MACARTHUR'S WAR Battles for Korea 1950 - 1951 BatUes for Korea June 19!">0 April 1951 Apple II Family Commodore 64/ 128 In June of 1950, the North Korean Peoples Anny struck suddenly at the Republic of Korea. After dramatic initial successes, the North Korean forces were poised to complete their triumph. United Nations troops. spear-headed by America. rushed to the scene and desperate fighting halted the NKPA The tide turned. UN forces pursued the enemy to the Chinese frontier. China intervened and UN troops were driven back to the 38th parallel. Features • Uses an enhanced Battlefront Game System. • Eight scenarios; 'Across the 38th', Taejon, Naktong Bulge, Unsan, Chongchon, Chasin Reservoir, Price List Available on Request Chipyong, Imjin. • Comprehensive historical articles covering the Copyright © 1988 Strategic Studies Group entire campaign, with battle notes for each scenario. Pty Limited. All Rights Reserved. • Extensive variants for each scenario. Printed in Australia by Preston Print P /L. • Introductory tutorial to get you into the game fast. • Includes WarPlan™, a complete wargame construc­ tion kit and WarPaint™, a powerful icon editor for total game customisation. REACH FOR HALLS OF THE STARS MONTEZUMA The Conquest of A Battle History the Galaxy of the USMC Apple II & IIGS Commodore 64/128 Apple II Family Amiga Commodore 64/ 128 IBM/Tandy IBM/Tandy Macintosh Macintosh Reachfor the Stars is a four player game ofinter­ Halls of Montezuma is a battle history of stellar colonisation and conquest. Your task in America's most famous fighting force tracing its Reachfor the Stars is to create and maintain an history from the war against Mexico to savage empire in space. Expanding your empire means street fighting in Vietnam. During this period the colonising other star systems. improving their Corps won a reputation as an fighting force with­ industry and environment. Maintaining it will out parallel. The eight scenarios in Halls of almost certainly involve adjustments with your Montezuma vividly illustrate the battles fought neighbours. These adjustments are best effected around the world which confirmed the elite status by the warships you can build during the produc­ of the USMC. tion phase. Features Features • Uses an enhanced Battlefront Game System. • Computer plays any sides not played by humans. • Eight scenarios: Mexico City, Belleau Wood, Okinawa, • Complete economic system for each colonised planet Iwo Jima, Pusan, Inchon, Hue. feeds into global production network. • Comprehensive historical articles covering the entire • New advanced scenario provides a more strategic history of the USMC, with special battle notes for each challenge. scenario. • Numerous game options including novas, natural • Includes new rules for minefields and forts and disasters, solar debris and xenophobes for customising enhanced movement and AI routines. games. • Introductory tutorial to get you quickly into the game. • Introductory tutorial to get you quickly into the game. • Includes WarPlan™, a complete wargame construc­ tion kit and WarPaint™, a powerful icon editor for total game customisation. DECISIVE BATTLES OF THE AMERICAN ROMMEL CIVIL WAR Volm Battles for North Wilderness to Africa Nashville Apple II Family Apple II Family Commodore 64/128 Commodore 64/ 128 The final period of the war was characterised by The campaign in North Africa ranged over tho­ stubborn advance and desperate defence. The sands of miles and many countries. One man was heartland of the South was now in danger. Deci­ acknowledged as the master of desert warfare. sive Battles ofthe American Civil War: Volume General Irwin Rommel handled his often outnum­ m completes the history of the war. bered Afrika Korps with such skill that he was Can you emulate Lee's defence of Richmond? known as the Desert Fox. The campaign also saw Could you save the South from Sherman? The the emergence of famous names like Patton and final decisive battles are as testing as any that Montgomery. Rommel is your chance to match went before. wits with the Desert Fox or his opponents. Features Features • Uses the new Decisive Battles System. • Uses an enhanced Battlefront Game System. • Six scenarios; Wilderness. Spotsylvania, Cold Har­ • Eight scenarios; Syria, Sidi Rezegh, Cauldron, Alem al bour, Atlanta, Franklin, Nashville. Haifa. Kasserlne Pass. Maknassy. Tebourga Gap. • Enhanced AI and new rules for battlefield entrench­ • Comprehensive historical articles covering the entire ment and fortiflcatlon. campaign, with special battle notes for each scenario. • Historical articles and scenario notes. • Extensive variants for each scenario. • Variants for all scenarios. • Re-write history with the hypothetical Invasion of • Introductory tutorial to get you quickly into the game. Malta scenario. • Includes WarPlanTM, a complete wargame construc­ • Introductory tutorial to get you quickly into the game. tion kit and WarPaintTM, a powerful icon editor for total • Includes WarPlanTM, a complete wargame construc­ game customisation. tion kit and WarPalntTM, a powerful icon editor for total game customisation. DECISIVE DECISIVE BATTLES OF BATTLES OF THE AMERICAN THE AMERICAN CIVIL WAR CIVIL WAR Vol II Vol I Gaines Mill to Bull Run to Chattanooga Chancellorsville Apple II Family Apple II Family Commodore 64/128 Commodore 64/ 128 The middle period of the war was to be the last The American Civil War was a military as well as chance for a Confederate victory. A succession of a political revolution. The small forces that Southern victories might just end the war. Deci­ started the war rapidly evolved into mass armies sive Battles ofthe American Civil War: Volume of unparalled power. Decisive Battles of the n chronicles this critical period. The battles simu­ American Civil War: Volume l uses a unique lated are your chance to explore pivotal points in game system to simulate the challenges of Civil the war. Re-fight the climactic battle of Get­ War combat. Command entire armies. like Lee tysburg and change the course of the war. Can and Grant, and make your own history. you destroy Rosecrans' army at Chickamauga? Here's your chance to find out! Features • Uses the new Decisive Battles System. Features • Six scenarios; First Bull Run, Shiloh, Second Bull • Uses the new Decisive Battles System. Run, Antletam, Fredericksburg. Chancellorsville. • Six scenarios; Gaines Mill, Stones River. Gettysburg • Complete command structure with Corps. Divisions I & II, Chlckamauga, Chattanooga. and Brigades on a Grand Tactical scale. • Enhanced AI and rules for battlefield entrenchment. • Optional command control rules for advanced play. • Historical articles and scenario notes. • Advanced sighting rules allow hidden movement of • Variants for all scenarios including 3 day campaign uuits. variant for Gettysburg. • Battles can last up to four days. • Introductory tutorial to get you quickly into the game. • Introductory tutorial to get you quickly Into the game. • Includes WarPlan™, a complete wargame construc­ • Includes WarPlan™, a complete wargame construc­ tion kit and WarPaint™, a powerful icon editor for total tion kit and WarPaint™, a powerful icon editor for total game customisation. game customisation. / / '1998 -· ( ~ .,.r / I~ I / ( '~:~ ~ 7h"• r'J..' y J..' I 7 In•• I"" t ) I ( " I I ( I ~ BATTLES IN RUSSIA NORMANDY The Great War in June - July, 1944 the East Apple II Family Apple II Family Commodore 64/ 128 Commodore 64I128 Battles in Normandy is the first sequel to Battle­ Relive the greatest military struggle in the history front. Using the Battlefront Game System it of mankind with Russia: The Great War in the contains eight complete scenarios covering the East 1941-9145. Take control of the destiny of Allied invasion of Normandy in 1944 and the two Russia or Germany as they fight the decisive months of hard fighting that followed. Battles In conflict of the Second World War. As OKH or Normandy is both a game and a historical tool. Stavka you exercise supreme command over your The game includes a map of the entire Normandy country's war effort. SSG's detailed game me­ Peninsular and historical articles accompany chanics cover all aspects of the war involving you each scenario. completely in a grand strategic adventure. Features Features • Uses the Battlefront Game System for accurate • Korps/Army is unit of manoeuver and combat. Each historical slmulatlon. Korps/ Army can contain up to 7 divisions, (armour. motorised, infantry). • Eight complete scenarios; Omaha, Utah, Sword, Cherbourg, Carentan, Villers Bocage, Goodwood, Ep­ • Supreme command and three Army Groups/Theatres som. playable on either side, subordinate HQ's at Armee/ Front and Korps/Army level. • Full hex-grid map of the Normandy Peninsular. may be used as a basis for further scenarios. • Complete economic system provides replacements and reinforcements, Western Front forces. Lend-Lease. • Suggested variations and historical notes for all new unit types, Rail Repair. scenarios. • Design kit allows editing of all critical game elements, •Introductory tutorial to get you quickly into the game. including troops, victory points, start and finish dates. • All scenarios may be edited for historical analysis or • Introductory tutorial to get you quickly into the game. complete games created with the powerful design kit. BATTLE­ EUROPE FRONT ABLAZE Corps Level Com­ The Air War Over mand in World England and War II Germany lo'M..,t..tll~ 'l('l~l:N lftaJl}l,11,11 Apple II Family Apple II Family Commodore 64/128 Commodore 64/128 Battlefront is a re-creation of land battles from Europe Ablaze combines the careful strategic World War Two. You command an Axis or Allied planning of bomber missions with the hectic Corps using SSG's unique and powerful game business of air defense. Play a British Fighter system. The game includes a wealth of military Command Group and watch the screen fill with detail and a sophisticated computer opponent. German bombers during the Battle of Britain. Or You must decide a strategy and give the correct fly deep into Germany with the U.S. Eighth Air orders to your subordinates as the pressure of Force.
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