
ADOBE® DIRECTOR® BASICS Legal notices Legal notices For legal notices, see http://help.adobe.com/en_US/legalnotices/index.html. Last updated 3/24/2014 iii Contents Chapter 1: Preface Credits . 1 Feedback . 1 Chapter 2: 3D basics What is Shockwave3D? . 2 Organization of the 3D documentation . 3 Introduction to 3D . 4 The 3D world . 4 3D Sprites . 6 Controlling the 3D world . 8 2D and 3D workflows . 8 Adjusting appearance through scripting . 10 Programming movement and interactions . 10 The 3D Xtra extension . 11 Panels for managing 3D content . 12 The elements of a 3D world . 21 3D space . 22 Defining a shape in 3D space . 23 World space and model space . 25 Transforms, translation, rotation, and scale . 27 Using a parent to change the frame of reference of a 3D object . 30 Using a parent to group several objects together . 33 Using a shader to change the appearance of a model . 34 Shader types . 35 Using a texture to place an image on the surface of a model . 37 Resources, meshes, and shaders . 38 Lights . 40 Simulated light . 41 Light sources . 42 The shortcomings of lighting in Shockwave 3D . 44 Cameras . 44 Field of view . 46 Overlays and backdrops . 47 Interactions . 48 Modifiers . 50 Motions . 54 Physics . 55 Review . 56 3D output . ..
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