
Sample file RPG Random Encounter Collection Credits Foreword Author, Designer, Layout, and Cover Design: Luke I host weekly live streams where the participants and Hart I create RPG resources for game masters and players Editor: Danni Arriaga to use in their own games. I do this as my way of giving back to the RPG community and helping others Artwork: Adobe Stock in their games. This Random Encounter Collection you have in your Contacting the Author hands now is a compilation of four random encounter Email: [email protected] tables we created over the course of four live streams. My hope is that you will find the random encounters it Twitter & Instagram: @TheDMLair contains interesting and useful for your own games. I also want to express my sincere appreciation for Game Master Resources all the participants in my live streams who helped Patreon – My patrons get a monthly PDF stuffed full brainstorm ideas for this resource. I feel the entire of DM resources such as magic items, new monsters, RPG community owes them a debt of gratitude for and even entire fifth edition adventures! their enthusiastic efforts. Thank you! YouTube - My weekly YouTube videos contain practical information and resources that game What You'll Find Here masters can use at their tables. Here you’ll find four random encounter tables, each Twitch - My live streams are a great place to ask me one designed for a specific tier of play. any specific questions you may have. What, no art? Yep, that’s right. Artwork costs money Website - Looking for free 5e adventures and other to commission, and I’m offering this resource free of game master resources—such as NPCs, magic items, charge. If you’re looking for fancy artwork and other puzzles, and traps—to use in your games? Look no frills, this resource probably isn’t for you. further! However, if you’re looking for useful random Discord - Join a growing community of game masters encounter tables, read on. and players committed to helping each other run awesome games. Legal Stuff Random Encounter Collection, Copyright © 2020, Luke Hart, The DM Lair, LLC Open Game License v 1.0a Copyright 2000, Wizards of the Coast, LLC. System Reference Document 5.1 Copyright 2016, Wizards of the Coast, Inc.; Authors Mike Mearls, Jeremy Crawford, Chris Perkins, Rodney Thompson, Peter Lee, James Wyatt, Robert J. Schwalb, Bruce R. Cordell, Chris Sims, and Steve Townshend, based on originalSample material by E. Gary Gygax and Dave Arneson. file 1 RPG Random Encounter Collection Level 1-4 Random Encounters 31-32 1d3 duergar are blending into their surroundings, waiting to ambush prey that d100 Encounter happens by. The PCs might just be that 1-2 1d4+1 gnolls are chasing a fox when the prey. PCs run across them 33-34 The PCs come across two adult red dragons 3-4 1d3 scarecrows are lurking inside a field of fighting in the distance, having a territory tall grass that the players pass through dispute. 5-6 1d8+2 grung are harvesting herbs, and the 35-36 The party finds a roadside shrine to the god players walk into their territory of travel. On it is an offering of food and a few coins. If the PCs take anything from the 7-8 A goblin is stuck in a pit trap. It has a bag of shrine, they have “bad luck” for the day. gold and looks rather tired and sad. 37-38 They encounter an owlbear attacking a 9-10 1d2 redcaps are tracking the PCs from small caravan of four wealthy nobles with behind with the intent of attacking them 1d6+2 guards. If the PCs help defeat the when they camp at night owlbear, the nobles give them a medal 11-12 1d8+2 winged kobolds are in trees or near worth 50 gp that gives them street cred in the ceiling waiting for their simple pit any nearby city. trap to be sprung, and then ambush the 39-40 PC’s encounter a patrol of 1d4+1 hostile characters hobgoblins. Killing them might bring the 13-14 1d2 quasits transformed into either toads, rest of the hobgoblin hoard down on the giant centipedes, or bats are planning on PC’s. ambushing something and watch as the 41-42 Patches of poisonous plants grow in a PCs near. field of plants that look very similar. The 15-16 An adult black dragon flies overhead but plants can be used as an ingredient to make doesn’t appear to notice the characters – potions of poison. If touched, the player(s) unless they do something stupid. must succeed a DC 13 Constitution saving throw or be poisoned for 1d4 hours. 17-18 A trail of 1d4+1 pixies leads the party to an injured dryad who throws a few attacks 43-44 A well-known serial killer (use the spy stat their way out of panic at first. If the PCs block) who broke out of prison passes by attack back, the pixies aid the dryad. the party wearing a hooded cloak trying to disguise himself. The man is acting very 19-20 1d4 harpies start stalking the adventures, thinking they’ll be easy prey oddly. If apprehended, the PCs could earn a lot of money. The PCs recognize the serial 21-22 2d6 bandits are waiting along the road. killer on a successful DC 14 Intelligence They demand a 25 gp payment from the (Investigation) check. characters to pass; otherwise, they attack. 45-46 A traveling merchant (thug) in a wagon 23-24 An acolyte con artist wants to gamble with drops a rug as they pass by the PCs. It’s the adventurers. She’s down on her luck actually a rug of smothering, and the and needs to pay for a mistake she made to merchant is actually a highway robber gain entry back into her religious order. preying on good-nature people that try to 25-26 The party comes across 3 wolves hunting a return the rug to him. deer. They can either watch nature take its 47-48 A random skeleton walks by carrying a mop. course or save the victim. It asks the PCs to buy it a drink at the next 27-28 1 troll is very hungry. It speaks Common village. and demands food from the party. If they 49-50 A trail of small oddly realistic animal parts give the troll food, it leaves them alone. is scattered about the ground. Should the 29-30 A band of 1d6+2 goblins are looking for party make too much noise, they hear a dead dragons to use their scales to make squawk and see 1d4 cockatrices emerging shields. The goblins are not hostile and ask from a hole nearby. Samplethe PCs if they have any leads. 51-52 A skeleton riding onfile a skeleton horse, that only appears at night. 2 RPG Random Encounter Collection 53-54 A succubus disguised as a regular woman 81-82 A drunken paladin (knight) riding a horse is roadside by a broken cart. She gets their walks past the PCs. He is rude to them and help fixing the wagon, and attempts to will provoke them. If they attack him and he charm one of the PCs and give him a kiss escapes, the party will be attacked two days (draining kiss). later by a group of 1d4+1 paladins (knights). 55-56 The PCs encounter a bear stuck in a 83-84 There is a plate of food on a table in the hunter’s trap. middle of the road. That’s it. 57-58 A traveling chef is passing through a town 85-86 Two hooded figures are leading a third and is looking for adventurers to search for bound figure along the road. If questioned, exotic creatures and herbs. The rarer the they claim the person is a captured criminal. animal or herb, the more the chef will pay. The two hooded figures are actually 1 cult 59-60 2d6 twig blights are running from a fire fanatic and 1 cultist taking an innocent elemental that is trying to burn them up. If person to be sacrificed. the PCs do not interfere, the blights and fire 87-88 A dryad runs by, chased by a woodsman elemental just pass them by. (berserker) swinging his axe. If the PCs 61-62 A druid is in a field hosting a planting/ help the dryad, she rewards them with farming class to promote the care of nature some treasure. Same goes if they help the to a group of halflings. woodsman. 63-64 1d4+2 firenewt warriors have taken over 89-90 A satyr offers to show the party a magical the blacksmith shop and taken shelter in wonder, for a price. If they go there, there the forge’s fire, fighting anyone who tries to are 1d4+1 additional satyrs waiting to jump come in them. The satyrs are drunks that just ran out of wine. 65-66 2d6 lepers (commoners) driven from a nearby city ambush the party, seeking food 91-92 The PCs meet a friendly, medium-sized, young dire wolf that is famished. Feeding 67-68 3 blink dogs are locked into battle with it and making a successful DC 12 Wisdom a two doppelgangers. If the PCs help the (Animal Handling) check gains the group a blinks dogs win, they will show them the new friend. location of a hidden treasure. 93-94 An oni and a hag are in the middle of the 69-70 There is an illusionary camp with a warm road, discussing who is prettier.
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