DISCWORLD Return to the Turtle ALSO The Discworld created by Terry Pratchett Steve Jackson GURPS game GURPS System Design adaptation by Alain H. Dawson Phil Masters Managing Editor Sean Punch Additional GURPS Line Editor Material by Alex Fernandez John M. Ford Production Artist and Terry Pratchett Paul Rickert Edited by Print Buyer Graeme Davis Philip Reed Art Director Cover and Interior Lillian Butler Illustrations by Page Design Sean Murray Gene Seabolt Production Manager Playtesting and Additional Ideas: Frederick Brackin, Brandon Cope, John M. Ford, John Freiler, James Galloway, Werner H. Hartmann, Maurice Lane, M.A. Lloyd, David Morgan-Mar, Richard Persky, Jeff Raglin, Dillon Rinker, T. Carter Ross, John Schmidt, Brian Smithson, Bill Stoddard, James Walker, and John Wood. Special thanks go to John Dallman for the plot of “Walking the Spiral.” GURPS, Warehouse 23, and the all-seeing pyramid are registered trademarks of Steve Jackson Games Incorporated. Pyramid and Illuminati Online and the names of all products published by Steve Jackson Games Incorporated are registered trademarks or trademarks of Steve Jackson Games Incorporated, or used under license. GURPS Discworld Also is copyright © 2001 by Steve Jackson Games Incorporated. Discworld is a trademark of Terry Pratchett, used under license. All rights reserved. ISBN 1-55634-447-3 1 2 3 4 5 6 7 8 9 10 STEVE JACKSON GAMES CONTENTS INTRODUCTION ..............................4 Caroc Cards ......................................18 About GURPS ......................................4 SIMPLIFIED TROLL ABOUT THE AUTHORS..........................5 CHARACTERS....................................19 Page References ..................................5 Fong Shoy ..........................................20 1. BLOODSUCKERS, 2. MORE DISCWORLD RACES....21 BACKPACKERS BOGEYMEN ............................................22 AND BRAIN SURGERY................6 ELFKIN....................................................24 RECENT EVENTS ON THE DISC ........7 GARGOYLES ..........................................25 Dwarf Bread ........................................7 Troll Brains in Extremis ......................8 GNOLLS ..................................................27 Occurrences in EcksEcksEcksEcks......8 ZOMBIES ................................................29 THE COMMUNICATIONS EXPLOSION ..........................................9 3. MORE DISCWORLD Questions of Equality ..........................9 MAGIC ..............................................32 The Semaphore Revolution................10 MAGIC RULES ......................................33 Hermits ..............................................10 Thaumatology and Other Skills..........33 Leonard of Quirm ..............................12 Occultism Skills ..................................33 Oggham ..............................................13 An Alternative Optional Spell Astronomy and Astrology ..................14 Memorisation Rule ........................34 Mrs. Cake ..........................................15 The Eight Orders................................34 UBERWALDIAN DOMESTIC Memorised Spells ..............................35 Conjurer..............................................50 SURGERY............................................16 University Servants ............................35 Guild Thief ........................................51 Special Lodgings in Ankh-Morpork ....16 GETTING ON AT UNSEEN Medium/Fortune Teller ......................51 Guild Strangeness ..............................17 UNIVERSITY ......................................36 Noble ..................................................52 Games Death Plays ............................18 University-Based Campaigns ............37 Pixie (Pictsie) ....................................52 The Roundworld Project ....................37 Priest ..................................................53 Room 3B ............................................37 Tribesman ..........................................54 Spell Names ..............................38 Watchman ..........................................54 MAGIC ITEMS 75-POINT TEMPLATES ......................55 Career Soldier ....................................55 AND DEVICES ..................39 Engineer-Inventor ..............................55 Signs and Door Furniture ..40 Highwayman ......................................56 The Creations of Mad Doctor ........................................56 “Numbers” Riktor ............40 Thaumaturgist ....................................57 Old Equipment, Possibly Magical ................40 100-POINT TEMPLATES ....................58 Assassin..............................................58 4. CHARACTER Graduate Wizard ................................58 TEMPLATES ........................41 Hick Troll ..........................................60 Igor ....................................................60 USING TEMPLATES ................42 Witch ..................................................62 25-POINT TEMPLATES..........42 HIGH-VALUE TEMPLATES ................62 Bandit....................................42 Senior Wizard ....................................62 Beggar ..................................43 Serious Troll ......................................65 EcksEcksEcksEcksian Small God ..........................................65 Backpacker ..........................43 Émigré Goblin ..........................44 5. CAMPAIGN SETTINGS ............67 Entertainer ................................44 WADI EL-RUKL....................................68 Peasant..........................................45 Sentient Animal ............................45 D’regs ................................................68 Small-Time Ruffian ..................46 Background and Politics ....................69 Student Wizard ......................46 The Palace ..........................................69 Tradesman..........................47 Languages in Wadi El-Rukl................69 Trainee Witch ........48 Klachian Magic ..................................70 Flying Cartpets ..................................70 50-POINT Trade in General ................................71 TEMPLATES..........48 Wadi El-Rukl Campaigns ..................72 Agatean Tourist ....48 Law, Order, and Military Power ........73 Alchemist ..............49 Adventure Seed: Rug Addiction..........73 Barbarian Hero THE BROWN ISLANDS Wannabe ............49 AND TURNWISE OCEAN ................74 2 CONTENTS Past History ........................................74 Swashbuckling (of several sorts)........74 Repeating Crossbows ........................75 Trade and Piracy ................................76 Prop Lee ............................................76 Llapfargoch-Wokkaiiooii....................77 Religion in Port Duck ........................78 Port Duck............................................79 Seafaring Adventure Seeds ................79 Port Duck Adventure Seeds................81 THE FREE TOWN OF NEW SMARLHANGER ................................82 The Earl of Kollspur ..........................82 Population and Society ......................84 Mountain Dwarfs vs. Town Dwarfs....84 The Wool Trade..................................85 Law and Crime ..................................86 Magic in Smarlhanger........................86 New Smarlhanger Adventure Seeds....87 Religion in Smarlhanger ....................88 WALKING THE SPIRAL ....................119 Outback Survival Skills ......................89 The Set-Up ......................................119 ECKSECKSECKSECKSIAN The Journey and Arrival ..................120 The Search........................................120 CART WARS ......................................90 EcksEcksEcksEcksian Fauna ............90 ADVENTURE SEED: LANDSCAPE, Background ........................................91 WITH QUAINT FEATURES ............124 Arena Combat ....................................91 Some Background ............................125 Mad ....................................................91 The Emergence ................................125 Auntie Ante ........................................92 The Bad News ..................................125 Open Road Adventure Seeds ..............93 The XCDA ..........................................95 ADVENTURE SEED: LOKO ..............126 Arena Adventure Seeds ......................95 ADVENTURE SEED: FESTIVAL OF Optional Detailed Cart THE DIMMED ..................................126 Construction Rules ........................96 Carts in Play ......................................98 INDEX..................................................127 Sample Carts ............................99 6. ADVENTURES ..........102 RUNNING DISCWORLD ADVENTURES ..............102 Optional GURPS Rules........................102 LOST AND FOUND ............103 Background ........................103 Getting Adventurers Involved................................104 The Quest for Fruit ..................105 A Life on the Ocean Wave ......106 The Port of Re’Durat ..................107 Heading Inland ..............................109 The Big Answer..............................110 SEKTOBERFEST IN NOTHINGFJORD ............................111 The Set-Up ......................................112 The Incident......................................113 Into the Caves..................................116 Correcting the Record....................117 Conclusions ..................................119 CONTENTS 3 INTRODUCTION About GURPS GURPS Discworld Also is the second GURPS book based on Terry
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