• SECOND EDITION • I mil p Nii.i i • hv ■’ I •»*-<. ■ AbplM M C n ill'. fin** F an illt^, G » t | Cnrdi'li, Ikll Sinfcaefc, IA k A F r it Dig ft| -Mark. B < -*> l»*> K H ^ B u O l i lirvo^.lKk V* 1*4-11 PUbttli** Qm M»I Srt*l Fallrr • 4 ■Eflitwm fin e • (ip*ht<v, UID SM ltti. td S U ii • Sri Urn 1iw .Strpin n Ctmam rr.i| 4 iU A/T' l» Calhln-B ttonlrr Jultu Paul LafUi * Arknmnlr.il iw .AiiwIaiJ Ijcnis.iijj M.iiuurr; Itra^riiirn ■ U.grrhc«3e Manager Ld M il * ln *s . 'Ufc lu ,i. I l M Printing: 4.klllh« r Table of Contents i«*noduci«ofi 1 Chapter O m : Bcqtrminq Ctw ration I I AAorrcts: Ch* atien r ? M « W a n M I L * Chapter TWo; Gamcmaieennig 1 Jt. | . -mrm ->m t F’-'a . r>f»- JJt Ucstqnrq Aibixtkrt* 1 2 3 fcjnnm »j A*hM*rtirri 4 23 ***rmi*iM*>©ln 4 Chapter flm er; TMhc M e d u ru u * 1 1 : C P ffta i HTK> f ft 3 7 Ccnttned iV ik ir n i 1 3 5ufcs Chapter four, Attributes and Stall* 7 Chapter f ivw: M ovem ent ♦ 5 f: WfKltn 9 C1>nfm< Jl*. 3|au%b t® 6 l S u rX h tA Chapter Sevi n The Star W an imfverxc I 7 1 1 /mens *3 7 7 Thr Pence 13 CMpWf Eight: Equipment 15 ft 1 WbapOHff IS 82 OtwTi 15 Appendix One; thaJeptaying B^Uci ! 6 Appendix TWo: Second Cdtoon Convertooo IA AR Introduction A Long Time Ago In A Galaxy Far, Far A w ay ... In the summer of 1977, as the lights in movie theaters Getting Started around thecountry dimmed, no one knew quite what to expect. For those of you new to roleplaying games, getting started Soon, audiences were introduced to a galaxy of amazing tech­ nology, mixed with swashbuckling fairy-tale. The opening lines with Star Wars is very easy. To begin playing, this is the only told movie goers of a brave and noble princess leading a book you need. First, one person must volunteer to undertake rebellion against a dark and evil Galactic Empire. We learned of a special role called the gamemaster — this person is respon­ sible for running the game, and is in many ways both a referee the great peril she faced as she tried to deliver plans for a secret super weapon to her Rebel allies. arid the main storyteller. Everyone else will play the role of a And then ... the theater sound system rumbled, blaster character— a person who lives in the Star Wars universe. Finish reading this introduction. Next, turn to Appendix bolts flashed, and an awesome Imperial Star Destroyer roared One, “Roleplaying Basics" on page KiiL This appendix, as well across the screen, capturing Princess Leia's helpless blockade as the introductory adventure included with this book allows runner. Many us of were spellbound by this new movie called Srcir new players to start enjoying the game in a matter of minutes. Wars. Now, Star Wars The Roleplaying (lame. Second Edition allows players to adventure in this exciting universe. Other Materials For those of you who loved the movies and wanted Aside from this rulebook, each player will need more stories, information and action, this is the a pencil, scrap paper and several six-sided dice game for you! — one must be of a different color than tfie Join the Rebellion and fight the forces of others, or distinguished in some other way Emperor Palpatine . (by size, or even by running an indelible Be a smuggler, like Han Solo ... marker around its faces). Each player will Learn die mysterious powers of ttie Jedi also need a photocopy of either a blank char­ Knights ... acter sheet (see page 17(1) or the character Restore peace and prosperity to the galaxy template they intend to play (if you are a begin­ ning player. Chapter One will tell you which You and your friends can do all of these pages to photocopy), ff you don't have access to things! Using the rules and guidelines in this a photocopier, you can copy the information on the book, yon will he ahte to devise many adventures character sheet to a blank piece of paper in a few providing countless hours of fun. minutes — we don't recommend writing in the book. There are many other .Star Wars materials available, includ­ The Galaxy ing sourcebooks, adventures and supplements. You don't need any of them to begin playing the game, but with experi­ Imagine a place of amazing technology, fascinating aliens ence you may want to add a few to your library for reference. and strange locations beyond anything on Earth. A universe where travel from one star to another is as easy as it is for us to travel from one city to another. A galaxy of millions of The Second Edition planets, populated by brave heroes, despicable villains, and For those of you already familiar with the original edition of shady smugglers. Visit the Star Wars universe, where adven­ .Star Wars: The Roleplaying Game, you will find much of the ture awaits you! material within this book familiar. Many sections of the game Star Wars: The Roteplaving Game allows players to pretend have been changed to add depth and make the game easier to to be any number of personalities of the Star Wars universe, play, but the tone remains true to the original. including Rebel Alliance heroes, New Republic diplomats, There are dozens of products that have been produced for smugglers, mercenaries, honor-bound Wookiee warriors, or the first edition of the game. Appendix Two, "Second Edition humorous anti all-too-human Droids. In the- course of their Conversion, 'contains instructions on howto convert informa­ adventures, the players' characters will encounter Imperial tion written for the original game to Second Edition game storm troopers, smuggle important cargos, rescue kidnapped statistics. princesses and fight to bring freedom to the oppressed people Finally, this book expands the scope of the roleplaying game of the galaxy! into the time period following the fall of the Empire at the Battle Star Wars * Second Edition 5 Introduction JTAI WAR ip^HA aw ip^HA of Endor (depicted in Return of the Jedi)). Game products set in of them will he easily adapted to either time period. The this time period will sport “The New Republic" logo. New gamemaster now has the choice uf setting his adventures in products set in the time period between Star Wars: A Sew Hope either time period to suit his personal tastes and those of his and Return of the Jedi will also be produced. players. Since these materials all share the Star IT'cirs universe, many r A Brief Glossary Adventures:The story that the characters participate in. ter since the rules apply equally to both kinds of characters. as related by the gamemaster. Think of an adventure as a Gamemaster: The person responsible for running the Star Wars movie which focuses upon the actions ol your game. The gamemaster is both storyteller and referee dur­ characters, the universe around them, and how they affect ing adventures. The gamemaster has final savin all disputes. each other. Everyone else is a player. Characters: 1) A fictional personality that a player pre­ Gamemaster Character: A character portrayed by the tends to play during the course of an adventure. Each player gamemaster to help tell the ad venture. Gamemasters will normally only portrays one character during the course of often portray many ga mem aster characters in the course of an adventure. Shortened form of player character. 2) A an adventure, since he must play everyone who is not a generic term used for any fictional personality in the game, player character. both those played by players and the gamemaster Player: Someone who plays a character. Everyone but • The meaning of this word depends on the context in which the gamemaster. it is used — when explaining rules, the word character is interchangeable for game master character and plover charnc- Player Character: A character portrayed by a player. \____________________________________ _ ________________________ _______________ 6 Star Wars ■ Second Edition AR Chapter One: Beginning Characters Chapter One Beginning Characters In order to participate in Star Wars: The Roleplaying Game, sionable Jedi-in-training, like Luke Skywalker at the beginning you’ll need a character to play. The easiest way to begin play of Star Hmrs? A headstrong diplomat like Princess Leia? A seedy is to read the various character templates given in the back of eon artist9 An engineer who is more at home with Droids than this book and choose the one that appeals to you most. people’’ All of these choices, and many more, are open to you Once you have chosen a character template, make a photo­ when you select or design a character. copy of the template (don’t rip them out of the book), or simply copy the information to a copy of the character sheet on page A Template Overview 176, This chapter will tell you everything you need to do to A character template is only an outline — a description of a complete the charac ter and be ready to play in a few minutes. type of person — so you’ll have to decide some things about If none of the templates appeal to you. you can create your him or her before you hegin to play The template gives the own character template by turning to page 13, ‘Advanced who.
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