Omnificent Role-playing System GAME MASTER’S GUIDE Copyright 2002-2019 Dreamborn, All rights reserved. No reproduction without explicit permission. 1 Game Master’s Guide Designers: Kent Krumvieda Editor: Kent Krumvieda Dreamborn Staff: Sales Manager: Original Material: Kent Krumvieda Managing Editor: Kent Krumvieda President: Kent Krumvieda CEO: Kent Krumvieda Project Specific Contributions: Editing, Development, & Production Staff: Art Direction: Print Buying and Rights Director: Page Making: Sales, Customer Service, & Operations Staff: Cover Graphics: Shipping Staff: Climate: Elisabeth Benders-Hyde, Blue Planet Biomes web site Afterlife: The "Interi" Shinto Homepage Artists: Luis Guaragna Acknowledgements: We provide authorship information whenever possible as well as links to original material if it exists on the web. Some excerpts, quotes and text are used under the fair use doctrine. If you know the author or artist of an unreferenced writing or .jpg in this rule set, or if we are using writings or art of yours without permission, please let us know and we'll add credits or remove the piece as you choose. Newton once wrote, “If I have seen further it is by standing on the shoulders of Giants”. ORS™ was inspired by a great many authors, movies and 27 years of role- playing. The ORS™ design team would like to give credit to those whose shoulders we stand upon, those gaming systems that have provided thousands of hours of enjoyment and comradeship. These include but are not limited to: D&D™, AD&D™, RMSS™, Ars Magica™, Boot Hill™, Deadlands™, Shadowrun™, StarWars™, GURPS™, Amber™ and MERP™. Although many of the terms and conventions may seem familiar they are not identical, be sure to read the entire rule set carefully. Produced and distributed by Dreamborn, Westminster, CO 80031 First Edition 2006 Version: 13 September 2019 Copyright 2002-2019 Dreamborn, All rights reserved. No reproduction without explicit permission. 2 ORS Table of Contents 13.2 Action Templates ............................................................. 25 Omnificent Role-playing System ................................................................. 1 13.3 Movement ......................................................................... 25 GAME MASTER’S GUIDE ........................................................................ 1 13.4 Results & Outcomes ........................................................ 26 Game Master’s Guide .................................................................................. 2 13.5 Melee ................................................................................ 26 Table of Contents.......................................................................................... 3 13.6 Spell Casting .................................................................... 28 Section I: Introduction .............................................................................. 5 14 Interactions .......................................................................... 29 14.1 Command and Control ................................................... 29 1 Philosophy of ORS™ ............................................................ 5 14.2 Morale .............................................................................. 29 Section III: Creating Races & Entities .................................................. 31 2 Terms & Conventions ........................................................... 5 2.1 ORS™ Core Products ....................................................... 5 15 Research ............................................................................... 31 2.1.1 ORS Standard Rules™ ............................................................. 5 2.1.2 ORS Codex™ ........................................................................... 5 16 Design ................................................................................... 31 2.1.3 ORS Game Master’s Guide™ .................................................. 5 2.1.4 ORS Entity Encyclopedia™ ..................................................... 5 17 Werewolf .............................................................................. 32 2.1.5 ORS™ Design Document ......................................................... 5 2.2 Definitions .......................................................................... 5 Habitat .............................................................................................. 32 Ecology/Psychology.......................................................................... 32 3 Skill Web ................................................................................ 7 Society/Culture ................................................................................. 32 3.1 Combined Skill Descriptions ............................................ 7 17.1 Sex ..................................................................................... 33 3.2 Meta Skills ......................................................................... 7 18 Adolescent Development ..................................................... 34 3.3 Skill Hierarchies ................................................................ 8 18.1 Skill Advancement ........................................................... 34 4 Ability to Skill Mapping ....................................................... 9 18.1.1 Duration ................................................................................. 34 18.1.2 Intensity .................................................................................. 34 5 Trait Mapping ..................................................................... 14 19 Campaign Development ...................................................... 34 5.1 Skill Modifying Traits ..................................................... 14 5.2 Ability Modifying Traits ................................................. 15 20 Effects of Aging ................................................................... 34 5.3 Skill-like Traits ................................................................ 15 6 Luck & Entropy .................................................................. 16 Section IV: Creating Magic Items, Relics & Artifacts .......................... 36 6.1 Luck .................................................................................. 16 6.2 Entropy ............................................................................ 16 21 Research & Development ................................................... 36 7 Exhaustion & Damage ........................................................ 16 22 Play Balance ........................................................................ 36 8 Aging .................................................................................... 17 23 Magical Items ...................................................................... 36 9 Magic.................................................................................... 17 24 Relics .................................................................................... 36 9.1 Magic Rituals & Components ........................................ 17 9.2 Power Level & PMods .................................................... 17 25 Artifacts ............................................................................... 36 9.3 Casting Time .................................................................... 18 9.4 Adjudicating Illusions ..................................................... 18 Section V: GM Techniques & Advice .................................................... 37 10 Stressors ............................................................................... 18 26 Lessons Learned .................................................................. 37 11 Wear & Tear ....................................................................... 19 26.1 Logic & Realism .............................................................. 37 Section II: The Gaming Experience ....................................................... 20 26.2 If It Aint Broke Don’t Fix It! .......................................... 37 26.3 Problem Players .............................................................. 37 12 User Interface ...................................................................... 20 26.4 Magical Items .................................................................. 38 26.5 Fog of War ....................................................................... 38 12.1 Menu Hierarchy .............................................................. 20 26.6 Treasure and Wealth ...................................................... 38 12.2 Main Screen ..................................................................... 21 26.7 Honor and Dueling .......................................................... 39 12.2.1 ORS Tabletop Display™ ........................................................ 21 26.8 Death and Taxes .............................................................. 39 12.3 Character Manager Screen ............................................ 21 26.8.1 Death ...................................................................................... 39 12.4 Combat Manager Screen ................................................ 22 26.8.2 Taxes ....................................................................................... 39 12.4.1 Called Shots ........................................................................... 22 26.9 Alignment ......................................................................... 40 12.5 Adventure Manager
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