Last Children of The Gods Adventures in a fantastic world broken by the Gods By Xar [email protected] Version: alpha 7 Portals of Convenience Portals of Convenience 1 List of Tables 5 List of Figures 6 1 Childrens Stories 7 1.1 Core Mechanic .............................................. 7 Flavor Dice................................................ 7 Complex tests............................................... 7 Team rolls................................................. 7 1.2 Attributes................................................. 7 Combat .................................................. 7 Magic ................................................... 7 Strength.................................................. 7 Toughness................................................. 8 Dexterity ................................................. 8 Intellect.................................................. 8 Willpower................................................. 8 Fellowship................................................. 8 1.3 Approaches................................................ 8 Aggression................................................. 8 Defense .................................................. 8 Finesse................................................... 8 Leadership................................................. 8 Perception................................................. 9 Skulduggery................................................ 9 Survival.................................................. 9 Using Attributes and Approaches.................................... 9 1.4 Drives................................................... 9 Expertise ................................................. 9 Luck.................................................... 9 Protagonism................................................ 9 Faith.................................................... 9 1.5 Considerations .............................................. 9 Improving Characters .......................................... 9 Specialist Approaches .......................................... 10 Professional Skill............................................. 10 Fringe Skills................................................ 10 Other Methods.............................................. 10 Quick Roll................................................. 10 2 A Saga of Heroes 11 2.1 Character Creation............................................ 11 1 Attribute points ............................................. 11 2.2 Player Races ............................................... 11 Human................................................... 11 Dwarf ................................................... 11 Gnome................................................... 11 Elf..................................................... 12 Hobgoblin................................................. 12 Lizardfolk................................................. 12 2.3 Talents................................................... 13 Format................................................... 13 Leadership................................................. 13 Magic Talents............................................... 13 Other ................................................... 13 Talents for Drives............................................. 14 2.4 Class.................................................... 14 Classless.................................................. 15 Explorer.................................................. 15 Paladin .................................................. 15 Priest ................................................... 15 Rune Scriber ............................................... 15 Thief.................................................... 15 Warlord.................................................. 15 Warrior .................................................. 15 Weesham ................................................. 15 2.5 Secondary Characteristics........................................ 16 Flaws ................................................... 16 Interests.................................................. 16 Backgrounds ............................................... 16 Contacts.................................................. 16 Bonds ................................................... 16 2.6 Bringing the character to life ...................................... 16 2.7 Considerations .............................................. 16 Preacher.................................................. 16 Chosen................................................... 16 Herbalist ................................................. 16 Alchemist................................................. 16 3 Grimoire 17 3.1 Defining Mages.............................................. 17 Spellcaster................................................. 17 Magic user ................................................ 17 Source................................................... 17 3.2 The Shadow Weave............................................ 17 3.3 Elemental Magic ............................................. 17 Pyromancy ................................................ 17 Geomancy................................................. 17 3.4 Rune Magic................................................ 17 3.5 True Name Magic............................................. 17 3.6 Blood Magic ............................................... 18 3.7 Arcanum, Ancient Magic......................................... 18 3.8 Ideas.................................................... 18 Prestidigitation.............................................. 18 Power components ............................................ 18 2 4 Testaments of Divinity 19 4.1 Death, The Grim Reaper ........................................ 19 4.2 Vecna, The Enlightened ......................................... 19 4.3 Moradin, The Sunsmith ......................................... 19 4.4 Aleene, The Huntress .......................................... 19 4.5 [name]................................................... 19 5 Equipment 20 5.1 Weapons.................................................. 20 5.2 Magical items............................................... 20 Dwarf Pillow ............................................... 20 Reforged in Holy Water ......................................... 20 Hirelings.................................................. 20 6 Old War Stories 21 6.1 Simultaneous Action........................................... 21 6.2 Combat Structure ............................................ 21 The Surprise Round ........................................... 21 Setting turn order ............................................ 21 Executing the turns ........................................... 21 Clean-Up ................................................. 21 6.3 Stunts and effects............................................. 21 6.4 Action Points............................................... 21 Proactive vs Reactive .......................................... 22 Attack................................................... 22 Engage................................................... 22 Careful Aim................................................ 22 Hip-Shooting ............................................... 22 Take-out.................................................. 22 Seize Initiave ............................................... 22 6.5 Health................................................... 22 Fatigue .................................................. 22 Wounds .................................................. 23 6.6 Team Work................................................ 23 Party Leader ............................................... 23 Working in Cohesion........................................... 23 6.7 Ideas.................................................... 23 Dmg to Wound Track .......................................... 23 Heroic Death ............................................... 23 7 Manual of Games 24 7.1 Setting the Difficulty........................................... 24 7.2 Flavor................................................... 24 7.3 Dangerous World............................................. 24 Enforcing it................................................ 24 7.4 Scale.................................................... 24 7.5 Traveling ................................................. 24 7.6 Survival.................................................. 24 7.7 Trust or Trick............................................... 25 7.8 When Flaws are important ....................................... 25 7.9 Rewards.................................................. 25 Experience Points ............................................ 25 Attribute and Approach Points..................................... 25 Drive Points................................................ 25 3 7.10 Handling traps - a discussion ...................................... 25 8 Atlas and Legends 27 8.1 Overview of the Setting ......................................... 27 8.2 Adventures in Fantastic Locations ................................... 27 Desert................................................... 27 Elemental Buildings ........................................... 27 Great Idol of Moradin .......................................... 27 Tree of the Damned and Necropolis................................... 27 Bridge at Fallstrade ........................................... 27 The Forsaken Island ........................................... 27 Laketown
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