
Pyramid fans rejoice! This book reprints 19 of the best GURPS items from the print issues of Pyramid Magazine, updated by editor Steven Marsh. Campaign styles and settings . A Sprockets, in which fantastic, mysterious vehicles appear on modern-day Earth, each attuned to the first finder. GURPS Basic Set, Third • Yrth 1100, an alternate-past campaign. Edition Revised and A More Timelines for GURPS Time Travel. Compendium I: Character A Mock Horror Adventures for B-movie fun. Creation are required to use this book in a GURPS campaign. GURPS Best of Pyramid can be High-powered rules and devices . used as a sourcebook for any A Brain Hacking for Cyberpunk roleplaying system. • Willful Weapons for games in all settings. THE ARCHITECTS: A Another Look Inside Warehouse 23, with new gadgets. Compiled by • A Second Skin - magical tattoos! Steven Marsh and Philip Reed Invaluable historical source info . Written by • Low-Tech Economies Steve Jackson, A Warrior Monks: The Military Holy Orders James Cambias, A Fire and Blood: Feudal Lords Graeme Davis, • County Seat Wars from the Old West. Steffan O'Sullivan, and many more! Unique adventures . Cover by A Trespasser's Isle — horror in a tropical paradise. Doug Shuler A Time of the Tyrants — time-traveling Nazis! Illustrated by A I Was A Teen-Age Dinosaur - an Atomic Horror Guy Burwell, adventure. Eric Hotz, A Gentleman Johnson's Fish Mart - Low fun for and Dan Smith Goblins. • An Adventure in the Gutter - Whack them! Whack them all! FIRST EDITION A Prince Frog — The curse is not PUBLISHED FEBRUARY 2001 what it seems . ISBN 1-5563 4--49 4-5 • Motive Force — Rescue the vaccine or a planet dies. Compiled by Steven Marsh and Philip Reed Written by John W. Baichtal, Sean Barrett, James L. Cambias Michael John Casavant, Robert Collins, Thomas Cron, Malcolm Dale, Graeme Davis, Stephen Dedman, Ann Dupuis, Salvatore T. Falco, S.A. Fisher, Steve Jackson, Scott Paul Maykrantz, Chris W. McCubbin, Steffan O'Sullivan, Cover art by Doug Shuler Matt Riggsby, Craig Sheeley, Scott Tengelin, Klaude Thomas, Cover design by Alex Fernandez Jo Walton, Ken Walton, and Design, typography, and layout by Alex Fernandez, Ed Wisnioski Jeff Koke, Richard Meaden, Derek Pearcy, Bruce Popky, Edited by Scott Haring, Philip Reed, and Gene Seabolt Steve Jackson, Jeff Koke, Illustrated by Kent Burles, Guy Burwell, Adam Cogan, Susan Pinsonneault, Eric Hotz, Dan Smith, and Ashley Underwood and Gene Seabolt Additional illustrations by Hive, Topper Helmers, Additional material by Thomas L Bont Jean Martin, Allen Nunnis, Shea Ryan, and Ray Snyder GURPS System Design by Steve Jackson Production Artist • Alex Fernandez Managing Editor • Alain H. Dawson Production Assistant • Mercedes Martinez Line Editor • Sean Punch Print Buyer • Paul Rickert Production Manager • Gene Seabolt GURPS Errata Coordinator • Andy Vetromile Art Director • Philip Reed Sales Manager • Ross Jepson GURPS, Warehouse 23, and the all-seeing pyramid are registered trademarks of Steve Jackson Games Incorporated. Pyramid and the names of all products published by Steve Jackson Games Incorporated are registered trademarks or trademarks of Steve Jackson Games Incorporated, or used under license. GURPS Best of Pyramid is copyright 1994-1998, 2001 by Steve Jackson Games Incorporated. All rights reserved. Some art copyright www.arttoday.com. ABOUT GURPS CONTENTS Steve Jackson Games is committed to full support of the GURPS system. Our INTRODUCTION FIRE AND BLOOD 68 address is SJ Games, Box 18957, Austin, In a true medieval roleplaying environ- TX 78760. Please include a self-addressed, ment, the real power was with the stamped envelope (SASE) any time you SETTINGS 4 landowners. S.A. Fisher tells why it's write us! Resources now available include: MORE TIMELINES FOR good — and sometimes bad — to be a feudal Pyramid (www.sjgames.com/pyra- GURPS TIME TRAVEL 5 lord. (Pyramid #29) mid). Our online magazine includes new 15 strange new alternate universes for rules and articles for GURPS. It also cov- GURPS Time Travel players to explore, ADVENTURES 72 ers the hobby's top games — Dungeons & from Thomas Cron. (Pyramid #15) TIME OF THE TYRANTS 73 Dragons, Traveller, World of Darkness, SPROCKETS 10 Is this Stephen Dedman adventure for Call of Cthulhu, Shadowrun, and many An alternate modern-day game world GURPS Cliffhangers? Or Time Travel? more — and other Steve Jackson Games using the GURPS Vehicles rules, by How about GURPS Dinosaurs? Would releases like In Nomine, INWO, Car Chris McCubbin and Craig Sheeley you believe all three? (Pyramid #15) Wars, Toon, Ogre, and more. And (Pyramid #10) TRESPASSER'S ISLE 83 Pyramid subscribers also have access to YRTH 1100 22 An uncharted island, a storm-wrecked ship playtest files online, to see (and comment In the history of GURPS Fantasy's Yrth . another three-hour tour gone awry? on) new books before they're released. setting, the Banestorm was a magical cata- No, it's much worse than that in this New supplements and adventures. clysm that happened centuries ago. But GURPS Horror adventure from Graeme GURPS continues to grow, and we'll be what if you made it the focal point of your Davis. (Pyramid #16) happy to let you know what's new. A cur- campaign? By Steffan O'Sullivan and Ann rent catalog is available for an SASE. Or MOCK HORROR ADVENTURES 90 Dupuis. (Pyramid #13) How to run the definitive cheesy horror check out our Web site (below). COUNTY SEAT WARS CAMPAIGNS 32 Errata. Everyone makes mistakes, adventure, by Scott Maykrantz with a spe- Why make up scenarios for GURPS Old cial appearance from Tor Johnson. including us — but we do our best to fix our West, Robert Collins asks, when plenty of errors. Up-to-date errata sheets for all (Pyramid # 9) things that really happened are wilder than I WAS A TEEN-AGE DINOSAUR! 99 GURPS releases, including this book, are any movie? (Pyramid #13) always available from SJ Games; be sure Two of the '50s campiest movie genres - Troubled Teens and Mutant Monsters to include an SASE with your request. Or OPTIONAL RULES download them from the Web — see below. 34 come together in this James Cambias Q&A. We do our best to answer any ANOTHER LOOK INSIDE WAREHOUSE 23 ....35 adventure so cheesy it could only be for game question accompanied by an SASE. Warehouse 23 has a mysterious visitor, GURPS Atomic Horror. (Pyramid #13) Gamer input. We value your comments. who brought along his own items worthy GOBLINS: AN ADVENTURE We will consider them, not only for new of inclusion . plus, a new random table IN THE GUTTER 107 products, but also when we update this of strange things, all by Steve Jackson. There are only so many places a gutter- book on later printings! (Pyramid #25) class goblin can live, and opportunities for Internet. Visit us on the World Wide WARRIOR MONKS 39 mischief abound in this adventure for Web at www.sjgames.com for an online Salvatore Falco takes a look at two of the GURPS Goblins, by Malcolm Dale and catalog, errata, updates, and hundreds of greatest forces in medieval history, the Klaude Thomas. (Pyramid #20) pages of information. We also have confer- Knights Templar and the Knights GENTLEMAN JOHNSON'S FISH MART 110 ences on Compuserve and AOL. GURPS Hospitaller, and offers suggestions for In Ed Wisniowski's romp for GURPS has its own Usenet group, too: incorporating them into your fantasy Goblins, the characters are caught between rec.games.frp.gurps. GURPS campaign. (Pyramid #27) the proverbial rock and a hard place as the GURPSnet. Much of the online discus- BRAIN HACKING 44 two most powerful goblins in the sleaziest sion of GURPS happens on this e-mail list. A diabolical new skill for GURPS part of town play a game of one-upman- To join, send mail to [email protected] Cyberpunk, by Sean Barrett. (Pyramid #7) ship with a wagonload of rotten fish. with "subscribe GURPSnet-L" in the body, WILLFUL WEAPONS 48 (Pyramid #29) or point your World Wide Web browser to The weapon with a mind (and plans) of its PRINCE FROG 118 gurpsnet.sjgames.com/. own is a staple of Celtic mythology. A short adventure for GURPS or any other The GURPS Best of Pyramid page is at GURPS Celtic Myth authors Ken and Jo fantasy roleplaying campaign, by Scott www.sjgames.com/gurps/books/pyramidl. Walton expand the concept to include just Tengelin. (Pyramid #27) about any seemingly inanimate object. MOTIVE FORCE 120 (Pyramid #14) In John Baichtal's GURPS Space adven- PAGE REFERENCES A SECOND SKIN 58 ture, hijackers have taken over a just See GURPS Compendium I, p. 181, for Tattoos that store spells; tattoos that can landed spaceship carrying a desperately a list of abbreviations for GURPS titles, or spring to life and act as familiars. Michael needed vaccine. How desperately is it for the most recent list, visit our Web site at John Casavant has complete GURPS rules needed? They hired you, didn't they? www.sjgames.com/gurps/abbrevs.html. that will add color to any fantasy cam- (Pyramid #25) Page references that begin with a B refer paign. (Pyramid #24) to the GURPS Basic Set, Third Edition LOW-TECH ECONOMIES 64 INDEX 128 Revised; e.g., p. B22 refers to page 22 of Some guidelines for adding some histori- the Basic Set. cal economics to a medieval or fantasy roleplaying campaign, by Matt Riggsby. (Pyramid #26) INTRODUCTION Approximately five thousand years but there probably isn't as much interest nebulous; some of the adventures and ago the first pyramids were built in in GURPS Really Cheesy Fun Horror rules contain a fair amount of setting, Egypt. Working tirelessly under the hot of Ineffectual Evil.
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