Coaching Notes Booklet

Coaching Notes Booklet

FOOTBALL COACHING NOTES TOPICS a) APPLICATION OF COACHING b) DYNAMIC WARM UP c) ORGANISING GAMES d) PASSING e) CONTROLLING f) HEADING g) DRIBBLING h) TACKLING i) SHOOTING j) GOALKEEPING k) SCREENING l) BASIC ATTACKING m) BASIC DEFENDING n) WARM UP o) SOCCER TECHNIQUE TIPS Application of Coaching As a coach you should be familiar with the following: Plan your training session in advance. Be suitably dressed, look like a coach. Ensure the players are comfortable and relaxed. They are able to see and hear you without any difficulty. Always address players with their backs to the sun or flood lights. Speak slowly and clearly, using correct terms. Do not talk unnecessarily, allow your players to learn by doing rather than listening. Keep as many players as possible occupied constantly as possible, avoid long spells of inactivity to break concentration. Introduce new techniques and tactical elements only progressively. Demonstrate one exercise at a time. Remember that ‘one picture is worth a thousand words’. If players do not respond to a particular point, it should not be repeated over and over again. Explain and show it another way. During individual practices, see that mistakes are eliminated and the skills properly mastered. Vary the training programme to maintain player’s interest. Boredom is dangerous. Praise good work and encourage real effort. Be constructive in criticism. Never abuse in front of the group or individually. Have patience and understanding. Maintain discipline at all times, but within reason. DYNAMIC WARM UP Coach Players in pairs After reaching pole, players jog back normal (a) Normal forward running (b) Skipping with hands doing forward full circles (called Windmills) (c) Skipping with hands doing backwards full circles (d) Facing partner & jogging sideways (e) Facing away from partner & jogging sideways (f) Jogging with back heels touching close to backside (g) Jogging with knees lifting (h) Two steps left (or skip), then right leg lifts & goes over to the right. Then change to two steps to the right & left leg lifts & goes over to the left. (i) Repeat above, but now moving sideways & change sides, ie left side then right side (j) Players skipping forward with hands lifting & going down (k) Jogging forward with knees up in long strides (l) Normal jog with long strides (m) Walk to pole & back to start Organising Games (A) Warm Up Δ - Groups are made up of a maximum of four players. Turning Marker - The groups line up about 5 metres in front of a marker indicating a turning point. - X1 runs alone around the turning point and back to the group, then the next player, X2, repeats. Variations: - Players run side to side. - Players run with knees up, in front of body. - Players run with heels up at the back. Δ - Players run backwards. X1, X2, X3, X4 - Players criss-cross legs - Players run with a dummying left and right. (B) Shuttle Relay Δ - Each group lines up behind a starting line. - Markers are place 2 metres & 5 metres in front of the group. 10m - X1 sprints to the first marker, touches it briefly with one hand & sprints back to the starting line. - X1 then immediately runs to the second marker & back, before sending X2 off with a tap on the hand. Δ 2m Variation: Δ - Each player has to run twice or three times. X1 - Players move soccer ball from one marker to another marker. X2 - The runners are made to perform a small additional exercise at X3 each cone, eg: lay on stomach or back (C) Relay - Player runs around markers as shown. Δ Δ Δ - Players dribble ball around markers as shown. - Players dribble ball around markers, but ball goes Δ Δ Δ inside cones & player goes around markers. (D) Obstacle Course Δ Δ Δ Δ - Run to first marker, turn left. Δ Δ Δ - Weave in & out of the markers. - Turn left at last & then jump over the four balls. - Turn left and run to the start. Variations: - Add a ball to make it a dribbling course. - Players can do sit up’s or push up’s. Δ Δ X1, X2, X3, X4 (E) Stuck in the Mud 1. All players work within a marked area of 20 x 20m. 2. Give a ball to 2 players, who will be “ IN ”. 3. All other players without a ball have to try and stay away from the players with a ball. 4. If “Tagged” the players must remain standing in the place where they were tagged. 5. Tagged players can be released if another player touches them on the foot. 6. Change the players with the ball and repeat 2 to 3 times so that All players had a turn of being “ IN ”. (F) Passing Δ Δ Δ - First team to knock over the other teams markers - are the winners, using inside of the foot or laces - Play as a 3 v 3 or 4 v 4 with two balls or as a 5 v 5 with three balls. Δ Δ Δ (G) Feather the Nest Set up: X X - Set markers in a square, about 10 – 12 m apart X X - Team of players positioned at each corner, with a Δ Δ cluster of balls in the middle. o o o Action: o o o o - Object is to gather as many balls as possible for o o o your nest (corner). - 1st player from each team gathers a ball from the Δ Δ middle & places the ball near their marker. X X - The next player from their team repeats this. X X - When the balls in the middle are gone, players can take them from another nest. - Note: Players are not allowed to stop other players taking the balls from their nest. No blocking, tackling, defending, etc. (H) Bouncing Ball ☻ ☺ ☺ ☻ ☻ ☺ ☺ ☻ ☻ ☺ - In a defined playing area, two teams that are evenly matched play 5 v 5 hand ball into two goals without goalkeepers. - The idea is for the teams to score goals against each other using team play. - However, only ‘bounce passes’ are permitted as passes or shots at goal. - This means that the ball has to bounce before being caught by a team member or crossing the goal line. Variation: - Players may not run more than three steps while carrying the ball. - The players may not run with the ball at all, i.e. the ball must be played immediately. - Circles are made in front of both goals & the players are forbidden to enter them. (I) Mini World Cup . Set up: - Small area, depending on players. - Two goals, with 5 balls behind each goal. - On the field there are 2 teams of 2 and 2 goal keepers. - Rest of team around the field, as shown in diagram above. Action: - Competition of 2 v 2 in a mini game. - If ball goes out, only the goal keeper is allowed to introduce a new ball. - If a goal is scored, only the goal keeper can introduce a new ball. - Players on the side have 1 touch, and to insure that the ball does not go out. - Set a time limit of 2 to 3 minutes and then swap teams. Coaching Point: - Players work very hard. - Good fun and can keep a record of results for the whole season. - Teach players the importance of first touch and skills learnt. - Remind players to shoot first time. Basic Passing PASSING (Inside of the Foot) When passing with the inside of the foot, the foot is raised and a pushing action is used. Key factors: 1. Glance at the target. 2. Move towards the ball. 3. The non-kicking foot should be alongside the ball, & toes pointing towards the target. 4. Turn your kicking leg outward from the hip, so that the inside of the foot is facing your target. 5. Contact the middle of the ball with the inside of your kicking foot, so that the ball travels along the ground. 6. Use a pushing, rather than a kicking action. 7. Follow through with your foot in the direction of your target. PASSING (Outside of the Foot) When passing with the outside of the foot, the foot is pointing towards the ground and a pushing action is used. Key factors: 1. Glance at the target. 2. Move towards the ball. 3. The non-kicking foot should be alongside the ball, about body distance away from the ball & toes pointing towards the target. 4. You body is facing forward and the outside of the foot is facing your target, at a 45 degree angle. 5. Contact the middle of the ball with the outside of your kicking foot, so that the ball travels along the ground, at an angle. 6. Use a pushing, rather than a kicking action. LOW DRIVE (Instep or Laces) Key factors: 1. Glance at the target. 2. Approach the stationary ball straight on. 3. The non-kicking foot should be alongside the ball, & toes pointing towards the target. 4. Your kicking foot goes into a backswing, bending at the knee. 5. Keep your head down with your eyes on the ball. 6. Bring your kicking foot forward with the toes pointed down, your heel should be up and your ankle firm. 7. Contact the ball in the centre with your laces, ensuring that your knee is over the ball to keep it low. 8. You’re kicking foot follows the ball straight through and your knee straightens. 9. Please note, it may be necessary to lean slightly to the standing foot side, to ensure that your kicking foot hits the ball in the centre. LOFTED PASS (Chip or Lifted Pass) For a lofted pass, it is the same as a low drive except you place your standing foot behind the ball and lean backwards.

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