Warlock Creature with Your P Rimal Savagery, You Can Move the Creature 10 Feet in Any Direction

Warlock Creature with Your P Rimal Savagery, You Can Move the Creature 10 Feet in Any Direction

Ursine. You embody the imposing nature of the bear. You gain proficiency in the Intimidation skill, and when you hit a Warlock creature with your primal savagery , you can move the creature 10 feet in any direction. Otherworldly Patron Thrill of the Hunt At 1st level, a warlock gains the Otherworldly Patron feature. Starting at 6th level, you can smell the blood of your enemies and hunt them with new vigor The Beast Once per turn, when you deal damage that isn’t psychic to an enemy who is missing any hit points, you deal extra Your patron is a primordial spirit of nature who yearns for a necrotic damage equal to your half your Charisma modifier worthy hunt. Their motives are not disguised, and they are rounded down (minimum 1). neither evil nor good as nature cares not for either. They When the enemy has less than half their maximum hit seek the ultimate prey, the thrill of the hunt, the feel of their points the extra damage increases to your Charisma quarries pulse between their teeth. Beings of this kind modifier. include Odin, Leader of the Wild Hunt; Cernunnos, the Additionally, you have advantage on Wisdom (perception) Horned God; Artemis, Lady of the Hunt; Herne, the Hunter; checks and Wisdom (survival) checks made to track or The Beast of Gevaudan; and other powerful beasts and locate injured creatures. hunters. Roar of the Beast Beast Features Starting at 10th level, you learn to instill fear in the hearts of Warlock Level Features your enemies and bolster your defenses. You can use your 1st Beast Speech, Bestial Form actin to let out a terrifying roar. Each character of your 6th Thrill of the Hunt choice within 60 . who can hear must succeed on a 10th Roar of the Beast Wisdom saving throw against your spell save DC or be 14th Call of the Wild frightened for 1 minute. A creature can repeat its saving throw at the end of each of its turns, ending the effect on itself on a success. Additionally as long as at least one creature remains Beast Expanded Spells frightened by this feature you are resistant to bludgeoning, Spell Level Spells piercing, and slashing damage from non-magical sources. 1st Animal Friendship, Snare Once you use this feature, you can’t use it again until you 2nd Melf’s Acid Arrow, Pass Without Trace finish a short or long rest. 3rd Haste, Stinking Cloud 4th Dominate Beast, Freedom of Movement, Call of the Wild 5th Awaken, Wrath of Nature Starting at 14th level, you can call on the beasts of the feywild to aid you in battle. You can use your action to summon a stampede of beasts to crush your foes. Each Beast Speech creature of your choice in a line 30 feet wide 80 feet long and 10 feet high originating from you must make a Strength At 1st level, you are able to decipher the speech of beasts, saving throw against your spell save DC. On a failure, a and can communicate with them as though under the effect creature takes 8d10 bludgeoning damage and is knocked of the S peak with Animals spell. prone. On a success, a creature takes half as much damage Bestial Form and isn’t knocked prone. Once you use this feature, you can’t use it again until you Also at 1st level, your form adapts to the primal energy finish a long rest. coursing through your veins. you learn the Primal Savagery cantrip. It counts as a warlock cantrip for you, but it doesn’t count against your number of cantrips known. Your Primal Savagery g ains additional effects based on the nature of your animalistic powers. Choose one of the beast families below and gain its feature. At your option, you also gain minor physical attributes associated with your bestial form. A canine form may have elongated teeth, or a feline form may have cat-like eyes. Canine. Y ou embody the leadership and ferocity of the wolf. You gain proficiency in the Survival skill, and when you hit a creature with primal savagery, your allies have advantage on attacks made against that target until the start of your next turn. Feline. You embody the quick, cunning nature of the cat. You gain proficiency in the Acrobatics skill, and you can use primal savagery to pounce on a target. If you move at least 15 feeSamplet straight towards a creature and then hit it with file primal savagery, the creature must succeed on a Strength saving throw against your spell save DC or be knocked prone. .

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