
Justin Alexander Table of Contents Introduction CHAPTER 2: ADVANCING CHARACTERS .. 13 CHAPTER 5: CLASSES ............................... 27 So You Want to Be a Dragonslayer? .......... 1 Experience Point Awards ........................... 13 TABLE: Ability Types ................................. 27 Playing Legends & Labyrinths ................... 1 TABLE: Experience Awards....................... 13 Natural Abilities .................................... 27 Example of Play ........................................ 2 Challenges ................................................. 13 Extraordinary Abilities ......................... 27 SIDEBAR: This Is Not a Computer Game . 2 Defeating Monsters ............................... 13 Supernatural Abilities .......................... 27 Introduction for Experienced Players ....... 5 Defeating NPCs ..................................... 13 Spell-Like Abilities ................................ 27 Legends & Labyrinths vs. Third Edition .. 5 Surviving Hazards ................................ 13 Spells ....................................................... 27 Sidebar Reference System (SRS) ............. 5 Other Challenges................................... 13 The Barbarian ............................................ 28 SIDEBAR: Basic Concepts ............................ 5 Goals and Objectives ................................ 14 CLASS TABLE: Barbarian .......................... 29 Character Goals ..................................... 14 The Cleric ................................................... 30 Part I: Characters Mission Objectives ................................ 14 TABLE: Cleric Spells Per Day ................ 30 CHAPTER 1: CHARACTER CREATION .. 7 Adjusting Awards .................................... 14 TABLE: Turning Undead ........................ 31 SIDEBAR: 8 Steps of Character Creation ... 7 Minions ................................................... 14 CLASS TABLE: Cleric ................................ 31 Step 1: Roll Ability Scores ....................... 7 Potentates ............................................... 14 The Fighter................................................. 32 Step 2: Pick a Race .................................... 7 Negligible Challenges .......................... 14 CLASS TABLE: Fighter .............................. 33 Step 3: Pick a Class ................................... 7 Building Encounters .................................... 15 The Rogue .................................................. 34 Step 4: Select Starting Equipment .......... 7 Encounter Level .................................... 15 CLASS TABLE: Rogue................................ 35 Encumbrance ......................................... 7 Build Point Budget ................................ 15 The Sorcerer ............................................... 36 TABLE: Starting Gold ................................. 7 Spending Build Points .......................... 15 TABLE: Sorcerer Spells Per Day ............ 36 Step 5: Calculate Saving Throws ............ 8 TABLE: Encounter Levels .................... 15 TABLE: Sorcerer Spells Known ............. 37 Fortitude ................................................. 8 TABLE: Building Encounters .............. 15 CLASS TABLE: Sorcerer ............................ 37 Reflex ...................................................... 8 Training ......................................................... 16 The Wizard ................................................ 38 Will .......................................................... 8 Trainers ................................................... 16 TABLE: Wizard Spells Per Day .............. 38 Step 6: Calculate Combat Scores ............ 8 Multiclass Characters ........................... 16 CLASS TABLE: Wizard .............................. 39 TABLE: Creature Size ................................. 8 Advancing a Level ....................................... 17 Familiars .................................................... 40 Size .......................................................... 8 1. Base Attack Bonus............................. 17 TABLE: Familiars ..................................... 40 Speed ....................................................... 9 2. Base Save Bonuses ............................ 17 Core Statistics ........................................ 40 Hit Points ............................................... 9 3. Hit Points ........................................... 17 Master’s Benefit ..................................... 40 Armor Class ........................................... 9 4. Ability Score Increases ..................... 17 TABLE: Familiar’s Benefit ....................... 41 Base Attack Bonus................................. 9 5. Skill Modifiers ................................... 17 Special Abilities ..................................... 41 Grapple Attack Bonus .......................... 9 6. Class Features .................................... 17 TABLE: Familiar Special Abilities ......... 41 Melee Attack Bonus .............................. 9 TABLE: Character Advancement .............. 17 Ranged Attack Bonus ........................... 9 Multiclass Characters ............................... 18 CHAPTER 6: SKILLS .................................. 42 Step 7: Calculate Skill Modifiers ............. 10 Level ........................................................ 18 TABLE: Skill List .......................................... 42 Appraise (Int) ............................................ 42 Bonus Skills ............................................ 10 1. Base Attack Bonus............................. 18 Balance (Dex) ............................................. 42 Penalty Skills ......................................... 10 2. Base Save Bonuses ............................ 18 Bluff (Cha) ................................................. 42 Step 8: Character Description ................. 10 3. Hit Points ........................................... 18 Climb (Str) ................................................. 42 Appearance ............................................ 10 4. Ability Score Increases ..................... 18 Concentration (Con) ................................. 42 Personality ............................................. 10 5. Skill Modifiers ................................... 18 Taking Damage ..................................... 42 Background ............................................ 10 6. Class Features .................................... 18 Defensive Use ........................................ 42 Alignment .............................................. 10 HAPTER BILITY CORES ................ 19 Craft (Int) ................................................... 43 Languages .............................................. 10 C 3: A S Strength ...................................................... 19 Craft Skills .............................................. 43 TABLE: Character Height and Weight ..... 11 Dexterity .................................................... 19 Decipher Script (Int) ................................. 43 TABLE: Character Age ................................ 11 Constitution ............................................... 19 Diplomacy (Cha) ....................................... 43 Alignment .................................................. 11 Intelligence ................................................ 20 Disable Device (Int) .................................. 43 SIDEBAR: Alignment Axes ...................... 11 Lawful Good .......................................... 11 Wisdom ...................................................... 20 Disguise (Cha) ........................................... 43 Neutral Good ......................................... 11 Charisma .................................................... 20 Escape Artist (Dex) ................................... 43 Chaotic Good ......................................... 11 TABLE: Ability Scores ............................. 20 Fly (Dex) ..................................................... 43 Forgery (Int) .............................................. 44 Lawful Neutral ...................................... 11 CHAPTER 4: RACES ................................... 21 Neutral .................................................... 11 Gather Information (Cha) ........................ 44 Humans ...................................................... 21 Handle Animal (Cha) ............................... 44 Chaotic Neutral ..................................... 11 Dwarves ..................................................... 22 Lawful Evil ............................................. 11 Heal (Wis) .................................................. 44 Elves ........................................................... 23 First Aid .................................................. 44 Neutral Evil ............................................ 11 Half-Elves .................................................. 24 Chaotic Evil ............................................ 11 Long-Term Care .................................... 44 Halflings ..................................................... 25 Treat Disease or Poison ........................ 44 TABLE: Common Languages and Half-Orcs .................................................... 26 Their Alphabets ..................................... 12 Hide (Dex) ................................................. 45 iii Intimidate (Cha) ........................................ 45 CHAPTER 8: DAMAGE & HEALING ..... 54 Types of Contacts .................................
Details
-
File Typepdf
-
Upload Time-
-
Content LanguagesEnglish
-
Upload UserAnonymous/Not logged-in
-
File Pages147 Page
-
File Size-