User
    Anonymous/Not logged-in
  • File Pages
    40 Page
  • File Size
    -

Download

Channel Download Status
Express Download Enable

Copyright

We respect the copyrights and intellectual property rights of all users. All uploaded documents are either original works of the uploader or authorized works of the rightful owners.

  • Not to be reproduced or distributed without explicit permission.
  • Not used for commercial purposes outside of approved use cases.
  • Not used to infringe on the rights of the original creators.
  • If you believe any content infringes your copyright, please contact us immediately.

Support

For help with questions, suggestions, or problems, please contact us