Bestiary for Xen Invaders of Black Mesa

Bestiary for Xen Invaders of Black Mesa

Bestiary for Xen Invaders of Black Mesa Warriors in Order of Rank Nihilanth 20 Wounds to break its concentration. Very heavy armor +5 Wound soak per attack. No melee attack. • Psychic energy. Pistol range, 6 Wounds, +2 to hit. Endless ammo. Can boost damage up to double with Awesome Points. Ignores armor. • Psychic murmur. All attacks and attribute rolls are -2 while in its arena or an adjacent arena. Alien Controller 4 Wounds. Light armor. No melee attack. • Energy balls. Pistol range, 4 Wounds, always fires a burst. Endless ammo. Alien Grunt 6 Wounds. Heavy armor. Attacks as a heavy weapon. • Bee gun, pistol range, 4 Wounds, gets +2 to hit, can burst fire. Ammo regenerates. Vortigaunt Minion. Focus, build up a range attack charge that inflicts 3 Wounds. Daring 10 to dodge, take 1 Wound. War Machines Gargantua 20 Wounds. Super heavy armor +5. Attacks as a heavy weapon +4, focus action for 20 Wounds. • Heat ray. Focus. Inflicts 2d10 +5 Wounds to all in the target arena, pistol range. Gonarch 15 Wounds. Heavy armor +5. Underball is -5 to hit, no armor. Attacks as reach weapon, 3 Wounds. • Charge, 1d10 +15 to hit, 5 Wounds. • Spider spray; Focus, create a swarm with 5 Wounds. Ichthyosaur 15 Wounds. Super heavy armor. Attacks as heavy weapon, +4 Wound bite. Swim 3 arenas a round. Snark 1 Wound. If it impedes or is impeded, it explodes for 4 Wounds affecting 1 meter (melee range.) http://fictivefantasies.wordpress.com/ Wildlife Barnacle 2 Wounds. Heavy armor from the sides, none from below. Bites those on lure, +4 to hit, 4 Wounds, ignore 2 armor soak. • Lure. Sticky tongue. Moves up 1 arena a round, when it reaches the bite, barnacle gets a free attack. Passing lures without touching them requires Daring 7 if moving cautiously, or 15. Tearing loose of a lure is Brawn or Cunning 12. (Falling is 1 Wound per 3 m.) Bullsquid 5 Wounds. Medium armor. Bites as a reach weapon, 3 Wounds, with 1 extra. • Spit acid. Pistol range. 3 Wounds, can be split between destroying a piece of gear or level of armor and Wounds. Multiples firing a volley add 2 extras per additional spitter. Headcrab Minion. Spring attack as a focus action, 1+1d10, 2 Wounds. Headcrab Zombie 3 Wounds. Medium armor. Attacks as a heavy weapon. Only moves ½ arena a round. Houndeye 2 Wounds. Light armor. No melee or ranged attack. • Sonic Burst. Focus, all in the arena take 3 Wounds +1 per Houndeye, Daring 10 to take no damage. Tentacle 10 Wounds. Super heavy armor +3. Attacks as heavy weapon +4. Hunts by sound, 10 Awareness. Rooted. Black Mesa Defenders Marine 2 Wounds. Heavy armor. Light or hand weapon. Pistol or SMG, 4 Wounds. Frag grenades. Scientist Minion. Miscellaneous Healing Pool Every focus action spent in a healing pool heals 1 Wound or counts as 6 hours of rest or 1 meal/drink. Flying Ray Transports They drift 3 arenas a round, and can fire beams of energy down that rake for 15 Wounds; those in the path can test Daring 7 to get out of the way. http://fictivefantasies.wordpress.com/ Xen Warriors Nihilanth Alien Controller Alien Grunt Vortigaunt Xen War Machines Gargantua Gonarch Ichthyosaur Snark Xen Wildlife Barnacle Bullsquid Head Crab Head Crab Zombie Houndeye Tentacle Leech Light Stalk Thanks, Half Life Wikia! http://half-life.wikia.com/wiki/Main_Page http://fictivefantasies.wordpress.com/ .

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