
Eberron Paragon Classes Changeling Paragon innate abilities have begun to grow into something Underworld crime bosses, talented bards and others greater. Whatever the path, becoming a changeling who make their living through disguise, word or paragon is something that is done, not taught. deception may become changeling paragons. They Races: Changeling paragons are guarded and tend know the uses and limitations of their unique abilities to trust people on more of a personal level than and have the sensibility (or lack of morals) to make a racial one. In general they generally get along use of them. They use their mutable shapes to their best with halflings, many of whom share the same best advantage or the advantage of an employer vocation as changelings. Some give grudging and enjoy completing a task through word and guile respect to shifters, seeing them as wayward shape rather than by blade alone. shifters like themselves. Others deride the shifters, Adventures: Adventure is often the result of a changeling seeing their shape changing abilities as weak and paragon’s desire for a better life or circumstance. Being hardly useful. Most distrust dwarves, kalashtar, and a cautious race that considers actions carefully, they other more lawfully aligned races. often adventure when the situation calls for it. While Other Classes: Changeling paragons generally on an adventure changeling paragons enjoy using favor the more stealthy or worldly of classes. They their shape changing abilities and social skills to gain tend to get along well with rogues and bards and entrance to forbidden areas, dupe the gullible or simply some wizards (particularly illusionists). Some view win without the use of steel or magic. rangers with grudging respect for their skill at stealth Characteristics: Changeling paragons take caution but find their social graces quite lack luster. Most and planning to a new height. Always cautious give grudging respect to fighters and clerics, which and calculating, they wait for the best and most they see as necessary for survival in an adventure. opportune time to strike, often observing a target or Most strongly distrust paladins and monks, as they objective for as long as they can. If changelings are often insist upon doing things in a “lawful” manner, prudent and cautious their paragons could be called which is quite chafing to a changeling paragon. almost paranoid. They enjoy plotting contingency plans and usually take the role of “advisor” in an Game Rule Information adventuring group. Changeling paragons have the following game Alignment: Changeling paragons have a strong statistics. tendency toward the neutral alignments. Most see Abilities: Changeling paragons often benefit from laws as a manner of “opinion” and many consider a high Charisma, which improves both the effect of high moral codes or lack of human respect to be their disguises and the believability of their bluffs. too restrictive in their line of work. While variations Most also benefit from a high Intelligence and certainly exist, these exceptions are often the result Dexterity, the better to learn languages and sneak of years of learning and observation. about unnoticed. Religion: Changeling paragons rarely concern Alignment: Any, though most favor neutrality. themselves with matters of religion. When one Hit Die: d6. does take up the mantle of divine devotion it is usually in the form of The Traveler. Some practice Class Skills the philosophy of the perfect form, a strange ascetic The changeling paragon’s class skills (and the practice related to shape shifting. These “seekers key ability for each skill) are Bluff (Cha), Climb (Str), of the perfect form” continually strive to find the Decipher Script (Int), Diplomacy (Cha), Disguise (Cha), perfect shape for their soul. Escape Artist (Dex), Forgery (Int), Gather Information Background: Changeling paragons learn their skill (Cha), Hide (Dex), Intimidate (Cha), Listen (Wis), from long and hard practice. Only constant use and Move Silently (Dex), Perform (Cha), Search (Int), training can help a changeling paragon tap into their Sense Motive (Wis), Sleight of Hand (Dex), Speak latent potential. Many changeling paragons start Language, Spot (Wis) and Tumble (Dex). their lives as bards or rogues and then find that their Skill Points at Each Level: 6 + Int modifier Table 1-1: The Changeling Paragon Base Fort Ref Will Level Attack Bonus Save Save Save Special 1st +0 +0 +2 +2 Emotional insight, comprehend languages 2nd +1 +0 +3 +3 Detect thoughts, sneak attack +1d6 3rd +2 +1 +3 +3 Ability boost (+2) 1 http://www.savevsdm.com Class Features Adventures: Kalashtar paragons often undertake All of the following are class features of the changeling adventure in order to strengthen their mental and paragon class. physical selves. Many also undertake adventure to Weapon and Armor Proficiency: Changeling combat the evil in the world, especially the Dreaming paragons are proficient with all simple weapons and Dark. Kalashtar paragons see adventure as a great with light armor. test and act accordingly. Characteristics: Kalashtar paragons are astute, kind Emotional Insight (Ex): At first level a changeling and highly disciplined. They are willing to shoulder paragon may add his changeling paragon class level ever-increasing burdens to test their strength and as a racial bonus on all Bluff, Intimidate and Sense skill. They enjoy social interaction a great deal and Motive checks. This bonus stacks with the +2 racial will willing converse with most goodly folk for a length bonus changelings receive. of time. Many kalashtar practice a martial art and dance form known as the “Path of Shadows.” This Comprehend Languages (Sp): At 1st level, flowing dance is part meditative art and part martial a changeling paragon gains the ability to cast art. comprehend languages once per day as a spell-like Alignment: Most kalashtar paragons are lawful good ability with a caster level equal to his changeling in alignment. Their rigid self-imposed discipline paragon level. precludes a lawful alignment and most are kind hearted. Exceptions do exist, with law reigning Detect Thoughts (Sp): At 2nd level, a changeling predominant over good. paragon gains the ability to cast detect thoughts once Religion: Nearly all Kalashtar follow the Path of Light. per day as a spell-like ability with a caster level equal Many strive to become one with il-Yannah all their to his changeling paragon level. lives and kalashtar paragons are no exception. They are usually strongly devoted to the Great Light and Sneak Attack (Ex): Beginning at 2nd level, a will often speak of it to others. They also respect the changeling paragon deals an extra 1d6 points of Silver Flame and the Sovereign Host, but few directly damage when flanking an opponent or at any time worship them. when the target would be denied its Dexterity bonus. Background: Most kalashtar paragons come into the This extra damage applies to ranged attacks only if class as a natural progression of their abilities. Some the target is within 30 feet. If a changeling paragon find that they have become paragons after better gets a sneak attack bonus from another source (such understanding their Quori spirit. A few are guided as levels of rogue), the bonuses on damage stack. on the path by older mentors who have obtained the highest level of the path themselves. Ability Boost (Ex): At 3rd level, a changeling Races: Kalashtar get along best with other humans paragon increases on ability score of his choice by 2 given that they can easily hide among them. They also points. find company in other goodly races, but particularly enjoy conversation with elves, which they also see Alternate Changeling Paragon: At DM and player as introspective. They have a deep hatred for the option, the changeling paragon can be given a closer inspired and many will go to great lengths to slay tie to the bard class. Simply replace the +1d6 sneak them. attack with a level of bardic spellcasting. Other Classes: Kalashtar paragons tend to get along well with monks and paladins, both of which Kalashtar Racial Paragon share their outlook of personal perfection. Many also Kalashtar are highly spiritual and highly psionic. get along well with wizards once they get to know Such mental and physical devotion drives kalashtar them, seeing them as wayward psions. They tend paragons to the extremes of their endurance. Many to find barbarians and bards a little too undisciplined kalashtar paragons are psions, as the race is strongly for their liking but individual opinions vary. Other tied to the tradition. Most of the truly faithful classes tend to be judged as individuals and little kalashtar become racial paragons, as they exemplify common stereotype exists. the strength and devotion of the race. Table 1-2: The Kalashtar Paragon Base Fort Ref Will Level Attack Bonus Save Save Save Special Powers Known 1st +0 +0 +0 +2 Social mastery, bonus psionic feat - 2nd +1 +0 +0 +3 Dual disciplines, mindlink +1 level of psion 3rd +2 +1 +1 +3 Ability boost (Int +2) +1 level of psion 2 http://www.savevsdm.com Game Rule Information Mindlink (Ps): At 2nd level a kalashtar paragon Kalashtar paragons have the following game enhances his innate mindlink ability. A kalashtar statistics. paragon may use mindlink one additional time per Abilities: Intelligence is important for kalashtar day per five class levels as a wilder of his character paragons, as it improves their psionic abilities. level. Charisma aids in impersonating humans and social interaction. A good constitution score improves Ability Boost (Ex): At 3rd level, a kalashtar a kalashtar paragon’s ability to take physical paragon’s Intelligence score increases by 2 points. punishment. Alignment: Any, though most favor lawful good. Alternate Kalashtar Paragon: At DM and player Hit Die: d6. option, the kalashtar paragon can be given a closer tie to the soulknife class.
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