The Final Fantasy Role Playing Game Third Edition Lead Developer Samuel Banner Development Staff Carl Chisholm, ‘Holy Sword Excalipur’, Elisha Feger, Chris H., Amanda Latimer, ‘General Leon’, Stuart MacGillivray, Blair MacKenzie, James Reid, Justin Schantz, Michael Schroeder, Matthew White, Lavi Zamstein Playtesters Joe Alane, Leonard Anthony P. Arcilla, Greg Atkinson, Tyson Baker, Basil Berchekas III, Matt Biedermann, Louis-Charles Brisson, Brandon Buchanan, Brandon Chapman, Michael Cleveland, Ted Costales, Daniel Christman-Crook, Andrea Determan, Mark Dickison, Mark Doherty, E.T. Dorn, Joshua Fagundes, Ben Freeman, Raymond Gatz, Bryan R. Gillis, Adam Hebert, Liz Hirschmann, Brian Hon, Kyle Johnson, Edan Jones, Brian Vander Kamp, Edward Karuna, Jonothon Kinnes, Rob Knight, Moriah Koehler, Brandon Lieberthal, Arthur McKay, Alex Millar, Leonard Michaels, Jonathan Cardozo Mota, Erica Nelson, Lars Nelson, Christopher Nichols, Michael Nuckels, Matias Parmala, Damia Queen, David Renaud, Spenser Rubin, Bob Sawyer, Sydney Schaffer, Brandon Schmelz, John R. Shadle, III, Steve Smith, Edward Tran, Andrew Wilkins, Matt Wolfe, Patrick Wong, Desmond Woolston, James Zoshak Contributors Kiyoshi Aman, Ryan Baffy, Randal Barnot, Matthew Bateman, Mike Beyer, Jason Copen-Hagen, Adam Crampton, Greg Dean, Shaun Dean, Mark Della-crose, Jordan Devena, Alex Devon, DL, Mark Doherty, Martin Drury Jr., Dennis Fisher, Steve Fortson, Richard Gant, Clay Gardner, Gabe Gilreath, Brian Hon, Andrew Hochstetler, David Huber, Myst Johnson, John Keyworth, Matthew Kilfoyle, Jonothan Kinnison, Blake Leighton, George Leonard, Minna Leslie, Matthew Martin, Matthew McCloud, Katrina Mclelan, Adolfo Menendez, Kim Metzger, Allan Milligan, Jared Milne, Des Mongeot, Curtis Monroe, Paul Mulka, Lars Nelson, Peter Pearson, Chris Pomeroy, ‘The Dark Rabite’, Caity Raeburn, Robert B. Reese, Stacy Rowe, Yousef Al- Shamsi, Robert Shaver, Brenden Simon, Charles Smith, Peter Smith, Wesley Smith, Martin Sonata, Kaj Sotala, Jeff Taft, Giovanni Tonelli, Brandon Varga, Andrew Vickery, Sam Volo, Clayton G. W, Justin White, Matthew White, Grace Chapdelaine Young, and any others we may have missed or who have supported us along the way. Special Thanks Robert Pool and M R Sachs, retired Project Leader and Lead Developer, for keeping this project going through three editions and eleven years. Scott Tengelin, the creator of the original FFRPG, and without whom this would not have happened. And Wesley ‘Teucer’ Carscaddon. He knows why. Table of Contents 0. Introduction 1 ○ Social Skills 130 ○ Creating Equipment 262 1. Playguide 13 ○ Technical Skills 131 Appendix I. Skill Supplement 278 ○ ○ ○ Dice 13 Thievery Skills 132 The Basics of ○ ○ Statistics 13 Weapon Skills 133 Technical Skills 278 ○ ○ ○ Skills 14 Wilderness Skills 134 Invent 279 ○ ○ Task Checks 14 6. Equipment 137 Gadgets 286 ○ ○ ○ Scenes 17 Equipment Basics 137 Repair 286 ○ ○ ○ Classes and Jobs 18 Weapon Slot 141 Crafting Weapons and ○ ○ Shield Slot 157 Armor 287 Combat 19 ○ 2. Character Creation 23 ○ Body Slot 158 Practical Crafting 289 ○ ○ Cooking 291 ○ Advancement 33 Head Slot 161 ○ ○ Explosives 292 ○ Experienced Characters 36 Hands Slot 163 ○ ○ 3. Races 39 Accessory Slot 165 Alchemy 293 ○ ○ Mix 295 ○ Human 39 Inventory Slot 171 ○ Appendix II. Monster Creation ○ Bangaa 40 Materials 177 ○ 7. Combat 184 System 308 Cremiere 41 ○ ○ ○ The Basics of Combat 184 Monster Profile 308 Dwarf 42 ○ ○ ○ The Initiative Phase 187 Attributes and Statistics 311 Elf 43 ○ ○ ○ The Action Phase 187 Attacks 314 Galka 44 ○ ○ ○ The Status Phase 192 Action Abilities 320 Mithra 45 ○ ○ ○ The Spoils of Battle 200 Spells 322 Moogle 46 ○ ○ ○ Special Circumstances 200 Job Abilities 322 Nu Mou 47 ○ ○ Qu 48 8. Magic 204 Movement Abilities 322 ○ ○ ○ Ronso 49 Spell Classifications 205 Support Abilities 323 ○ ○ ○ Tarutaru 50 Black Magic 206 Reaction Abilities 327 ○ ○ ○ Varg 51 White Magic 209 Field Effects 328 ○ ○ ○ Viera 53 Time Magic 213 Boss Abilities 329 ○ ○ ○ Yeti 54 Red Magic 217 Rewards 330 ○ ○ ○ Differentiating Races 55 Blue Magic 217 Converting Monsters 331 4. Jobs 57 ○ Spellblade Magic 223 Appendix III. Summoning 333 ○ ○ ○ Warrior Jobs 57 Intuitive Magic 227 The Basics of ○ Summoning 333 Expert Jobs 74 9. Adventuring 229 ○ ○ ○ Using Evocation Magic 333 Mage Jobs 98 Rest and Recovery 229 ○ ○ ○ Using Summon Magic 333 Adept Jobs 106 Towns 231 ○ 5. Skills 124 ○ On The Road 233 Summon Profiles 336 Appendix IV. Storytelling 391 ○ Expanded Rules 124 10. Gamemastering 237 ○ ○ Key Points 391 ○ Groupwork 125 GM Basics 237 ○ ○ Traits 392 ○ Artistic Skills 127 Building an Adventure 242 ○ ○ Planning 399 ○ General Skills 127 Building a Campaign 254 ○ ○ Scholastic Skills 128 Creating New Races 261 Appendix V. Game Sheets Glossary O ______________ INTRODUCTION がいろん games as well as a primer on the content and feel that's common to "Every story has a beginning. them. This is supplemented by the rest of the book, which offers This is the start of yours." plenty of descriptive detail for the creatures, professions, and races Auron of the series. FINAL FANTASY X If you have experience with role-playing games, the FFRPG should be a relatively straightforward read. Like many other rulebooks, the The first Final Fantasy title appeared on American shores in 1990, rules of the FFRPG will be introduced in small segments over the long after rescuing its Japanese creators from impending bankruptcy course of this book with the ultimate intent of preparing the readers and virtual obscurity. Its unique blend of traditional Western for their own adventures in the Final Fantasy universe. mythology and science fiction had an almost immediate impact on Finally, if you played the First or Second Editions, be prepared to game players the world over, going on to become one of the rediscover the FFRPG in its entirety. The Third Edition is a tighter, cornerstones of the fledgling console RPG genre. Since its inception, neater, more comprehensive piece of work than its predecessors, the Final Fantasy series has become one of the best-selling – and eliminating unclear rules while dramatically increasing the range of most influential – role-playing sagas of all time, spanning no less options available to both GMs and PCs. than thirteen official titles on seven platforms and countless spin- In order to help your understanding of the FFRPG’s ruleset, all offs, including two animated series and full-length CG movies. The important terms and formulas in this book are marked in boldface Final Fantasy RPG is both an homage to these titles and an attempt the first time they are used. In addition, key system terms – such as to bring their spirit and feel to the gaming table. Job, Speed, Weapon, Attack Action, and Task Check – will be consistently capitalized to head off potential confusion. HOW TO USE THIS BOOK ! Clarifications and Examples The Third Edition Core Rulebook is the foundation of the FFRPG. Because of the game's complexity, the main text will occasionally How you approach the information within will depend on both your be broken up by clarifications and examples, distinguished by roleplaying experience and your familiarity with the Final Fantasy boxes like this one. Examples will have a question mark (?) in the games. upper left corner; clarifications an exclamation mark (!). If you are a Final Fantasy fan getting into roleplaying for the first Some rules presented in this rulebook are Optional Rules – these time, you'll soon be right at home here. Tabletop roleplaying games will always be clearly denoted as such in the game text itself when have entertained people around the world for more than three they occur. Optional Rules are given largely for the benefit of decades; with this book, some dice, friends, paper, and a little Gamemasters as an alternative to existing rules; whether or not imagination, you'll have everything you need to follow in the these are implemented is down to individual preference. footsteps of Locke, Tidus and Zidane, traveling strange lands, discovering legendary weapons and ancient magics, and battling CONTENTS AND ORGANISATION against evil in every shape and form. Beyond this introduction, the Core Rulebook is divided into ten While prior roleplaying experience is generally a plus with games chapters and five appendices, each covering one aspect of the like this, the Core Rulebook explicitly assumes that you are playing FFRPG in detail. for the first time. Because of this, you'll find detailed examples and explanations throughout. The second half of this introduction in Chapter 1 introduces the mechanics used by the Final Fantasy particular contains a rundown of what roleplaying entails and how to RPG. Almost all information in here is built upon in later chapters, go about playing a tabletop RPG. and should be considered essential to anyone interested in playing If you are new to the Final Fantasy games, don't fret. No 'insider' the game. knowledge is required to use and enjoy the contents of this book. In Chapter 2 outlines the character creation process in step-by-step fact, the first portion of this introduction is specifically designed as a fashion, offering a logical starting point for players to begin their crash course for this much-loved series, keeping you up to speed exploration of the rest of the rulebook. It also covers character with the series veterans. In the space of the next few pages, you'll advancement, as well as details on how to create an experienced find capsule summaries for the fifteen most important Final Fantasy starting character.
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