Confrontation Tournament Rules of the Conf’Federation Du Dragon Rouge

Confrontation Tournament Rules of the Conf’Federation Du Dragon Rouge

CONFRONTATION TOURNAMENT RULES OF THE CONF’FEDERATION DU DRAGON ROUGE announcing the tournament. Anything is possible as long as all tables are of identical size and that the scenery doesn’t disadvantage the The Systems used by the Conf’federation du Dragon Rouge for opponents. tournaments is the Swiss System. At the end of the first Swiss Round an intermediary ranking is established. It is based on Scenario Points (S.P.) 2.2 Positioning and amount of scenery elements gained by the players during the first Round, with a Goal-Average (G.A.) used to decide between players in case of a tie. The organisation of the At least three scenery elements are placed on the tables exclusively by second Round is made using this intermediary ranking, and this is the referees. The players must not move them in any way unless repeated until the fourth Round, which ends with the Final Ranking of instructed to do so by the referees or the scenario. These elements the tournament. cannot measure more than 20 cm in their longest dimension. We will consecutively cover two aspects: - The Principles of Play, which explain the rules used in Tournaments of the Conf’federation du Dragon Rouge. 3. FORMAT - The Organisation of Tournaments, which mainly concerns future organisers. Players must use the Player’s Sheet (APPENDIX 5) to set up his Army List. This Army List is called the Main List. Before each game the player makes a new List from the Main List: this new List is called the Round A. The Principles of Play List. In order for it to be counted in the French Championship, a tournament 3.1 MAIN LIST must include a minimum of 12 participants, with at least 1 member of the Conf’federation. The army’s Main List cannot be greater than 400 A.P. Every tournament must be made up of at least four Rounds with four Exceeding this limit is not allowed. different scenarios. These scenarios come from a selection of scenarios designed and tested especially for the chosen format and game length: 3.2 ROUND LIST they make up the Scenario Pack of the Conf’federation (APPENDIX 2). In addition to scenarios, this Pack includes reference cards and For every scenario one must choose 300 A.P. from the Principal List. explanatory cards. 3.2.1 Excess Any Game Themes (see section II. GAME THEMES), if any, selected for An excess of no more than 12 A.P. is tolerated; this excess can be at play and two scenarios from the Pack are chosen by the organisers most equal to half the value of the smallest figurine present in the before the tournament. These scenarios, the first ones of the day, are roster and strictly less than the value in A.P. of any card or value in the announced to all participants before they make their Army List. Round List. The two following scenarios are drawn at random from the Pack after the second Round (the two scenarios played previously are removed EXPLANATION: The authorised excess only allows a figurine to be from the pack beforehand). selected, and not an additional artefact, miracle, spell, virtue or associated value. I. SCENARIOS EXAMPLES: A Wolfen hunter of 24 A.P. can be added to a List of 288 Scenarios are made up of eight paragraphs, which are explained in A.P. if no spell or object in the List has a value less than or equal to 12 further detail below. Every scenario of the Conf’federation is therefore A.P. Also, if the List includes a Lonewolf with the Rapidity spell worth 16 subject to these general rules. However, each scenario may have A.P., then the authorised excess remains 12 A.P. and the player can add particular rules that are explained in detail in the concerned paragraph. a Hunter (authorised excess equal to half the value of the weakest figurine and strictly less than the A.P. value of any Artefact, Miracle or Spell). 1. DRAWING If, for example, the same List includes a Lonewolf with the Rite of the Bloody Fangs spell worth 4 A.P., then the excess cannot be greater than All scenarios can be either chosen by the organisers or randomly drawn. 3 A.P. Furthermore, since this spell causes one to mark figurines at a When this is not the case, the scenario will specify it. cost of 3 A.P., the excess becomes 2 A.P. or else the excess doesn’t allow the spell to be bought but 3 additional A.P. to be spent to let a EXPLANATION: The tournament Scenario Pack of the Conf’federation is figurine benefit from the Rite. available on the site. Scenarios that allow the player to optimise their Army List cannot be chosen by the tournament’s organisers. They can only be played if they are randomly drawn. This draw is to allow a 3.2.2. Abilities diversity in tournaments and help avoid giving an advantage to one “1 die for every 100 A.P.” army over another when choosing the scenarios. Seeing that the Round’s format is limited to 300 A.P. and this despite the allowance of a slight excess, the maximum number of dice a player may have for the abilities “1 die for every 100 A.P.” is limited to 3. 2. SCENERY EXAMPLES: An Army List of Dirz of 303 A.P of figurines with the The scenarios are designed to be played on a table that is 120 cm long Mutagenic ability has 3 dice at the beginning of the game and not 4. by 60 cm wide in size. The armies deploy on the 60 cm edges of the Another Army List of Dirz of 303 A.P. is made up of two tigers of Dirz table unless specified otherwise in the scenario. (102 A.P.) and of 201 A.P. of figurines with the Mutagenic ability. In this case the slight excess of 3 A.P. tolerated lets the player begin the game NB: If you use tables with a similar format with, for example, fixed with 3 Mutagenic dice (201 A.P. of Mutagenic troops). scenery already in place, then you just have to inform the players when 3.3 LIMITATIONS Leader cards published for RAG’NAROK can be played. Since these are characters, it is highly recommended that you convert a figurine and 3.3.1 Authorised material indicate it to your opponents. Only products released over a month ago may be used during a Tournament of the Conf’federation. 3.3.3.7 Leader EXPLANATION: The release date announced in the Rackham Newsletter The “Leader” is the character on the List being played with the highest and that of the Tournament are the ones taken into account. Discipline characteristic and/or the Leadership ability (as chosen by the player). 3.2.2 Number of Figurines The “Leader” cannot be a character with the Stateless ability. The only Each Round List must include between 6 and 16 different figurines exception to this rule is the Conf’federation figurine, Alyena, who can be within the limits established by the summarising table in APPENDIX 1. the “Leader” of any people. EXPLANATION: Note that this Table is updated on a monthly basis. 3.3.4 Allies and Mercenaries It is highly recommended that the figurines used to play be painted. If Unlike the Stateless, Allies and Mercenaries are prohibited. The latter not, they must at least be assembled and attached to their base so as can only be played with their people of origin. to allow them to be moved easily. The Allied figurines in the Clan boxes are considered to be exclusively part of the Clan’s people and are permitted only if at least one of the EXPLANATION: Unlike the Round List, the Main List can include more Clan’s characters is included in the Round List. than 16 figurines. Be it due to an Artefact, Ability, Miracle or Spell, no player may have 3.3.5 War Machines more than 20 figurines on the table at any time during the game. War Machines can be played within a limit of 30% of the value of the Round List being played, meaning a maximum of 90 A.P. No figurine in the Round List may have a Value greater than 140 A.P. unless the specified in a Game Theme currently in use. 3.3.6 Nexus EXPLANATION: A figurine’s Value is equal to its cost in A.P. plus the Nexuses (Nexi? -Xen) are prohibited. cost in A.P. of any Artefacts, Miracles, Spells or Virtues it may have. 3.3.3 Characters 3.3.7 Artefacts, Miracles and Spells The Principal List must include at least one Character. The summarising Table of Artefacts found in APPENDIX 1 sets the race Every Round List must include at least one Character from the Principal they are bound to and the maximum number of copies that can be List. played. EXPLANATION: Note that the Table is updated on a monthly basis. 3.3.3.1 Information on Magicians and Warrior-Mages A Magician is bound to a type of Warrior-Mage only if he has the Objects with a varying cost can be included in the Round List if they corresponding Path of magic and the Warrior-Mage ability. were paid for at a greater or equal cost on the Main List. They are then played with the characteristics depending on the price paid on the EXAMPLES: The second incarnation of Gidzzit is not a Psychomutant, Round List.

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