Fury of Dracula Rules

Fury of Dracula Rules

Rules Booklet It is 1898. Eight years ago, the most evil Game Overview Game Components and Count Dracula traveled to London in a bid to create an empire of Un-Dead! In this he was In Fury of Dracula, up to four Hunter play- Preparation stopped by a small band of God-fearing people ers are pitted against a single Dracula player. who managed to thwart his plans and destroy If Dracula wins, the Hunter players all lose. If Enclosed in your Fury of Dracula box, you him within the very shadow of Castle Dracula Dracula is defeated, however, the Hunter play- will find the following game components: itself. Or so they thought… ers win as a team. 1 Rule Book (this book) Somehow the Lord of Vampires has survived to Play proceeds as follows: 1 Game Board plot his terrible revenge upon an unsuspecting 5 Plastic Miniatures living world. And now, nearly a decade later, he Dracula goes first each turn. To begin, he 1 Dracula Sheet is abroad once more spreading his vile plague. advances the Day/Night marker on its track. 1 Dracula Reference Map This time, however, he has learned from his Then, he moves in secret from place to place 4 Hunter Sheets past mistakes and is acting with even greater using a deck of Location cards. He leaves dire 2 White Hunter Dice cunning than before. encounters in each city he passes through for 1 Black Dracula Die the unwitting Hunters to face later on. Should 1 Red Train Die Many scientific men do not understand the ter- he enter a city containing a Hunter, he imme- 220 Cards rible force behind the recent spate of mysterious diately attacks the Hunter instead of placing 75 Event Cards (25 Dracula, 50 deaths, but there are a few who do. Of this an encounter. Once his move is complete, the Hunter) handful, four have joined together once more, Dracula player refills his hand of encounter 70 Dracula Location Cards bound by oath, to finish properly a job started markers and ends his turn. 40 Item Cards eight years ago. This time Count Dracula will 5 Reference Cards be destroyed! The Hunters then take their turns in a set 12 Hunter Tactics Cards order. On a Hunter’s turn, he may first move 8 Dracula Tactics Cards But Dracula is no fool. He will not be an to a new location. If that location contains an 5 Agent Tactics Cards unwitting target this time. There is an old score encounter, the Hunter must face it and deal 5 Dracula Power Cards to settle and the Count has vowed that the mor- with its effects. If Dracula is in the location, 81 Cardboard Tokens/Markers tal fools shall know the Fury of Dracula! the Hunter must battle the Count. If the loca- 45 Encounter Markers tion is empty, however, the Hunter may rest 15 Blood Tokens Fury of Dracula is a board game for two to or resupply to recover Health or to gain valu- 4 Health Markers five players, playable in two to three hours. able Item or Event cards. Play then passes to 4 Bite Tokens One player takes on the role of Count the next Hunter. 3 Heavenly Host Markers Dracula, while the other players band together 1 Consecrated Ground Marker and take on the roles of Hunters trying to The Hunters work as a team to find and 3 Continue Markers stop him: Professor Abraham Van Helsing, defeat Dracula through guesswork, searching, 2 Time Markers Madam Wilhelmina Harker, Dr. John Seward, and deduction, while Dracula tries to stay one 1 Roadblock Marker and Arthur Holmwood, also known as Lord step ahead of them long enough to create the 1 Dracula Vampire Marker Godalming. These brave people have sworn Vampires he needs to win. 1 Hunter Resolve Marker to search for signs of the Count so that they 1 Day/Night Marker may find and stop him before he establishes a The Hunters win if they reduce Dracula’s Vampiric empire. Blood to 0 or less by finding him and defeat- Before you play your first game of Fury of ing him in combat. Dracula wins if he can Dracula, carefully punch out the cardboard advance his Vampire track to 6 through a pieces so that they do not tear. Make sure to combination of creating Vampires, defeating keep all components out of the reach of Hunters, and surviving from one day to the small children and animals. next. 2 Component Overview wounds. Should Dracula be “Killed” in com- Event Cards bat, his Blood Points merely drop to the next Each Event card repre- red space on his Blood track. Only if there sents some special or The following is an introductory summary of are no further red spaces is Dracula actually chance occurrence which the various components included in Fury of destroyed once and for all after receiveing a can help or hinder a play- Dracula. This summary should help you “Killed” result in combat. er. Event cards are drawn identify the components and understand the from the bottom of the Event deck by the ways they are used as you read through these The reference map allows the Dracula player Hunters during their turn. If an Event card rules. to examine his current location on the game has a cross on its back, the Hunter takes it. If bat Game Board board without carelessly giving away informa- an Event card has a on its back, the tion to the Hunters through the movement of Hunter gives the card to Dracula without The game board depicts Western and Eastern his eyes. looking at its front. See “Event Cards” on Europe as it was in 1898, complete with its Hunter page 20 for a complete explanation of how major surrounding bodies of water. Dracula Sheets Event cards are played. and the Hunters will travel across the board Each Hunter over the course of the game, although player receives Dracula Location Cards Dracula’s position on the board will seldom a Hunter Dracula uses this deck of be visible to the Hunters. See “Overview of sheet that cards to move in secret the Game Board” on page 22 for a complete allows them across the board by playing discussion of the game board’s parts. to track their them in a trail, facedown. current Health and number of Bites. In addi- Each card represents a city tion, each Hunter sheet also lists the Hunter’s or sea zone that he can move through. The special abilities and turn order. When setting cities are numbered in alphabetical order for up the game, be sure to lay out the Hunter ease of use, and the sea zones have different sheets clockwise around the table, starting to card backs, so the Hunters always know when Plastic Miniatures the left of Dracula and proceeding from low- Dracula has gone to sea to avoid them. See est to highest turn order. See “Overview of “Dracula’s Hidden Movement” on page 11 for These plastic miniatures represent Dracula the Character Sheet” on page 23 for a more a complete explanation of how these cards and the four Hunters. The Hunter miniatures thorough discussion of the Hunter sheets. are used. are placed on the game board to show the Hunters’ locations at all times, while the Hunter and Dracula Dice Item Cards Dracula miniature is only placed on the game These dice are used to make Item cards represent useful board when his location is known to the combat rolls and resolve the equipment and weapons that Hunters. The rest of the time, the Dracula random effects of encounters. Two white the Hunters can use in their struggle against miniature sits on the Location card at the Hunter dice are included to allow for Lord the Count. Unlike Event cards, Item cards can head of his Trail. Godalming’s “Strong Body” ability during only be found in large cities by the Hunters, Dracula Sheet and combat, while only one black Dracula die is and they never benefit Dracula. Item cards initiative Reference Map necessary. that can be used in combat have an value on them in their upper left corner. This The Dracula player Train Die number is used to break ties when making receives one Dracula This red custom die is used when a combat rolls. Items that cannot be used as a sheet and one refer- Hunter attempts to catch a train in weapon during combat do not have an initia- ence map. The order to move by Rail. See “Rail Movement” tive number. The function of such items is Dracula sheet is used to track Dracula’s cur- on page 10 for a complete explanation of this explained on the card itself. rent Blood points, and the red spaces shown die. on Dracula’s Blood track represent the Count’s uncanny ability to survive deadly 3 Hunter Tactics Cards Dracula Power Cards Health Markers Every Hunter receives Dracula has certain supernatural Each Hunter player receives one of three cards representing powers that he can call upon when these markers at the start of the the three tactics he can use moving across Europe. These are game and places it on the highest in combat even if bare- represented by five Power cards he number on his Hunter’s Health handed. These are: Dodge, Escape, and Punch. receives at the start of the game: track. As the Hunter loses Health, the marker They have the same back as Item cards, but Dark Call, Double Back, Feed, Hide, and Wolf is moved to reflect this, and if the Hunter are distinguished by the word “Basic” under Form.

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