Ludii Language Reference

Ludii Language Reference

Ludii Language Reference Cameron Browne, Dennis J. N. J. Soemers, Eric´ Piette, Matthew Stephenson and Walter Crist Department of Data Science and Knowledge Engineering (DKE) Maastricht University Maastricht, the Netherlands Ludii Version 1.2.11 October 6, 2021 Ludii Language Reference This document provides full documentation for the game description language used by the Ludii general game system. Note that the majority of this document is automatically generated. The source code of Ludii is available at https://github.com/Ludeme/Ludii. More info on Ludii may be found on its website: https://ludii.games/. For questions or suggestions, please contact us on the Ludii forums (https://ludii.games/forums/), or send an email to [email protected]. Contents 1 Introduction 18 1.1 Strings......................................... 18 1.2 Booleans........................................ 19 1.3 Integers........................................ 19 1.4 Floats......................................... 19 I Ludemes 20 2 Game 21 2.1 Game......................................... 22 2.1.1 game...................................... 22 2.2 Match......................................... 23 2.2.1 games..................................... 23 2.2.2 match..................................... 23 2.2.3 subgame.................................... 24 2.3 Mode......................................... 26 2.3.1 mode..................................... 26 2.4 Players......................................... 27 2.4.1 player..................................... 27 2.4.2 players..................................... 27 3 Equipment 29 3.1 Equipment...................................... 30 3.1.1 equipment................................... 30 3.2 Component...................................... 31 3.2.1 card...................................... 31 3.2.2 component.................................. 32 3.2.3 die....................................... 32 3.2.4 piece...................................... 32 3.3 Component - Tile................................... 34 3.3.1 domino.................................... 34 3.3.2 path...................................... 34 3.3.3 tile....................................... 35 3.4 Container - Board.................................. 37 3.4.1 board..................................... 37 3 3.4.2 boardless................................... 38 3.4.3 track...................................... 38 3.5 Container - Board - Custom............................. 40 3.5.1 mancalaBoard................................ 40 3.5.2 surakartaBoard................................ 40 3.6 Container - Other.................................. 42 3.6.1 deck...................................... 42 3.6.2 dice...................................... 42 3.6.3 hand...................................... 43 3.7 Other......................................... 45 3.7.1 dominoes................................... 45 3.7.2 hints...................................... 45 3.7.3 map...................................... 46 3.7.4 regions..................................... 47 4 Graph Functions 49 4.1 Generators - Basis - Brick.............................. 50 4.1.1 brick...................................... 50 4.1.2 brickShapeType............................... 50 4.2 Generators - Basis - Celtic.............................. 51 4.2.1 celtic...................................... 51 4.3 Generators - Basis - Hex............................... 52 4.3.1 hex....................................... 52 4.3.2 hexShapeType................................ 52 4.4 Generators - Basis - Quadhex............................ 54 4.4.1 quadhex.................................... 54 4.5 Generators - Basis - Square............................. 54 4.5.1 diagonalsType................................ 54 4.5.2 square..................................... 55 4.5.3 squareShapeType............................... 55 4.6 Generators - Basis - Tiling.............................. 57 4.6.1 tiling...................................... 57 4.6.2 tilingType................................... 57 4.7 Generators - Basis - Tiling - Tiling3464...................... 58 4.7.1 tiling3464ShapeType............................. 58 4.8 Generators - Basis - Tri............................... 59 4.8.1 tri....................................... 59 4.8.2 triShapeType................................. 59 4.9 Generators - Shape.................................. 61 4.9.1 rectangle................................... 61 4.9.2 regular..................................... 61 4.9.3 repeat..................................... 62 4.9.4 spiral..................................... 62 4.9.5 wedge..................................... 63 4.10 Generators - Shape - Concentric.......................... 64 4.10.1 concentric................................... 64 4.10.2 concentricShapeType............................. 65 4.11 Operators....................................... 66 4.11.1 add...................................... 66 4.11.2 clip...................................... 67 4.11.3 complete................................... 67 4.11.4 dual...................................... 68 4.11.5 hole...................................... 68 4.11.6 intersect.................................... 69 4.11.7 keep...................................... 70 4.11.8 layers..................................... 70 4.11.9 makeFaces................................... 71 4.11.10 merge..................................... 71 4.11.11 recoordinate.................................. 72 4.11.12 remove..................................... 72 4.11.13 renumber................................... 74 4.11.14 rotate..................................... 74 4.11.15 scale...................................... 75 4.11.16 shift...................................... 75 4.11.17 skew...................................... 76 4.11.18 splitCrossings................................. 76 4.11.19 subdivide................................... 77 4.11.20 trim...................................... 77 4.11.21 union..................................... 78 5 Dimension Functions 80 5.1 Math.......................................... 81 5.1.1 abs....................................... 81 5.1.2 + (add).................................... 81 5.1.3 = (div)..................................... 82 5.1.4 max...................................... 82 5.1.5 min...................................... 83 5.1.6 ∗ (mul).................................... 83 5.1.7 ^ (pow).................................... 84 5.1.8 − (sub).................................... 84 6 Float Functions 85 6.1 ToFloat........................................ 86 6.1.1 toFloat.................................... 86 6.2 Math.......................................... 87 6.2.1 abs....................................... 87 6.2.2 + (add).................................... 87 6.2.3 cos....................................... 88 6.2.4 = (div)..................................... 88 6.2.5 exp....................................... 89 6.2.6 log....................................... 89 6.2.7 log10...................................... 89 6.2.8 max...................................... 90 6.2.9 min...................................... 90 6.2.10 ∗ (mul).................................... 91 6.2.11 ^ (pow).................................... 92 6.2.12 sin....................................... 92 6.2.13 sqrt...................................... 93 6.2.14 − (sub).................................... 93 6.2.15 tan....................................... 93 7 Rules 95 7.1 Rules.......................................... 96 7.1.1 rules...................................... 96 7.2 End.......................................... 98 7.2.1 byScore.................................... 98 7.2.2 end...................................... 98 7.2.3 forEach.................................... 98 7.2.4 if........................................ 99 7.2.5 payoffs..................................... 99 7.2.6 result..................................... 100 7.3 Meta.......................................... 101 7.3.1 automove................................... 101 7.3.2 gravity..................................... 101 7.3.3 meta...................................... 101 7.3.4 noRepeat................................... 102 7.3.5 passEnd.................................... 102 7.3.6 pin....................................... 103 7.3.7 swap...................................... 103 7.4 Phase......................................... 104 7.4.1 nextPhase................................... 104 7.4.2 phase..................................... 104 7.5 Play.......................................... 106 7.5.1 play...................................... 106 7.6 Start.......................................... 107 7.6.1 deal...................................... 107 7.6.2 start...................................... 107 7.7 Start - DeductionPuzzle............................... 109 7.7.1 set....................................... 109 7.8 Start - ForEach.................................... 110 7.8.1 forEach.................................... 110 7.9 Start - Place..................................... 112 7.9.1 place...................................... 112 7.10 Start - Set....................................... 116 7.10.1 set....................................... 116 7.10.2 setStartPlayerType.............................. 118 7.10.3 setStartSitesType............................... 118 7.11 Start - Split...................................... 120 7.11.1 split.....................................

View Full Text

Details

  • File Type
    pdf
  • Upload Time
    -
  • Content Languages
    English
  • Upload User
    Anonymous/Not logged-in
  • File Pages
    444 Page
  • File Size
    -

Download

Channel Download Status
Express Download Enable

Copyright

We respect the copyrights and intellectual property rights of all users. All uploaded documents are either original works of the uploader or authorized works of the rightful owners.

  • Not to be reproduced or distributed without explicit permission.
  • Not used for commercial purposes outside of approved use cases.
  • Not used to infringe on the rights of the original creators.
  • If you believe any content infringes your copyright, please contact us immediately.

Support

For help with questions, suggestions, or problems, please contact us