
CO3: Digital Disruptive Technologies to Co-create, Co-produce and Co-manage Open Public Services along with Citizens Grant Agreement number: 822615 D2.1 Disruptive Technologies Implementation Report Keywords: CO3project, H2020, implementation, disruptive technologies, Blockchain, Augmented Reality, Geolocation, SocialNetworking, Opinion, Formation, Gamification, Co-creation, Co-production, Co-management, Open Public Services, Social impact, Best practices Dissemination Level PU Public x PP Restricted to other programme participants (including the Commission Services) RE Restricted to a group specified by the consortium (including the Commission Services) CO Confidential, only for members of the consortium (including the Commission Services) This project has received funding from the European Union's Horizon 2020 research and innovation programme under grant agreement number 822615. CO3 Project D2.1 Authors List Partner Author(s) Sections LiquidFeedback Jan Behrens, Axel Kistner, Andreas Nitsche, 1, 2.1, 2.2-2.4, 2.5.1, 2.5.2, (FlexiGuided) Björn Swierczek 2.6.3, 2.6.5, 2.6.6, 5, 8 UNITO Liliana Ardissono, Gianmarco Izzi 2.5.3, 2.6.1, 2.6.4, 2.6.5 Unit 8 Shubhendu Shekhar, Diego Di Caro, Yashar 2.6.1, 2.6.4, 2.6.5, 4.1, 4.2, Mansoori 4.3 4.4, 4.5, 4.6, 4.7 UNITO Claudio Schifanella, Alberto Guffanti, Guido 2.5.4, 3 Boella, Luigi Sanasi GEOMOTION Pau Yanez 6.1, 6.1.1, 6.1.2, 6.1.3, 6.1.4, 6.1.5, 6.1.6, 6.1.7, 6.2 LINKS Mario Chiesa 7 1 CO3 Project D2.1 Table of Contents Authors List 1 Table of Contents 2 1. Management Summary 5 2. System architecture and technological integration 6 2.1 Requirements and Integration Framework 6 2.2 Server centric vs. distributed ledger based components 10 2.3 Integration plan 11 2.4 Pilot scenarios, requirements and platform features 14 2.5 CO3 Platform Integration 16 2.5.1 Unified User Management (CO3UUM) 16 2.5.2 Integration framework (CO3UUM extension) 17 2.5.3 OnToMap Logging Service and Data Hub (CO3OTM) 18 2.5.4 Landing page and area viewer 24 2.5.5 Common design reference 24 2.6 Bilateral application integration 24 2.6.1 Augmented Reality ↔ Blockchain 24 2.6.2 Augmented Reality ↔ FirstLife 25 2.6.3 Augmented Reality ↔ LiquidFeedback 25 2.6.4 Blockchain ↔ FirstLife 26 2.6.5 Blockchain ↔ LiquidFeedback 26 2.6.6 FirstLife ↔ LiquidFeedback 26 2.7 Integration of non CO3 components 26 2.8 Status of integration 27 2.8.1 Status of platform integration 27 3. Map-based citizen network 28 3.1 Introduction to FirstLife 28 3.2 The Conceptual Model 28 3.2.1 The User Model 29 3.2.2 The Entity Model 29 3.2.2.1 Connecting Entities 31 3.2.3 Model customization options within CO3 32 3.3 The FirstLife Platform 32 3.3.1 Visualization, filtering and searching for contents 32 3.3.2 Adding contents and basic interaction with FirstLife 33 3.3.3 Taming overcrowded maps via entity clustering 34 3.4 Enabling Coordination, Cooperation and Collaboration 35 3.4.1 Coordination 35 2 CO3 Project D2.1 3.4.2 Cooperation 36 3.4.3 Collaboration 36 3.5 Technical Details 37 3.5.1 FirstLife FrontEnd 37 3.5.2 FirstLife Backend 37 3.5.3 FirstLife Resource Server 37 3.5.4 FirstLife API 37 3.5.5 FirstLife Tile Server 38 3.5.6 Localization 38 4. Exchange System based on Blockchain 39 4.1 Introduction 39 4.2 The Blockchain Network: Hyperledger Besu 39 4.3 Key & User Management 39 4.4 Tokens as enabler of transactions in blockchain exchange systems 40 4.5 Blockchain wallet 41 4.6 Blockchain contracts 41 4.7 Blockchain space economy 41 5. Opinion formation with Interactive Democracy 41 5.1 LiquidFeedback for deliberation and decision making 42 5.1.1 Democratic self-organization 42 5.1.2 Civic participation - LiquidFeedback for citizens 43 5.1.3 LiquidFeedback for the self-organization of communities 43 5.1.4 Isolated use cases versus permanent participation infrastructure 44 5.2 Aspects and objectives of LiquidFeedback 44 5.2.1 Transitive proxies (liquid democracy) 44 5.2.3 Collective moderation 45 5.2.4 Minority protection 45 5.2.5 Noisy minorities 46 5.2.6 Preferential voting 47 5.2.7 Supermajority requirements 49 5.2.8 One individual - one vote 49 5.2.9. Voting weight based on blockchain tokens 49 5.2.10 Trustworthiness 49 5.2.11 Existing gamification aspects in LiquidFeedback 50 5.2.12 Geospatial extension of LiquidFeedback 50 5.3 Structure of LiquidFeedback 51 5.3.1 Organizational units 51 5.3.2 Subject areas 51 5.3.3 Policies 52 5.3.4 Database scheme 52 5.4 Roll-out preparation 53 5.4.1 Technical requirements 53 5.4.2 Localization 53 3 CO3 Project D2.1 5.4.3 Accreditation 54 5.4.4 Scalability 54 5.4.5 Sustainability, dependency and license management 54 6. Augmented Reality interfaces 55 6.1 User Experience (UX) and User Interface (UI) 55 6.1.1 HUD 56 6.1.2 Device camera 56 6.1.3 QR Code reader 56 6.1.4 Wallet 56 6.1.5 First Life 56 6.1.6 LiquidFeedback 57 6.1.7 Dashboard 57 6.2 Localization 58 7. Gamification layer 59 7.1 Gamification goals 59 7.2 Logging of activities for Gamification purposes 59 7.3 Categorization of activities 60 7.4 Roles, levels, thresholds and rules 61 7.5 Visible gamification elements and applications layout 62 8. The System as a whole 64 8.1 Testing 64 8.2 Platform instances 65 8.2.1 Development and training system 65 8.2.2 Prototypes 66 8.2.3 Athens 66 8.2.4 Plaine Commune 66 8.2.5 Torino 66 8.3 Accessibility 67 8.4 Sustainability beyond the scope of the project 67 Annexes 68 4 CO3 Project D2.1 1. Management Summary This document provides a detailed description of the implementation specifications for the involved disruptive technologies. It specifies, in particular, the interaction between the different components based on the agreed integration paradigms which allow a modular development of the components with clear interfaces. In an analysis of the requirements from the proposal and deliverable D1.1, the combination of server centric components and distributed ledger based components was identified as a challenge. Following a developer meeting, the developer teams worked with the pilot sites to collect the missing information on requirements. The chapter “System architecture and technological integration” describes the above requirement elicitation process and the integration plan. The modularized design of the backbones enables the possibility to run it as a distributed system that is perceived/interfaced as one virtual application. To show the flexibility of the design, the chapter exemplifies some bilateral integration and the possibility of including more in the process. The chapters on the individual platform components describe the theoretical background as well as considerations and decisions when it comes to architecture, design, configuration, operational stability and scalability as part of the CO3 platform. These chapters also contain the respective database schemes, dependency specifications and license information to the extend they are already available. The chapter on the system as a whole summarises the system architecture, elaborates on the foreseen platform instances and sustainability beyond the scope of the project. 5 CO3 Project D2.1 2. System architecture and technological integration 2.1 Requirements and Integration Framework Analysis of requirements from the proposal and D1.1 in regard of relevance for integration This section reports about the analysis of requirements with relevance in regard of the overall integration process, i.e. with relevance for the overall technical structure, including interface interconnections, data transmission, transformation, storage and processing, but also the unified user management and the OnToMap data hub. Requirements without relevance for the integration process as well as requirements which require additional bilateral integration between certain components are expected to be analyzed and documented by the corresponding tasks. The requirements and functional description of the envisioned platform are scattered along with the two parts of annex 1 of the grant agreement: ● Part A of annex 1 which outlines the specific work which has to be carried out and regulates which partner is responsible for the execution of development work. ● Part B of annex 1 which describes a vision of what the platform users should be able to do by describing features and providing user stories in the context of the commons. Most implementation relevant requirements in annex 1 have been found in the following sections: ● the objectives of CO3 (in part A) ● the objectives of WP2 (in part A) ● the task descriptions of WP2 (in part A) ● section B1.1.3 (in part B) Additionally, the report D1.1 is available and provides further relevant input for the integration. Even while no coherent description of the overall functionality is given in a single place yet, the pieces have been connected to a conclusive picture which is described in the following sections. Evaluation of risks and benefits for 5 disruptive technologies CO3 is about the evaluation of risks and benefits of 5 disruptive technologies:1 ● Distributed Ledger Technology represented by a Blockchain based general exchange system where goods and skills are shared. ● Map-based Citizen Networks represented by the FirstLife local civic social network with an interactive map: it will allow crowdmapping of information by citizens that can coordinate with each other and the PA in the management of urban commons.
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