Final Fantasy XIII Unofficial Guide

Final Fantasy XIII Unofficial Guide

SuperCheats.com Unoffical Final Fantasy XIII Guide http://www.supercheats.com/guides/final-fantasy-xiii Check back for updates, videos and comments for this guide. Table of Contents Introduction 3 Things of Note 5 Chapter Organization 9 01A: Defiers of Fate 10 01B: Another Rebellion 12 01C: Fallen Innocence 13 01D: The Fal'Cie Awaits 14 02A: In Pursuit of Snow 15 02B: Where Men Fear to Tread 16 02C: In the Shadow of L'Cie 17 02D: Saving the Enemy 19 02E: The Gift of Eternity 20 02F: Pulsian Menace 22 02G: Bound in Darkness 23 03A: Branded 25 03B: A Vision Shared 27 03C: Partings and Promises 29 03D: Casting the Net 30 03E: The Only Way is Up 32 03F: The Twin Sisters 33 04A: Nothing but Grief 35 04B: I wanna be purged 36 04C: Hope and Despair 37 04D: Taking in the Trash 38 04E: Fugitive in Futility 39 04F: Eden or Bust 40 04G: Thunderous Hooves 42 04H: Loathing and Fear 44 04I: Cold Hard Fact 45 05A: A Strategy for Change 46 05B: No Rules 47 05C: Of Revenge and Regret 48 05D: Operation Nora 49 05E: Driving Forces 50 06A: Sun-dappled Flight 51 06B: A Wish for Daddy 52 06C: Father and Son 53 07A: The Capital of Commerce 55 07B: No Way to Live 57 07C: The Weight of Vengeance 58 07D: It's Called Interference 60 page pnb / nb SuperCheats.com Unoffical Final Fantasy XIII Guide http://www.supercheats.com/guides/final-fantasy-xiii Check back for updates, videos and comments for this guide. 07E: The Pulse L'Cie 61 07F: Mob Injustice 62 07G: Over the Edge 63 07H: Until She Wakes 64 07I: Sustained by Hate 65 07J: Healing the Rifts 66 07: Here Comes the Cavalry 68 08A: The City of Dreams 69 08B: No Place Left to Run 70 09A: The Sanctum Skyfleet 71 09B: The Palamecia 72 09C: Time to Split 74 09D: Time to Split: Starboard Weather Deck 76 09E: Luck Be a Lady 77 09F: A Focus Revealed 78 10A: What Fal'Cie Want 80 10B: The Power Within 81 10C: The Dreams of Man 83 10D: Terra Incognita 86 11A: A Fruitless Search 87 11B: A Man's Hope is His Castle Part I 89 11C: A Man's Hope is His Castle Part II 91 11D: A Man's Hope is His Castle Part III 93 11E: Helping Hands 95 11F: Speaking with Serah 96 11G: Dust to Dust 98 11H: Their Own Worst Enemy Part I 100 11I: Titan's Trial 102 11J: Their Own Worst Enemy Part II 105 12A: Start Your Engines 107 12B: Eden Under Siege 108 12C: A Common Goal 110 12D: Edenhall Grand Foyer 111 13A: The Cradle Will Fall Part I 112 13B: The Cradle Will Fall Part II 114 page pnb / nb SuperCheats.com Unoffical Final Fantasy XIII Guide http://www.supercheats.com/guides/final-fantasy-xiii Check back for updates, videos and comments for this guide. 13C: The Cradle Will Fall Part III 115 13D: The New Dawn 117 13E: The Final Cie'th Stone Missions 118 13F: The Rest 119 Stone Mission Guide 120 Attribution and Reference 147 Xbox 360 Achivements 148 PS3 Trophies 149 Treasure Hunter Achievement/Trophy 150 FAQs 157 Demo - Introduction 159 Opening Scene 161 Boss Fight: Aerial Robot Scorpion 163 Camera Settings 165 Demo Continues 166 Characters 171 Trailer Transcript 172 page 3 / 175 SuperCheats.com Unoffical Final Fantasy XIII Guide http://www.supercheats.com/guides/final-fantasy-xiii Check back for updates, videos and comments for this guide. SuperCheats.com's Unoffical Guide to Final Fantasy XIII by Chris Boots-Faubert page 4 / 175 SuperCheats.com Unoffical Final Fantasy XIII Guide http://www.supercheats.com/guides/final-fantasy-xiii Check back for updates, videos and comments for this guide. This is an unofficial game guide for Final Fantasy XIII, it is not official, or endorsed by or connected to the game developer or publisher. All characters, locations, images and video game content are copyright to their respective owners. Any trademarks displayed in the guides are exclusive property of their respective owners. Images and videos used in this game guide have only been inserted to illustrate our words more effectively. This guide may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. page 5 / 175 SuperCheats.com Unoffical Final Fantasy XIII Guide http://www.supercheats.com/guides/final-fantasy-xiii Check back for updates, videos and comments for this guide. Final Fantasy XIII Guide Final Fantasy XIII Guide by Chris Boots-Faubert for SuperCheats.com Over the years we have come to expect an ever-increasing level of graphical and technical excellence from Square Enix in its Final Fantasy series. Each new title is an improvement on the previous, though the sub-series system that is used in the series does tend to confuse players, especially if the FFXI-type game is their favorite - so to be clear, XIII is not part of the sword and sorcery series! Having pointed that out, I should also add that there are elements that exist in both worlds - for instance there is a tiny pet Chocobo in XIII and though it is nothing like what the player experiences in XI there is a tacit link nonetheless, and later there are Chocobo that are more familiar. The money is the same, most of the spells are similar in naming convention and function, and in many respects despite the fact that it is clearly a different universe, knowledge of one of the subs in the series will benefit you here.. FFXIII is the flagship title for the Fabula Nova Crystallis series of Final Fantasy games. Set in a high-tech world with a mixture of enclave and wilderness, it is a story about resisting the inevitable (and evil) progress that is created by technology - if progress means totalitarian regimes, technocracy, and fascism rolled into a neat package of oppression and death... The Active Time Battle (ATB) system reappears in this title - though it is somewhat different this time around - allowing the player to stack battle commands and execute them in long chains. Battle in this world is a divided process, where once engaged, the combatants are removed from the active world and exist in a micro-world of their own for the duration of the fight. The role (job) system that is used in the game is pretty straight-forward and is one you will have encountered before in FF games. There are five classes, and while your character can learn more than one class of skills they can only use the skills associated with the class that they are designated as in play. page 6 / 175 SuperCheats.com Unoffical Final Fantasy XIII Guide http://www.supercheats.com/guides/final-fantasy-xiii Check back for updates, videos and comments for this guide. The party system is mostly unchanged as well - in the game a party (called a Paradigm) consists of three characters, each playing their own designated specialty. Up to six Paradigm sets can be stored in the configuration deck, and the player can call up those different configurations pretty much at will during battle, lending a level of flexibility to the process that will take some getting used to. There are a lot of similarities between FFX and FFXII but despite those this is really a game unique to itself, so judge it on its own merits rather than comparing it to previous games in the series and you will not go far wrong! There are some items of note that I cover in the next section to help you quickly get your feet on the ground, but I want to emphasize that the first third of the game is really a very long tutorial mode - you do not even begin developing your characters and their abilities until after that, so if you were expecting to jump wright in to the mechanics of all that, well, no. Just play the game and enjoy the progression of the story - which is at its richest in the first few chapters - and as always, have fun! page 7 / 175 SuperCheats.com Unoffical Final Fantasy XIII Guide http://www.supercheats.com/guides/final-fantasy-xiii Check back for updates, videos and comments for this guide. Things of Note Summoning an Eidolon The following are of specific note to you as you start playing - this information will clear up some of the confusion that tends to exist whether you are a new FF fan or an old hand. Jobs, Leveling, and XP There are a total of six specializations - Commando, Medic, Ravager, Sentinel, and Synergist, and Saboteur, and the system of buffs, debuffs, and active powers will be familiar to fans of the series. In fact other than variations on the names and titles the underlying system is very similar to the other titles in the series, which makes this an easy transition into the new environment. The big difference in XIII relates to the experience system - which does not use XP per se, but rather makes use of the Crystarium System that was used in X to replace the encounter-based XP system used in the other games in the series. This is actually pretty simple - think of Crystarium Points (CP) as you would Experience Points (XP), and then factor that rather than gaining CP for everything that you do, you only gain it from battle encounters.

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