Store Visualizer 16 - User Guide

Store Visualizer 16 - User Guide

Store Visualizer 16 - User guide - Welcome This user guide will introduce you to Store Visualizer 16. It provides a step-by-step approach to the most commonly used features and will allow you to quickly familiarize yourself with the software. We hope you enjoy using Store Visualizer ! Store Visualizer 16 3 4 Store Visualizer 16 Table of contents Chapter 1 : Interface 14 Toolbar panel 14 Contextual menu 14 Sidebar 14 1.1 The toolbar and information panel 15 1.2 The sidebar 16 1.3 Creating a new project 17 1.4 Opening an existing project 17 1.5 Closing a project 18 1.6 Saving the project 18 1.7 Quitting Store Visualizer 19 Chapter 2 : Spherical photographic environments 20 2.1 Introduction 20 2.2 Creating a new spherical project from a template 21 2.3 Navigating in a spherical photographic environment 23 2.4 Navigation speed 24 Chapter 3 : Virtual 3D environments 25 3.1 Introduction 25 3.2 Creating a new virtual 3D project from a template 26 3.3 Add a custom folder or install new templates 27 3.4 Navigating through a full 3D environment 28 3.4.1 The “FREE LOOK” mode 28 3.4.2 The “WALKTHROUGH” mode 29 3.4.3 Orbiting around a target 29 3.4.4 Set camera height preset 30 3.4.5 Toggle layout view 30 3.4.6 Align camera to nearest axis 31 3.4.7 Manual camera entry 31 3.4.8 Enable camera collision 31 3.5 Navigation speed 32 Store Visualizer 16 5 Chapter 4 : Using cameras 33 4.1 Create new camera 33 4.2 Camera list 33 4.3 Next and previous camera 33 4.4 Edit camera settings 34 4.5 Camera path 35 4.6 Film and lens settings 36 Chapter 5 : Project settings 37 5.1 Current project 37 Chapter 6 : Product manipulation mode 39 6.1 Using model libraries 40 6.2 Importing an external object 41 6.2.1 Model options 42 6.2.2 Mapping options 43 6.2.3 Settings 44 6.2.4 Lighting 45 6.2.5 Status 46 6.3 Importing an external image 47 6.3.1 Image options 48 6.4 Organizing the model library 49 6.5 Create copies or variations of a model 50 6.5.1 Create copies 50 6.5.2 Create variations 51 6.6 Using external libraries 52 6.6.1 Saving a project with modified libraries 53 6.6.2 Settings for Library 53 6.7 Using the model browser 54 6.8 Assign model sides 55 6.9 LOD system 56 6.10 Placing an object 57 6.11 Selecting the construction modes 59 6.12 Selecting an object 59 6.13 Moving a selection of objects 60 6.14 Rotating a selection of objects 60 6 Store Visualizer 16 6.15 Scaling a selection of objects 61 6.16 Duplicating (cloning) a selection of objects 61 6.17 Auto select 62 6.18 Pivots and coordinate systems 63 6.19 Replace model 64 6.20 Removing a selection of objects 64 6.21 Multiple object placement 65 6.22 Placement and filling options 66 6.23 Array randomizer 67 Chapter 7 : Anchor points and snapping 68 7.1 Introduction 68 7.2 Creating an anchor point 68 7.3 Creating an anchor line 69 7.4 Positioning an object with anchors 70 7.5 Snap and alignment settings 71 Chapter 8 : Construction modes 72 8.1 Introduction 72 8.2 Store design mode 73 8.3 Shelf mode 74 8.4 Product manipulation mode 75 8.5 How to build a complete store? 76 8.6 Quick mode switch 76 8.7 Defining and adjusting shelf models 77 8.8 Layout view 78 8.9 Shelf positioning 79 Chapter 9 : Assemblies 80 9.1 Creating an assembly 80 9.2 Updating an assembly 81 9.3 Incomplete assembly 82 Store Visualizer 16 7 Chapter 10 : Using the scenegraph 83 10.1 Introduction 83 10.2 Scene elements 84 10.3 Filter entries 85 10.4 Scenegraph control panel 85 10.5 Show or hide objects 86 10.6 Freeze or unfreeze objects 86 10.7 Using groups 87 10.8 Context menu 88 Chapter 11 : Material editor 89 11.1 Surface appearance 91 11.2 Embossing 92 11.3 Transparency 93 11.3.1 Clipping mask 94 11.4 Advanced settings 95 11.5 Layer images 96 11.5.1 Loading a new image 97 11.6 Material actions 97 11.6.1 Material presets 98 11.6.2 Create new preset 98 Chapter 12 : Create a new model or resource 99 12.1 Create a shelf frame 99 12.2 Create a shelf panel 101 Chapter 13 : Environment panel 103 13.1 Tonemapping settings 103 13.2 Spherical lighting 105 13.3 3D environment lighting 106 13.4 Stereo and multi-display control 106 13.5 Reflection points and zones 107 13.5.1 Default reflection point 107 13.5.2 Setting several reflection points 108 13.6 Adjust static elements 110 8 Store Visualizer 16 13.6.1 Material presets 110 13.6.2 Adjust the static materials 111 13.6.3 Modify static images 112 Chapter 14 : Management of model meta data 113 14.1 Add a new metatag 114 14.2 Manually modify the values of metatags 115 14.3 Import meta data 115 14.4 Display product meta data 118 Chapter 15 : Management of dynamic lights 119 15.1 Import a model with one or more light sources 119 15.2 Modify the model lighting 120 15.3 How to create a 3D model with lighting using CAD software 121 Chapter 16 : Physics 122 16.1 Simulation control 122 16.1.1 Simulating physics on the entire scene 122 16.1.2 Simulating physics on part of the scene 123 16.2 Put scene to sleep 123 16.3 Simulation time scale 124 16.4 Moving objects with the physics module 124 16.4.1 Toggle between physics or conventional move 124 16.4.2 Drag object 125 16.5 Physical properties 126 16.6 Collision accuracy 127 16.6.1 Viewing collision shapes 127 16.6.2 Collision envelope - Global box 128 16.6.3 Collision envelope - Global envelope 129 16.6.4 Collision envelope - Decomposed envelopes 130 16.6.5 Collision envelope - Planar envelopes 131 Chapter 17 : Product viewer 132 17.1 Product viewer settings 133 Store Visualizer 16 9 Chapter 18 : Snapshot and print 134 18.1 Snapshot 134 18.2 Quick snapshot 134 18.3 Print 135 Chapter 19 : Create a placement report 136 Chapter 20 : Create a standalone viewer 140 Chapter 21 : Creating and editing a video 142 21.1 Creating a new sequence 142 21.1.1 Opening an existing sequence 143 21.1.2 Deleting an existing sequence 143 21.1.3 Activate or deactivate a track 143 21.2 Creating a camera event 144 21.2.1 Adding a new camera event 144 21.2.2 Manipulating and modifying camera events 145 21.2.3 Adjusting the camera 147 21.2.4 Camera speed 147 21.3 Viewing the sequence in real time 148 21.4 Creating an event on the scene track 149 21.4.1 Creating a scene event 149 21.4.2 Creating a physics event on the entire scene 151 21.4.3 Creating a physics event on part of the scene 152 21.4.4 Creating a product viewer event 153 21.5 Event properties 154 21.5.1 Properties of camera, scene and physics events 154 21.5.2 Properties of the viewer event 154 21.6 Showing/hiding the path of the camera in the scene 155 21.7 Exporting the video 156 21.7.1 Predefined video encoding settings 156 21.7.2 Video encoder and video settings 157 Chapter 22 : VR headset compatibility 158 22.1 Introduction 158 10 Store Visualizer 16 Chapter 23 : Using a touchscreen 159 23.1 Introduction 159 23.2 Move through the 3D environment using the touchscreen 160 23.3 Camera list 162 23.4 Reset project 162 23.5 Interacting with the 3D environment 163 23.5.1 Selecting an object 163 23.5.2 Changing construction mode 163 23.5.3 Move a selection of objects 164 23.5.4 Move a selection of objects from top to bottom 164 23.5.5 Rotate a selection of objects 164 23.5.6 Adding a product 164 23.5.7 Removing 165 23.5.8 Picking up a product 165 23.6 Touch controller settings 166 Chapter 24 : Preferences 167 24.1 System settings 167 24.2 Paths and directories 170 24.3 Graphics system information 170 24.4 Textures 171 24.5 Stereoscopic rendering 172 Chapter 25 : Icons and functions 173 25.1 Navigation panel 173 25.2 Object panel 174 25.3 Environment panel 175 25.4 Physics panel 175 25.5 Interface 176 25.6 Sidebar 176 25.7 File 177 25.8 Command history 178 25.9 Libraries 179 25.10 Model browser 180 25.11 Scenegraph 181 25.12 Material editor 182 Store Visualizer 16 11 25.13 Material presets 182 25.14 Creating and editing a video 183 25.15 Model meta data 183 Chapter 26 : Shortcuts 184 12 Store Visualizer 16 Technical support You may access help and technical support resources at any time from within Store Visualizer. Press the “Help” icon located on the left hand side of the bottom toolbar, as shown on the image below.

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