Rules Reference Rules Reference

Rules Reference Rules Reference

SUMMARY OF NOTABLE CHANGES • All: Added, expanded, and revised many • Page 20: Under “Modes of Play, • Page 40–44: Expanded “Appendix IV: definitions. changed Rookie Mode to Skirmish Mode. FAQ”. • Page 2–3: Moved the “Index” section to Revised Expert Mode and Heroic Mode. • Page 44–45: Expanded “Appendix V: the front of the document. Clarified Campaign Mode. Errata”. • Page 11: Revised “Defend/Defense” to • Page 34: Expanded the definition of function similarly to its original iteration. “You/Your”. Notable changes since the previous version are marked in red. RULES REFERENCE VERSION 1.4 Cost Arrow Icon (→) ........................10 Guard ..............................................15 INDEX Counter ...........................................10 Hand Size ........................................15 Ability ............................................... 4 Crisis Icon () .................................10 Hazard Icon () ...............................15 Acceleration Icon () ....................... 5 Damage ...........................................10 Heal .................................................15 Acceleration Token .......................... 5 Dash (Value) ....................................11 Hero, Hero Form .............................15 Action ............................................... 5 Deal, Deal an Encounter Card ........11 Heroic Mode ...................................15 Activation ......................................... 5 Deck ................................................11 Hinder X ..........................................15 Active Player .................................... 5 Deck Customization ........................11 Hit Points .........................................15 “Additional” ..................................... 6 DEF ..................................................11 Icons ................................................16 “After” .............................................. 6 Defeat ..............................................11 Identity ............................................16 All-Purpose Counter ........................ 6 Defend, Defense .............................11 Identity-Specific Card .....................16 Ally ................................................... 6 Delayed Effect ................................11 In Play and Out of Play ..............16, 17 Ally Limit........................................... 6 Discard ............................................12 In Player Order ................................17 “Already” ......................................... 6 Discard Pile .....................................12 Incite X ............................................17 Alteration Effect ............................... 6 Draw, Drawing Cards ......................12 Indirect Damage .............................17 Alter-Ego, Alter-Ego Form ............... 6 “Each Time” ....................................12 Infinite Hit Points .............................17 Amplify Icon () ............................... 6 Effect ...............................................12 Initiating Abilities ............................17 “And” ............................................... 7 Empty Deck .....................................12 “Instead” .........................................17 Arrow Icon (→) ................................. 7 Encounter Card ...............................12 Interrupt ..........................................18 Aspect Card ..................................... 7 Encounter Deck...............................12 Keywords.........................................18 ATK ................................................... 7 Encounter Discard Pile ....................12 Lasting Effects ................................18 Attachment ...................................... 7 Encounter Set ..................................12 Leaves Play ......................................19 Attach To .......................................... 7 End of Player Phase ........................13 Limit .................................................19 Attack (Enemy Activation) ............... 7 Enemy .............................................13 Look, Looked-At .............................19 Attack (Player Action)....................... 8 Enemy Activation ............................13 Main Scheme, Main Scheme Deck . 19 Base Value ........................................ 8 Enemy Attacks ................................13 Max ..................................................19 Basic Card ........................................ 8 Enemy Schemes ..............................13 Maximum Hit Points ........................19 Basic Power ...................................... 8 Energy Resource () .......................13 May ..................................................19 Boost, Boost Icon () ...................... 8 Engage ............................................13 Mental Resource () .......................19 Campaign Mode .............................. 8 Enters Play .......................................13 Minion .......................................19, 20 Campaign-Specific Card.................. 9 Environment ....................................13 Modes of Play ................................ 20 Cancel .............................................. 9 Event ...............................................13 Modifiers ........................................ 20 Cannot .............................................. 9 Excess Damage ...............................13 Modular Encounter Set ...................21 Card Ability ...................................... 9 Exhausted .......................................14 Move ...............................................21 Card Types ....................................... 9 Expert Mode ...................................14 Nemesis Encounter Set ..................21 Character ......................................... 9 Expert Set .......................................14 Non-Numerical Variable .................21 Choose ............................................. 9 First Player .......................................14 Obligation .......................................21 Classifications .................................. 9 Forced .............................................14 Overkill ........................................... 22 Confuse, Confused .........................10 Form, Change Form ........................14 Ownership and Control ................. 22 Consequential Damage () ...........10 Friendly ...........................................14 Patrol .............................................. 22 Constant Ability ..............................10 Gains ...............................................15 Per Player Icon () .......................... 22 Control ............................................10 Generate .........................................15 Peril ................................................ 22 Copy ................................................10 Gets .................................................15 Permanent ...................................... 22 Cost .................................................10 RULES REFERENCE 2 Piercing .......................................... 22 Setup ...............................................28 When Defeated Abilities ............... 33 Physical Resource ()..................... 22 Shuffle .............................................28 When Revealed Abilities ................ 33 Play, Put Into Play ..................... 22, 23 Side Scheme ...................................28 Wild Resource () .......................... 33 Play Area ........................................ 23 Simultaneous Resolution ................28 Winning the Game ......................... 33 Play Restrictions and Permissions . 23 Skirmish Mode ................................28 “Would” ......................................... 33 Player .............................................. 23 Special .............................................28 “X” (Value) ...................................... 33 Player Card ..................................... 23 Stalwart ...........................................28 You, Your ........................................ 34 Player Deck .................................... 23 Standard Mode ...............................28 Appendix I: Deck Customization ... 35 Player Discard Pile ..........................24 Standard Set ...................................28 Appendix II: Setup ......................... 35 Player Elimination ............................24 Star Icon () ............................. 28, 29 Appendix III: Card Anatomy .... 36–39 Player Phase ....................................24 Status Cards ................................... 29 Appendix IV: FAQ .................... 40–44 Player Turn.......................................24 Stun, Stunned ................................. 29 Appendix V: Errata .................. 44–45 Player’s Play Area ............................24 Subtitle ........................................... 29 Playing Cards ..................................24 Support .......................................... 29 Prevent ........................................... 25 Surge .............................................. 29 Printed ............................................ 25 Sustained Damage......................... 30 Qualifiers ........................................ 25 Table Talk ....................................... 30 Quickstrike ..................................... 25 Target ............................................

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