Outline for Business Model Article

Outline for Business Model Article

[6 August 2009 draft – do not duplicate, distribute or cite] Business models for music Henry H. Perritt, Jr. Table of contents I. Introduction.................................................................................................................5 II. The problem................................................................................................................ 9 A. The old model ....................................................................................................... 11 1. Recorded music................................................................................................. 11 2. Live performances ............................................................................................ 20 3. Publishing ......................................................................................................... 21 B. Effects of technology’s latest revolution .............................................................. 22 1. Effects of the demise of the CD........................................................................ 23 2. Limited potential of downloadable digital files................................................ 23 3. Potential of live performances .......................................................................... 25 C. Law’s role............................................................................................................. 26 III. Who makes music now, why and how?................................................................ 29 A. Hedonic values...................................................................................................... 30 B. Making money ...................................................................................................... 35 1. Why money matters .......................................................................................... 35 2. Day jobs and opportunity cost .......................................................................... 38 C. Career paths.......................................................................................................... 41 Business models-63.doc 1 1. Life cycle of a band........................................................................................... 41 2. Two case studies of successful entrepreneurship: Vampire Weekend and Fall- Out Boy 42 a) Vampire Weekend........................................................................................ 42 b) Fall Out Boy................................................................................................. 47 c) Common patterns.......................................................................................... 52 3. Plateaus of popularity ....................................................................................... 54 a) Established celebrities................................................................................... 54 b) Striving entrepreneurs................................................................................... 56 c) Hobbyists ...................................................................................................... 56 d) Balancing the motivations............................................................................. 58 e) Artist exit...................................................................................................... 59 IV. Who consumes music and why?........................................................................... 60 A. Demographics ....................................................................................................... 61 B. Musical preference................................................................................................ 62 1. “Quality” of the music ...................................................................................... 63 2. Vicarious association with celebrity ................................................................. 69 3. Music is modelling............................................................................................ 69 4. Popularity of the music ..................................................................................... 72 C. Finding what you like ........................................................................................... 73 D. Formats ................................................................................................................. 74 V. Music market intermediaries..................................................................................... 75 A. Need for intermediaries......................................................................................... 75 B. New intermediaries............................................................................................... 77 Business models-63.doc 2 1. New distribution channels................................................................................. 78 2. New matching services..................................................................................... 78 3. New intermediation technologies ..................................................................... 81 a) Statistical classification................................................................................. 81 (1) Factor analysis.......................................................................................... 81 (2) Identification ............................................................................................ 81 b) Open source technologies ............................................................................. 87 4. New intermediary entrepreneurship.................................................................. 88 VI. Structure of the new marketplace ......................................................................... 88 A. Matchmaking ........................................................................................................ 89 B. Role of the bottom tier .......................................................................................... 89 C. Breaking through.................................................................................................. 90 D. Investment capital................................................................................................. 91 1. Capital sources.................................................................................................. 91 2. Sources of subsidy ............................................................................................ 91 a) Day job.......................................................................................................... 91 b) Subsidies ....................................................................................................... 93 VII. Business models: the money part.......................................................................... 94 A. Elements of a business plan .................................................................................. 96 1. For musicians.................................................................................................... 96 a) Costs.............................................................................................................. 96 (1) Recorded music........................................................................................ 96 (2) Live performances.................................................................................... 98 Business models-63.doc 3 b) Revenue......................................................................................................... 98 2. For intermediaries ........................................................................................... 100 a) Revenues: tapping new revenue streams .................................................... 102 (a) Live performances.............................................................................. 103 (b) Publishing........................................................................................... 103 (c) Merch.................................................................................................. 104 (d) Ring tones........................................................................................... 104 (e) Music tracks for movies ..................................................................... 105 (f) Advertising.......................................................................................... 105 (g) Access to celebrity ............................................................................. 107 (h) Revenue results.................................................................................. 108 b) Costs............................................................................................................ 110 (1) Total costs, including costs of tapping new revenue sources................. 110 (2) Bribes (“payola”)....................................................................................111 3. Capital requirements and ROI ........................................................................ 112 4. Uncertainty...................................................................................................... 113 B. Effect of declining efficacy of IP protection: making money from free music.. 115 VIII. Conclusion .......................................................................................................... 118 Business models-63.doc 4 I. Introduction The popular music industry is in the middle of a technology-driven revolution. It is

View Full Text

Details

  • File Type
    pdf
  • Upload Time
    -
  • Content Languages
    English
  • Upload User
    Anonymous/Not logged-in
  • File Pages
    119 Page
  • File Size
    -

Download

Channel Download Status
Express Download Enable

Copyright

We respect the copyrights and intellectual property rights of all users. All uploaded documents are either original works of the uploader or authorized works of the rightful owners.

  • Not to be reproduced or distributed without explicit permission.
  • Not used for commercial purposes outside of approved use cases.
  • Not used to infringe on the rights of the original creators.
  • If you believe any content infringes your copyright, please contact us immediately.

Support

For help with questions, suggestions, or problems, please contact us