Legacy of the Five Rings This work is based on Fate Core System and Fate Accelerated Edition, products of Evil Hat Productions, LLC, developed, authored, and edited by Leonard Balsera, Brian Engard, Jeremy Keller, Ryan Macklin, Mike Olson, Clark Valentine, Amanda Valentine, Fred Hicks, and Rob Donoghue, and licensed for our use under the Creative Commons Attribution 3.0 Unported licence. Fate™ is a trademark of Evil Hat Productions, LLC. The Powered by Fate logo is © Evil Hat Productions, LLC and is used with permission. The Fate Core font is © Evil Hat Productions, LLC and is used with permission. The Four Actions icons were designed by Jeremy Keller. Fantasy Flight Games and Legend of the Five Rings is a registered trademark of Fantasy Flight Publishing. The use of said material in this document should not be misconstrued as a threat to the accepted copyright of the official material, and is strictly a non-profit fanwork. Visit https://www.fantasyflightgames.com/en/Legend-of-the-Five-Rings-Roleplaying-Game/ for the official material. The majority of flavour text in this work in from Legend of the Five Rings 3rd and 4th Edition books which are © Alderac Entertainment Group, and the Legend of Five Rings 5th Edition Beta, which is the property of Fantasy Flight Games. Thanks to the Evil Hat Wiki for their list of Stunts, to the woefully incomplete Fate of the Five Rings by Duncan Bain for initial guidance, and finally to Wyrdwalkers for the ideas on skills and experience points presented there. Adapted by Gwendolyn Harrow. Tamori Alchemist On Ninja and [Shugenja] .................... 18 Shinobi .................... 29 Togashi Tattooed Order Soshi Trickster A Brief Introduction [Monk] ......................... 18 [Shugenja].................... 30 To Rokugan ................1 Tattoos .................... 19 Unicorn Schools ........ 31 Character Creation .....1 Lion Schools ............... 21 Horiuchi Meishōdō The Great Clans .........2 Akodo Commander Master [Shugenja] ...... 31 Turning Japanese .....3 [Bushi] .......................... 21 Ide Emissary [Courtier] The Crab Clan ...............3 Ikoma Bard [Courtier] ...................................... 31 The Crane Clan .............4 ...................................... 21 Moto Raider [Bushi] .. 32 The Dragon Clan ..........5 Kitsu Medium Utaku Battle Maiden The Lion Clan ...............6 [Shugenja] .................... 22 [Bushi] ......................... 32 The Mantis Clan ...........7 Matsu Berserker [Bushi] Dude, Where’s My ...................................... 22 School? .................... 33 The Phoenix Clan .........8 Mantis Schools ........... 24 The Brotherhood of The Scorpion Clan .......9 Moshi Suncaller Shinsei ......................... 34 The Unicorn Clan ...... 10 [Shugenja] .................... 24 Monk Schools ............ 34 Schools ...................... 11 Tsuruchi Archer [Bushi] Playing A Monk ..... 34 Crab Schools .............. 12 ...................................... 24 The Four Temples Hida Defender [Bushi] Yoritomo Broker Advisor [Monk] .......... 35 ...................................... 12 [Courtier] ..................... 25 The Order of Heroes Hiruma Scout [Bushi] 12 Yoritomo Marine Mentor [Monk]........... 35 Kuni Purifier [Shugenja] [Bushi] .......................... 25 The Shrine of the Seven ...................................... 13 Phoenix Schools ......... 26 Thunder Ascetic [Monk] Yasuki Negotiator Agasha Transmuter ...................................... 35 [Courtier]..................... 13 [Shugenja] .................... 26 The Temple of Crane Schools ............ 14 Asako Scholar Kaimetsu-Uo Reconciler[Monk] ...... 36 Asahina Preserver [Courtier] ..................... 26 [Shugenja] ................... 14 Isawa Elemantalist The Temple of Osano- Wo Fist [Monk] .......... 36 Doji Diplomat [Shugenja] .................... 27 [Courtier]..................... 14 Shiba Guardian [Bushi] The Temples of the Thousand Fortunes Daidoji Iron Warrior ...................................... 27 Devotee [Monk] ......... 36 [Bushi] ......................... 15 Scorpion Schools ....... 28 Skills .......................... 37 Kakita Duelist [Bushi] 15 Bayushi Fencer [Bushi] Equipment ................ 38 Dragon Schools ......... 17 ...................................... 28 Bayushi Manipulator Keep It Simple, B- Kitsuki Investigator baka! ........................ 38 [Courtier]..................... 17 [Courtier] ..................... 28 How Armour Works . 38 Mirumoto Swordmaster Shosuro Infiltratior [Bushi] ......................... 17 [Ninja] .......................... 29 Sample Horse Stats .... 39 The Gunpowder Rank One ................ 57 Rank Three ............. 78 Question ................. 39 Rank Two ............... 59 Fire Kihō ..................... 79 Advancement ........... 40 Rank Three ............. 61 Rank One ............... 79 Magic ......................... 41 Water Spells ................ 63 Rank Two ............... 80 Extra Details............... 41 Rank One ................ 63 Rank Three ............. 81 Tags Explained.......41 Rank Two ............... 65 Water Kihō ................. 82 Spell Rank ................... 42 Rank Three ............. 67 Rank One ............... 82 An Enchanted Void Spells .................. 69 Rank Two ............... 83 Narrative................. 42 Rank One ................ 69 Rank Three ............. 84 Universal Spells .......... 42 Rank Two ............... 70 Void Kihō ................... 85 SATs and You. No, Not Those SATs…43 Rank Three ............. 71 Rank One ............... 85 Air Spells ..................... 45 Kihō ........................... 72 Rank Two ............... 86 Rank One ............... 45 Kihō Rank ................... 72 Rank Three ............. 87 Rank Two ............... 47 Air Kihō ...................... 73 Character Creation Example .................... 88 Rank Three ............ 49 Rank One ................ 73 Earth Spells ................ 51 Rank Two ............... 74 Rank One ............... 51 Rank Three ............. 75 Rank Two ............... 53 Earth Kihō .................. 76 Rank One ................ 76 Rank Three ............ 55 Fire Spells ................... 57 Rank Two ............... 77 1 Rokugan is a much-loved setting, with at least a library and a half of material covering various aspects of the Emerald Empire. It has seen six editions of Legend of the Five Rings, as well as a collectable card game and a living card game. It is a mishmash of different Asian influences – it is less like a recreation of feudal Japan and more a mixture of Japanese, Chinese, Korean, Southeast Asian, and even Mongol cultures. Still, it is a place governed by samurai, where honour is a force more powerful than steel. And as samurai, players will navigate through the intricacies of Rokuganese society – for instance, the conflict between their duties and their feelings, or perhaps, the expectations society lays on samurai and grim reality. In essence, Rokugan is a land where samurai, honourable servants of the Divine Emperor of the Hantei Dynasty, wage war and forge peace in the name of their lords. It is land where mighty Great Clans, each comprised of multiple ancient families, work together and against one another in hopes of accomplishing their political and military agendas. It is a land where valiant warriors, or bushi, struggle to win the day for their Clans on the field of battle. It is where pious priests, shugenja, offer prayers to the multitude of Fortunes and Kami in hopes of achieving the blessing of Heaven for their lands. It is a land where courtier politicans wage an endless war of words, seeking any possible advantage for their Clans. And, it is a land where the code of Bushidō shapes every facet of life – very much a romanticised vision of samurai drama. This fixation on Bushidō and the Celestial Order has of course shaped Rokugani society. For instance, the concept of On, or face. As following Bushidō (as well as being bo raises oneself above the bonge and burakumin (the former being peasants and the latter being those who perferm necessary but ‘unclean’ jobs such as undertakers and butchers), it is believed that samurai are intrinsically exceptional persons and are expected to maintain self- discipline at all times – a samurai who cannot control his or her emotions is a samurai who cannot serve his or her lord with honour and trust, for their emotions will override their judgement and loyalty. Openly showing emotions and out-of-control behavior is that of the lower castes, after all. Loss of face is answered with shame. More on FATE Core, and base character creation can be found on the FATE System Reference Document, but in summary, characters start with: ❖ Six skills: 3 Average (+1), 2 Fair (+2) and 1 Good (+3). The skill list can be found on page 37. ❖ 3 Refresh, except for Brotherhood of Shinsei Monks and Shugenja, who start with 2. ❖ 2 Stress boxes on each track. ❖ 2 Free Stunts. ❖ The Rank One Technique of their School. ❖ And, 5 Aspects, including the High Concept and Trouble. 2 One of the first things needed to be established about a character is which Great Clan they are from. While a player can choose to ignore this regarding choosing their character’s Aspects, it is a key piece of backstory as it influences both the expectations other samurai have of that character, and what Schools (see page 10) the character can join without any compromises and links the character to others in the campaign world. Another choice that character’s Family, which both gives them
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