Personas: Setting the Stage for Building Usable Information Sites by Alison J

Personas: Setting the Stage for Building Usable Information Sites by Alison J

Personas: Setting the Stage for Building Usable Information Sites By Alison J. Head (http://www.infotoday.com/Online/jul03/head.shtml) Not long ago, I found myself at a newspaper with a Web team who What Are Personas? wanted my usability services for a new entertainment site they were building. Our first meeting involved a spirited discussion about the site Personas are hypothetical the team had long envisioned. As the talk of this feature, which archetypes, or "stand-ins" for actual functionality, and that content flew around the room, my stomach users that drive the decision making began to churn. Despite all the creative threads being spun, pulling for interface design projects. together this site had the potential to be as awkward as needlepointing a three-piece suit. Something needed to be done very soon. Shortly Personas are not real people, but thereafter, I introduced the Web team to Greg. they represent real people throughout the design process. Greg is a local guy, 37 years old, and a busy senior loan manager for a bank in Santa Rosa, a city north of San Francisco in the heart of the Personas are not "made up"; they are wine country. He was recently divorced and has joint custody of his discovered as a by-product of the two young children. On weekends, Greg enjoys getting his kids out and investigative process. away from the television, taking advantage of the nearby hiking trails, fishing, and canoeing available to them. When he isn't exploring the Although personas are imaginary, region with his kids, he enjoys taking a girlfriend to one of the fine they are defined with significant restaurants that are as plentiful as the vineyard patches that dot the rigor and precision. gently rolling hills behind his home. Names and personal details are made Greg has a certain penchant for collecting information about what is up for personas to make them more going on in the community. A self-described "constant-clipper," Greg realistic. rips out and cubbyholes articles, events listings, and display ads. In his most recent stash were clips about Saturday's ox roast in the Sonoma Personas are defined by their goals. Plaza and the availability of fresh organic broccoli at the farmer's market. But Greg's stacks of clips only take him so far. The small Interfaces are built to satisfy shreds of torn paper often get lost or are soon outdated. He laments that personas' needs and goals. there are so few sources for feeding his voracious appetite for information. Source: Alan Cooper, The Inmates Are Running the Asylum: Why High- Once the Web team got to know Greg, they quickly realized they Tech Products Drive Us Crazy and needed to design their new site for him. And no, Greg isn't publisher's How to Restore the Sanity, son. He isn't a newspaper subscriber, either, but someone who prefers Indianapolis: Sams, 1999, pp. 123-24. reading the paper online during his coffee break. Actually, truth be told, (Wording condensed and modified.) Greg does not even exist. Greg is an imaginary character, better known in the high-tech field as a persona—a hypothetical-user archetype, developed for interface design projects and used for guiding decisions about visual design, functionality, navigation, and content. (See the "What Are Personas?" sidebar) Pointers for Developing Useful PERSONA LOGIC Personas With his best-selling book, The Inmates Are Running the Asylum, Pull together a one- to two-page precise Alan Cooper has kindled a strong interest in personas among narrative description for each persona. designers, programmers, and project managers alike [1]. The author's leading interaction design firm has often used personas for Identify workflow and daily behavioral developing consumer hardware and software products, but patterns, using specific details, not personas can be applied to information-intensive Web design generalities. projects, too. Detail two or three technical skills to The gist of Cooper's argument is fairly straightforward: There will give an idea of computer competency. be far greater success designing an interface that meets the goals of one specific person, instead of trying to design for the various Include one or two fictional details about needs of many. At first blush, though, it may seem downright the persona's life—an interest or a counterintuitive to design for just one person, whether hypothetical habit—that make each persona unique or not. How can designing for a single soul possibly ensure an and memorable. interface that supports the needs of many users? But as an interface becomes more layered and complex and tries to serve an ever- Don't use someone you actually know as widening audience base, Cooper's argument holds true. a persona; create a composite based on interviews and research data. As long as personas are developed with diligence, the planning and development tool has three key benefits for interface design For a new project, don't recycle a projects of all kinds. First, personas introduce teams to persona from a previous project; hypothetical users who have names, personal traits, and habits that interview and create new personas for in a relatively short time become believable constructs for honing each project. design specifications. Second, personas are stand-ins with archetypal characteristics that represent a much larger group of Keep the number of personas created for users. Third, personas give design teams a strong sense of what a project relatively small—usually users' goals are and what an interface needs to fulfill them. between three and seven, depending on the interface project. MICROSOFT'S WOES Develop a believable archetype so the One of the best arguments for using personas comes from some design team will accept the persona. misguided design efforts at Microsoft. When the software giant geared up to redesign its well-known Microsoft Office Suite for a Sources: Alan Cooper, The Inmates Are 1997 release, the research team soon discovered that many of the Running the Asylum: Why High-Tech features users wanted already existed. In fact, four out of five of Products Drive Us Crazy and How to the features users requested for Office 97 came with Office 95. Restore the Sanity, Indianapolis: Sams, The outcome of Microsoft's design approach is just what Cooper 1999, Chapter Nine, and Kim Goodwin, warns against. In trying to support the diverse tasks of many "Perfecting Your Personas," Cooper conceivably different software users, Microsoft cobbled together a Interaction Design Newsletter, product that was bloated with capabilities and ended up satisfying July/August 2001, few users. http://www.cooper.com/newsletters/ 2001_07/perfecting_your_personas.htm. (See the "Pointers for Developing Useful Personas" sidebar) (Wording condensed and modified.) BBC'S GAINS Essential Details for Defining Personas As information-intensive Web sites become larger and more complex, defining personas at the planning stage has definite advantages. The A name (a real name like Greg or British Broadcasting Company (BBC) used a cast of personas with Madeline, etc.) success late last year as part of their methodology when they tackled the redesign of their expansive site, BBCi [2]. The Web team Age developed a set of seven representative personas, each of whom had goals the designers planned to meet through their redesign. A photo "Mandy Daniels" was the primary persona, or the main focus of the Personal information, including design. A 36-year-old harried single mother from Northampton with an family and home life America Online (AOL) account, the Web did not wow Mandy. She occasionally turned to sites in search of information about parenting, Work environment (the tools used educational issues, entertainment, holiday planning, and consumer and the conditions worked under, issues, when she found time apart from her hectic schedule. This, of rather than a job description) course, was only if her boyfriend wasn't using her computer. Computer proficiency and comfort Boiled down to a one-page narrative about Mandy's life, the thumbnail level with using the Web sketch was crucial in the Web team's decision-making process about the redesign. Notably, translating Mandy's qualitative life goals into Pet peeves and technical frustrations design goals led to a new home page design with an intuitive grid layout. The grid quickly oriented Web neophytes on the run—like Attitudes Mandy—to the site's content. Motivation or "trigger" for using a At the same time, the layout could also easily satisfy the project's high-tech product (not just tasks, secondary, less needful, and more Web-proficient personas: a retired but end results) volunteer worker; a technical services company owner; a self-employed electrician; and three students, ranging in age from elementary school Information-seeking habits and to college. Drawing from all of the personas' needs and goals, the site's favorite resources home page delivered "clickless access" to what users cared most about, especially children, education, recipes and food, entertainment, sports, Personal and professional goals and consumer news. With the grid, the site also became more easily updated and maintained by BBCi staff. Candid quotes DEVELOPING PERSONAS FOR INFORMATION SITES Source: Alan Cooper, The Inmates Are Running the Asylum: Why High- Through a series of ethnographic interviews with real and potential Tech Products Drive Us Crazy and users, personas take on flesh and bones. Developing personas usually How to Restore the Sanity, starts with collecting some demographic data, such as age, education, Indianapolis: Sams, 1999, Chapter and job title. But the goal is to collect qualitative—not quantitative— Nine. (Wording condensed and information. Interviewers need to gather stories, quotes, and anecdotes modified.) from interview subjects that pertain to their environment and behaviors and reveal their attitudes, Web usage habits, and goals.

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