Project Reality: BF2 has been in development by many people over a period of more than 8 years. Extensive modifications and improvements were made during this time. After thousands of changes, it gets harder and harder to recognize that PR is a Battlefield 2 modification. This is an entirely new version of the PR:BF2 manual and has been rewritten specifically for version 1.0 to further explain the changes and some of the new functionality that has been introduced. In the future to come after this new manual is released it will be accompanied by a online Wiki which will include a much more detailed array of information on all aspects of Project Reality: BF2, which will be edited and maintained by the team as well as the community. We hope this manual provides you with a good start into the challenging world of PR:BF2. If you have any feedback or unanswered questions concerning this document feel free to contact us on the forums. Eike “Spearhead” Hanus – v0.95 Manual 1 This introduction will give a brief overview into what you can expect when you begin playing the Project Reality modification for Battlefield 2. This modification has a level of complexity and teamwork that you won’t find in most modern first person shooter games, while it still finds the balance between simulation and gameplay. Due to the steep learning curve, we highly recommended that all new players read through this manual thoroughly prior to joining an online game. The primary core ethos of Project Reality is teamwork. Coordination within your squad, between squads and throughout your team is paramount. The role of squad leader and the commander is essential to success in PR and the direction of the game is dictated by those in leadership positions and carried out by the players. PR:BF2 contains a multitude of gameplay mechanics which differentiate roles within a squad and the team. It also gives squad leaders and team commanders the ability to deploy emplacement assets such as foxholes, machine gun nests and mortar pits to fortify the defense of spawn locations known as FOBs. In addition, the role of players within a squad has been greatly diversified, and is reflected in an expanded selection of standard and limited specialty kits for various infantry load outs along side unique kits for operating mechanized and aviation vehicles. Another core fundamental aspect of PR is how players communicate. Communication in PR is an essential element of gameplay and we recommend that all players are microphone ready when they begin playing online. To ensure enhanced communication, an integrated version of PR Mumble voice communication software gives players abilities not available with built in BF2 voice-over-IP, such as the ability to talk to other players within the local vicinity, regardless of which squad they are in, as well as transmit to squad members over the squad radio no matter where they are on the battlefield. No additional installation is required, which means every player on the battlefield will have the same communications setup and can communicate effortlessly. This mod was made by players, for players so don't be afraid to ask for help in-game or on the forums at realitymod.com. Again, welcome to PR and a totally new gaming experience! 2 Set-Up 4 System Requirements 4 Software Installation 4 The PR Launcher 5 Menu Navigation 6 PR Mumble 6 Troubleshooting 7 Default Game Controls 7 Game Modes 9 Advance and Secure (AASv4) 9 Vehicle Warfare 9 Skirmish 9 Command & Control (CnC) 10 Cooperative 10 Insurgency 10 Intelligence & Weapons Caches 11 First Minutes on a Server 12 Kit Selection and Spawning 12 Interface Changes 13 Health Management 14 Ammunition 15 Score Penalties 16 Supply Crates 16 Battlefield Navigation 17 Vehicle Information 18 Weapons & Equipment 19 Back Up Iron Sights (BUIS) 19 General Weapons & Equiptment 19 Kits 23 Kits Selection & Spawning 24 The Collaborator 25 Kit Request Procedure 25 The Squad Leader 27 Spotting Enemies 27 The GLT Designators (GTLDs) 27 Rally Point System 27 Requesting Support 27 Construction Work 28 Deployable Structures 29 Vehicles 31 General Vehicle Information 31 Armored Vehicles 32 Helicopters 32 Fixed Wing Aircraft 33 Commander 34 3 Operating System: Windows XP, Windows Vista, Windows 7 or Windows 8 Processor: 2.4 GHz Dual-Core minimum, with 3.2 GHz is recommended Memory: 3 GB RAM minimum. 4 GB recommended Hard Disk: 8 GB free Hard Drive Space Graphics Card: Graphics Card with 256 MB RAM. 512 MB recommended. Sound: DirectX 9 compatible sound device. Dedicated sound card with EAX support recommended for best experience. Internet Connection: 128 kbps or faster connection required for online play Input: Mouse, Keyboard Optional Accessories: Joystick, Headset, Microphone (strongly recommended for voice communication) • Before installing PR:BF2 v1.0 , make sure you have installed Battlefield 2 and updated it to version 1.5 • Follow the installation order listed below: 1) Battlefield 2 2) Patch BF2 to Version 1.41 3) Patch BF2 to Version 1.5 4) Run PR:BF2 v1.0 full installer • Make sure to use the uninstaller to remove previous version of PR:BF2 before running the v1.0 installer. • PR Mumble is included with the PR:BF2 v1.0 installation, So there is no need to download it separately. 4 After installion a shortcut for Project Reality:BF2 v1.0 will be provided on the desktop, double click on this icon to open the Launcher. When the launcher appears you will be greeted with a player profile setup, here you can either create a new account, retrieve or import a pre-existing PR player profile. To import your profile select the desired profile from the list and then click import. If you are new to BF2 and have never made a profile before, just click ‘Create New Account’ and fill in the required details and pick a sensible, easy to pronounce username. To play on PR multiplayer servers you need to create an online profile. You can alternatively create an offline profile if you choose to. After creating a profile and logging in, you are presented with the main menu of the PR launcher. All options are displayed on the right. Play: This will start the game. If you click the down arrow to the right, you have have to option to check for updates or select a different profile. If there is an update it will be automatically displayed if you press the play button.This update will then automatically be downloaded and installed. Progress of the update and installation will be displayed whilst it is in operation. Options: In this menu you can edit your video, graphics, and audio settings. Also some other options are available as well as configuring PR Mumble keys. Support: This is handy for when you are running into issues. It offers many utilities such as clearing cached folders or giving you a detailed information display of your computer. This comes in handy when contacting our support team. Credits: Here you can see the entire PR:BF2 team who worked on this mod for many years. Donate: A direct link to our online donation page. Exit: Use this button to close the PR Launcher and return to Windows. The launchers main menu also provides a news ticker at the bottom highlighted in blue with announcements of upcoming events, developmental progress and developer blogs from the PR:BF2 community. 5 Cooperative: Allows you to play PR:BF2 against AI computer controlled soldiers on the opposing team. This mode is very useful for getting to know the game mechanics and equipment before joining competitive online battles. Deployment: Is the multiplayer mode in PR:BF2. Here you will be able to join a vast array of community led server where you can experience intense battles with up to 100 players. Barracks: Menu gives you access to replays using battlerecorder. Options: Here you can configure the audio levels as well as the keyboard layout and some general game settings. Exit: Use this button to exit the game and return to Windows. In game, Mumble is the program which we use to communicate to each other in PR, which replaces BF2 vanilla’s Voice-Over-IP (VOIP) system. The main unique feature of PR Mumble is that its primary method of communication is transmitted within 3D space, which is directional and proximity based. This is called Local. What this means is that all players on your team can talk to each other if they are nearby, and you can hear in what direction they are speaking from, similarly you can judge how far away they are, just like in real life. After joining a squad you gain access to that squads Radio Net, which allows you to transmit to other players in your squad no matter where you are on the map. Squad leaders also have access to an additional Radio Net that allows them to communicate directly to the commander, globally to all other squad leaders, and directly to a particular squadleader of a squad leaders choice. When using a radio net, a transmission cue will be heard when activating and deactivating the radio. The default keys for transmitting over mumble are as follows: • Local speech (H): you talk to players in the 3D radius space around you. • Squad Radio (Num 0): you talk to your squad, no matter where you are. • Squad Leader to all other squad leaders radio (*): you talk to all squad leaders at the same time. • Squad Leader to specific squad leader radio (Num 1àNum 9): you talk to one specific squad leader in your team.
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