A Beginner's Guide to Become a Better Chess Player

A Beginner's Guide to Become a Better Chess Player

First Edition, 2012 ISBN 978-81-323-4555-8 © All rights reserved. Published by: The English Press 4735/22 Prakashdeep Bldg, Ansari Road, Darya Ganj, Delhi - 110002 Email: [email protected] Table of Contents Chapter 1 - Introduction to Chess Game Chapter 2 - How to Play Chess Chapter 3 - How to Calculate Chess Tactics Chapter 4 - How to Play Siamese Chess Chapter 5 - How to Read Algebraic Chess Notation Chapter 6 - How to Castle in Chess Chapter 7 - How to Play Advanced Chess Chapter 8 - How to Set up a Chessboard Chapter 9 - Chess Tactics Chapter 10 - Chess Strategy Chapter- 1 Introduction to Chess Game Chess From left to right: a white king, a black rook, a black queen, a white pawn, a black knight, and a white bishop Players 2 Setup time About 1 minute Casual games usually last 10 to 60 minutes; Playing tournament games last anywhere from about time ten minutes (blitz chess) to six hours or longer. Random None chance Skills Tactics, strategy required Chess is a two-player board game played on a chessboard, a square-checkered board with 64 squares arranged in an eight-by-eight grid. Each player begins the game with sixteen pieces: one king, one queen, two rooks, two knights, two bishops, and eight pawns. The object of the game is to checkmate the opponent's king, whereby the king is under immediate attack (in "check") and there is no way to remove or defend it from attack on the next move. The game's present form emerged in Europe during the second half of the 15th century, an evolution of an older Indian game, Shatranj. Theoreticians have developed extensive chess strategies and tactics since the game's inception. Computers have been used for many years to create chess-playing programs, and their abilities and insights have contributed significantly to modern chess theory. One, Deep Blue, was the first machine to beat a reigning World Chess Champion when it defeated Garry Kasparov in 1997. Organized competitive chess began during the 16th century. The first official World Chess Champion, Wilhelm Steinitz, claimed his title in 1886; the current World Champion is Viswanathan Anand from India. In addition to the World Championship, there is the Women's World Championship, the Junior World Championship, the World Senior Championship, the Correspondence Chess World Championship, the World Computer Chess Championship, and Blitz and Rapid World Championships. The Chess Olympiad is a popular competition among teams from different nations. Online chess has opened amateur and professional competition to a wide and varied group of players. Chess is a recognized sport of the International Olympic Committee, and international chess competition is sanctioned by the FIDE. Chess is one of the world's most popular games, played by millions of people worldwide at home, in clubs, online, by correspondence, and in tournaments. Some other popular forms of chess are fast chess and computer chess. There are many chess variants that have different rules, different pieces, and different boards. These variants include blindfold chess and Fischer Random Chess/Chess960. Rules The official rules of chess are maintained by the World Chess Federation. Along with information on official chess tournaments, the rules are described in the FIDE Handbook, Laws of Chess section. Setup Pieces at the start of a game a b c d e f g h 8 8 7 7 6 6 5 5 4 4 3 3 2 2 1 1 a b c d e f g h Initial position: first row: rook, knight, bishop, queen, king, bishop, knight, and rook; second row: pawns Chess is played on a square board of eight rows (called ranks and denoted with numbers 1 to 8) and eight columns (called files and denoted with letters a to h) of squares. The colors of the sixty-four squares alternate and are referred to as "light squares" and "dark squares". The chessboard is placed with a light square at the right-hand end of the rank nearest to each player, and the pieces are set out as shown in the diagram, with each queen on its own color. The pieces are divided, by convention, into white and black sets. The players are referred to as "White" and "Black," and each begins the game with sixteen pieces of the specified color. These consist of one king, one queen, two rooks, two bishops, two knights, and eight pawns. Movement White always moves first. After the initial move, the players alternately move one piece at a time (with the exception of castling, when two pieces are moved). Pieces are moved to either an unoccupied square or one occupied by an opponent's piece, which is captured and removed from play. With the sole exception of en passant, all pieces capture opponent's pieces by moving to the square that the opponent's piece occupies. A player may not make any move that would put or leave his king under attack. If the player to move has no legal moves, the game is over; it is either a checkmate—if the king is under attack—or a stalemate—if the king is not. Each chess piece has its own style of moving. In the diagrams, the dots mark the squares where the piece can move if no other pieces (including one's own piece) are on the squares between the piece's initial position and its destination. • The king moves one square in any direction. The king has also a special move which is called castling and involves also moving a rook. • The rook can move any number of squares along any rank or file, but may not leap over other pieces. Along with the king, the rook is involved during the king's castling move. • The bishop can move any number of squares diagonally, but may not leap over other pieces. • The queen combines the power of the rook and bishop and can move any number of squares along rank, file, or diagonal, but it may not leap over other pieces. • The knight moves to any of the closest squares that are not on the same rank, file, or diagonal, thus the move forms an "L"-shape two squares long and one square wide. The knight is the only piece that can leap over other pieces. • The pawn may move forward to the unoccupied square immediately in front of it on the same file; or on its first move it may advance two squares along the same file provided both squares are unoccupied; or it may move to a square occupied by an opponent's piece which is diagonally in front of it on an adjacent file, capturing that piece. The pawn has two special moves: the en passant capture and pawn promotion. Moves of a king a b c d e f g h 8 8 7 7 6 6 5 5 4 4 3 3 2 2 1 1 a b c d e f g h Moves of a rook a b c d e f g h 8 8 7 7 6 6 5 5 4 4 3 3 2 2 1 1 a b c d e f g h Moves of a bishop a b c d e f g h 8 8 7 7 6 6 5 5 4 4 3 3 2 2 1 1 a b c d e f g h Moves of a queen a b c d e f g h 8 8 7 7 6 6 5 5 4 4 3 3 2 2 1 1 a b c d e f g h Moves of a knight a b c d e f g h 8 8 7 7 6 6 5 5 4 4 3 3 2 2 1 1 a b c d e f g h Moves of a pawn a b c d e f g h 8 8 7 7 6 6 5 5 4 4 3 3 2 2 1 1 a b c d e f g h * Pawns can optionally move two squares forward instead of one on their first move only. They capture diagonally (black x's); they cannot capture with their normal move (black circles). Pawns are also involved in the special move called en passant. Castling Examples of castling Once in every game, each king is allowed to make a special move, known as castling. Castling consists of moving the king two squares along the first rank toward a rook (which is on the player's first rank) and then placing the rook on the last square the king has just crossed. Castling is permissible only if all of the following conditions hold: • Neither of the pieces involved in castling may have been previously moved during the game. • There must be no pieces between the king and the rook. • The king may not currently be in check, nor may the king pass through squares that are under attack by enemy pieces, nor move to a square where it is in check. En passant Examples of pawn moves: promotion (left) and en passant (right) When a pawn advances two squares and there is an opponent's pawn on an adjacent file next to its destination square, then the opponent's pawn can capture it en passant (in passing), and move to the square the pawn passed over. However, this can only be done on the very next move, or the right to do so is lost. For example, if the black pawn has just advanced two squares from g7 to g5, then the white pawn on f5 can take it via en passant on g6 (but only on white's next move).

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