Blood Vessel

Blood Vessel

En Route II: By Land or By Sea Now available! The sequel to our fan-favorite short adventure anthology is finally here! On the road to your next adventure, take the time to visit one of these exciting encounters featuring dark magic, dirty tricks, and supernatural bunnies. Plus: the sequel to Keith Baker’s bovine horror tale “Hellcow.” To get your copy of “En Route II: By Land or By Sea,” visit your local retailer. Print out this sheet and take it with you for ordering purposes. Stock Number: AG3222 : ISBN: 1-58978-037-X 112 pages : Perfect-bound Price: $19.95 This free preview is published under the terms of the Open Game License (below). That text marked with a dragon icon is hereby designated as Open Game Content, as is the Open Game License itself. Other text, illustrations and design elements in this book may not be reproduced without the publisher’s express permission. “d20 System” and the “d20 System” logo are Trademarks owned by Wizards of the Coast and are used according to the terms of the d20 System Trademark License. A copy of this license can be found at www.wizards.com. Dungeons & Dragons® and Wizards of the Coast® are Registered Trademarks of Wizards of the Coast, used with permission. Penumbra is a trademark of Trident, Inc. d/b/a Atlas Games. Atlas Games and “Charting New Realms of www.atlas-games.com Imagionation” are trademarks of John Nephew, used under license. The Atlas Games logo is a trademark of John Atlas Games Nephew and Trident, Inc. d/b/a Atlas Games. PO Box 131233 Roseville, MN 55113 Copyright © 2003 Trident, Inc. d/b/a Atlas Games. [email protected] Open Game License Version 1.0a The following text is the property of Wizards of the Coast, Inc. affix such a notice to any Open Game Content that you Use. 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The use of any Product Identity in Open “Blood Vessel,” an excerpt from En Route II: By Land or By Sea, itself or its products or the associated products contributed to the Game Content does not constitute a challenge to the ownership Copyright 2003, Trident, Inc. d/b/a Atlas Games; Author Keith Open Game License by the Contributor (g) "Use", "Used" or of that Product Identity. The owner of any Product Identity used Baker. "Using" means to use, Distribute, copy, edit, format, modify, in Open Game Content shall retain all rights, title and interest in translate and otherwise create Derivative Material of Open and to that Product Identity. Game Content. (h) "You" or "Your" means the licensee in terms of this agreement. 8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are dis- 2. The License: This License applies to any Open Game Content tributing are Open Game Content. that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must 9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any autho- Requires the use of the Dungeons & Dragons® Player’s Handbook, Third Edition, published by Wizards of the Coast.® Edgy2 7/14/03 1:25 AM Page 4 Blood Vessel BY KEITH BAKER• ILLUSTRATED BY GREY THORNBERRY Encounter Level: 2 or so it seems. In truth, the crew are young doppelgangers (called doppelkinder) trying to Setting: At sea learn the basic skills they need to survive on their own. And the ship itself is a biological Summary: The party encounters a ship that is organism — a floating nursery known as a a duplicate of their own vessel. This mystery blood vessel. ship is actually an enormous mimic, crewed by immature doppelgangers that are honing their There are scholars who believe that the dop- shapechanging skills. pelganger and the mimic are different stages in the lifecycle of a single creature — a shapeshifter might begin life as a mobile humanoid, but eventually settle down and lose Background the ability to assume the form of humanoid creatures. While most mimics are the size of “There’s a vessel dead ahead, captain,” the large chests, these sages claim that a mimic lookout called. Curious, Sera pulled out her could eventually grow to such a tremendous spyglass and peered through it. What she saw size that it could assume the form of a building. sent a shiver down her spine. She grabbed In point of fact, these vast creatures prefer to Krogar’s arm. “Look at that ship,” she said in a disguise themselves as ships; on the open seas, quavering voice. it is easier to avoid unwanted contact with humanoids. These enormous mimics are called Krogar complied, and grunted. “What? So it’s blood vessels. the same make as our vessel.” Sera shook her head.

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