GURPS Classic Espionage

GURPS Classic Espionage

I ISBN 1-55h3V-254-3 d GURPS The Secret WorM of Assassins, Spies and Counterspies By Thomas M. Kane Additional Material by Michael Hurst Edited by Michael Hurst and Steve Jackson Cover by Jeffrey K. Starling Illustrated by Darrell Midgette and Gary Washington Additional Illustrations by Timothy Bradstreet, Guy Burchak, Dan Frazier, Rick Harris, John Robiison, Doug Shuler and Ruth Thompson GURPS System Design by Steve Jackson Jeff Koke, Managing Editor Loyd Blankenship, F'roduct Development Manager Chris McCubbin, Art Director Page Layoutand Typography by Clair LaVaye and Monica Stephens Production by Laura Eisenhour, Jeff Koke and Monica Stephens Derek Pearcy, Print Buyer Unindicted Cophytesters: Heather AbbotI, Richard Ammons, Paul "Monty" Ashley, Bill Barton, Stephanie Brach Tim Carroll, William Collins. Greg Daniel, John M. Ford, D. Gene Frye. Mike Gibbons, C. Lee Graham. Ron Hauser, Ken Katano, Matthew L. he.Kevin MacKay, John Perrault, John C. Post, David L. Pulver, Ravi Rai, Matt Reeves, Kim Reeves-Wheatley, Dave Seagraves, Allan Shock, Ray Sinclair, Beverley Spring, Bill Spring, Lisa Steele, M. Craig Stockwell, Marlin Stout, Andrew Wardell, Viola Wardell, Stephanie Wardwell Charlie Wheatley, Shawn White, Todd A. Woods, Mary Zawacki. Steven T. Zieger, and the Illuminati BBS. GURPS, IUuminaU, RorCplaycr md thc all-peeing pymmid are regis& ~adonarlirof SsveJackson Gams Incorpaarcd. AU names of other products published by Stwe JAGarrm hm-tedmrcgislaed w&m!a or trademarks of Steve Jackrao Games Incm,or used under liceasc. GURPSErpiowp is eopydght Q 1992 by Steve Jackson Games IncopmIed AU righll resaved Rioted in the U.S.A. ISBN 1-55654-2S4-3 12345678910 STEVE JACKSON GAMES Blackmail ......................72 The Recruiting of Wllie ...........72 Counterintelligence and Double Cmss ................. 73 Recruiting Agents ................ 74 CONTENTS Disinfomurtion in WWII ........... 74 CountainteIligence ...............75 INTRODUCTION ............3 The Accidental Spy ...............38 Sabotage in WWU ................75 About CURPS .................... 3 The False Flag ...................39 A Dirty Dick .................... 76 About rha Aurhor .................. 3 The Hidden Agenda ..............39 Pmpganda in WWII .............76 Keepins Options Open ............39 Disinfomtion .................. 77 1. CHARACTERS ............ 4 Lm!s and Scandals ............... 40 Bodyguani Wont - How to Roleplay a Spy ............... 5 The Best of Enemies .............. 40 The Shooting of Ronald Reagan .. 77 Chawter'Ilpeo ..................... 5 The Life of a Spy ...................41 Sabotage ....................... 78 Analyst ......................... 5 HistoricdEspio~ge ............. 41 Ekbeth's Advice to Sph ........... 78 Cinematic Spy .................... 6 Campaign Crossovers ................42 Propaganda ..................... 79 Cut-Out ......................... 6 China ..........................42 Assassi~tion.................... 79 Controller ....................... 7 Cli€tlangers .....................42 Bodyguard Work .................80 Counterspy ...................... 8 Cops ..........................42 Historical. Assarsimtion. Techniques 80 Femme Fatale ....................9 Horn .........................42 Assass~nahon.................... 81 GueniUa ........................ 9 Fmtasy andScience Fiction Hostile Extraction ................ 82 Mickey. the Walk-In Spy .......... 10 Espw~ge................... 42 Hostile Extraction ................ 83 sleeper ........................10 Illuminati .......................43 Friendly Extraction ............... 83 Spccial Agent ................... 11 Magic and Psi ................... 43 Rescue .........................83 Stringer ........................ 11 Martial& .....................44 Rescue ......................... 84 Techno-wiuud ..................11 Prisoner ........................44 Friendly Exrraction In Iran ......... 84 Turntist ........................ 12 Special Ops ..................... 44 The Coup d'Etat ................. 85 Wealthypatron .................. 12 Quiet Work .....................44 Coup d'E&t in the Seychelles ....... 85 Real-Life Spies ..................... 13 Plumbing ....................... 86 Louise dc Bettignies .............. 13 Border Crossing .................87 Dr .slsbeth SchragmuUer .......... 13 Friendly Fin .................... 87 Christopher Boyce and Anhw Lze 14 Escape and Evasion ............... 88 Mata Hari. Femme Fatale .......... 14 Transporntion ................... 88 Emily .......................... 15 Computer Espionage .............. 89 Alexandr Dmitrevich Ogorodnik .... 16 The Hamover Hackers ............ 89 Karl F. Koecher .................. 16 Adventure Design ...................90 Advantages ........................ 17 Frameups ....................... 90 Disadvantages ..................... 19 Pmps .......................... 91 SIdlIs ............................. 2Q 5 INTELLIGENCE Jobs and Income .................... 25 . Govemmmt Agents ..............25 ORGANIZATIONS ........92 Job Table .........................25 British Intelligence Services ........... 93 Sample Character: Ahmd Bashir ...... 27 The Meaningless Numbers ......... 93 2 THE ESPIONAGE 3. SPY-TECH ..............-45 Terrorism ....................... 94 . Weapons ..........................46 Canadian Intelligence Services ........ % CAMPAIGN ..............28 Surveillance Gear ................... 49 French Intellieence Services ...........% Campaign Tone .................... 29 Escape and Evasion Gear ............. 51 ~or~dwuze-lnsurgenrOrganizations . % Black and White vs .Shades of Gray . 29 Illegal Envy Gear ................... 53 German Intelligence Services ..........97 Cinematic Spying ................ 29 Communications Equipment .......... 54 Japanese Intelligence Senices .........99 Current Affairs vs .Cinematic Flair . 30 False IdenhT~cationand Documents ..... 55 Russian lntellinence Senices .........100 High Security vs .High Action ...... 30 Miscellanwus ......................56 South A£ri*m&telli.gence Services .... 100 AgentBumou ...................30 Weird Stuff ........................60 Miscelhour Fmnr Organizariom 100 High-Tech vs . Sci-fi .............. 31 Chemicals ......................... 62 USSR Intelligence Services ..........101 The Spy Schools .................31 United States Intelligence Services .... 101 The Campaign Theme ............... 32 4. TRADECRAFT The Most Secret ofAgencies ....... 101 Spy vs . Spy ..................... 32 AND MISSIONS .......... 65 Espio~geTraining Facilities ...... 102 The Enemy Within ............... 32 Tnlcks of the Trade .................. 66 Miscellaneous Intelligence Services ... 103 Spy Gadgets .................... 32 Kurt Ludwig andNazi OldSpiesNeverDie ............. 103 Wan Hot and Cold ............... 33 Strategic Recon~i~sance....... 66 The Green House ................ 104 Big Business .................... 33 Espionage Organization ........... 67 The StapBehind Armies .......... 105 Special Devices Labomtories ....... 33 Combat &tics .................. 67 Warsaw Pact Intelligence Services ..... 106 Political Movements .............. 34 Mission 'Qpes ...................... 67 World War1 .................... 106 The PCas a Double Agent ......... 34 Shdtegic Reconnaissance .......... 67 Hall of Plasurnb* Delights ...... 107 The Wddemess of Mirrors ............ 35 The ll2 Affair .Modem The Red Orchesrra .............. 108 The Double Agent ................ 35 Tactical Recon~issance........ 67 The Oslo Squad ................. 108 Mixed Loyalties .................. 35 Economic Intelligence .............68 Inventing New Intelligence Game Master Resources ...........36 Technical Intelligence .............68 Organizations .................. 109 The Disaffected Agent ............37 Tactical Military Reconnaissance .... 69 The Mired Bureau ............... 109 The Rogue Operation ............. 37 Blackmail ......................70 What's the Point? ................ 37 Economic Intelligence ............ 71 6. SPOOKTALK ............ 110 The Set-Up ..................... 38 Technical Intelligence .............72 BIBLIOGRAPHY ..........123 Contents I WTBODUGTIOW Espionage ranks not only among humankind's oldest occupations but among About GURPS its favorite topics for adventure tales. A spy story can combine the intellectual Steve Jackson Games is commiaed to stimulation of carefully plotted treachery with the animal thrill of gunfight on a full support of thc GURPS system. Our ad- misty pier. What fictional figure is so glamorous as the secret agent, alone among dnss is SJ Games. Box 18957, Austin TX 78760. Please include a self-addressed- the enemy? stampedcnvelope (SASE) each heyou Espionage adventures emphasize adventure and action. A secret agent is a write us. Resources now available include: sanctioned outlaw, always at war with enemy agents and always running from Rolcphyer: This bimonthly newsletter includes new rules, new mces, beastp, infor- capture. People associate spy stories with gunfights and car chases. Even gamers mation on upcoming releases, scenario who emphasize realism may not wish to deny themselves the excitement of daring ideas and mmc. Ask your game Wexor feats and raging battles. write for subscription iafonnation. Nevertheless, Espionage is not merely a game of combat For a simple com- New suppkmaa Md advrmurrs. We'n alwavs wWeon new maDrial and we'll mando raid, the planners of secret operations would employ the military. GURPS be Gpyto kt-you know what's available. Special Ops provides

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