6620_885227200_Ch1.indd20_885227200_Ch1.indd 1 88/8/05/8/05 44:12:14:12:14 PPMM Contents Horror Environments . .68 Chain of Sorrow . 128 Tainted Locations . .68 Cloak of Hate . 128 Introduction . .4 Dread Effects . .68 Detect Taint . 128 What’s In This Book . .4 Haunting Presences . .69 Dream Sight . 128 Chapter 1: Dread Encounters . .5 Mortuary Terrain . .72 Dream Walk . 129 Stand-Alone Encounters . .6 Campaign Rules . .76 Dreaming Puppet . 129 Introducing Horror . .6 Alignment . .76 Familial Geas . 129 Setting the Stage . .6 Divination . .78 Fire in the Blood . 129 Creating Horror . .7 Death and Resurrection . .78 Harm, Greater . 130 Creepy Effects . .8 Violence and Taint . .80 Harm, Mass . 130 CONTENTS TABLE OF The Villain of a Horror Encounter . .10 Imprison Soul . 130 Chapter 5: Heroes and Antiheroes . .81 Villainous Traits . .12 Manifest Desire . 130 Sample Encounter: Classes . .82 Manifest Nightmare . 130 “To Grandmother’s House” . .13 Archivist . .82 Mantle of Pure Spite . 130 Sample Encounter: “Annalee’s Baby” . .15 Dread Necromancer . .84 Master’s Lament . 131 New Demigod: Cas . .19 Oath of Blood . 131 Prestige Classes . 88 Pact of Return . 131 Chapter 2: Dread Adventures . .21 Corrupt Avenger . .88 Plague of Undead . 131 Horror Adventures in Death Delver . .93 Pronouncement of Fate . 132 Nonhorror Campaigns . .21 Dread Witch . .98 Resist Taint . 132 Designing a Horror Adventure . .22 Fiend-Blooded . 102 Restful Slumber . 132 Mood . .22 Purifi er of the Hallowed Doctrine . 108 Rigor Mortis . 132 Setting . .24 Tainted Scholar . 113 Summon Undead I . 132 Plot and Story . .25 New Feats . 119 Summon Undead II . 132 Villains in a Horror Game . .27 Tainted Feats . 119 Summon Undead III . 132 Techniques of Terror . .33 Vile Feats . 119 Summon Undead IV . 133 Splitting the Party . .33 Feat Descriptions . 119 Summon Undead V . 133 Don’t Show Everything . .33 Archivist of Nature . 119 Vile Death . 133 Threaten Friends, Allies, Bane Magic . 119 and Loved Ones . .33 Magic Items and Artifacts . 133 Blood Calls to Blood . 120 The Evil Duplicate Ploy . .34 Rod of Sanctity . 133 Corrupt Arcana . 120 Finding the Achilles’ Heel . .34 Artifacts . 133 Corrupt Spell Focus . 120 Introducing New Elements Debilitating Spell . 120 Chapter 6: Creatures of the Night . 135 to the Campaign . .35 Debilitating Strike . 120 Sample Adventure: For Hate’s Sake . .35 Villains in Horror . 135 Deformity (Skin) . 121 Beyond Gothic . 135 Chapter 3: A Horror Campaign . .39 Deformity (Tall) . 121 The Vampire . 135 The Basics of Horror Gaming . .39 Deformity (Teeth) . 121 The Wolf-Man . 136 Setting . .40 Deformity (Tongue) . 121 Frankenstein’s Monster . 136 Plot in a Horror Campaign . 44 Disease Immunity . 121 The Mummy . 136 Villains . .46 Draconic Archivist . 122 Ghosts . 136 Unhappy Endings . .47 Dreamtelling . 122 Aberrations . 137 Sample Campaign: Nightwatch . .48 Eldritch Corruption . 122 Animals and Vermin . 137 Other Campaign Models . .51 Font of Life . 122 Dragons . 137 Dreams and Nightmares . .52 Forbidden Lore . 123 Fey . 138 Constructing Dreams . .52 Greater Corrupt Spell Focus . 123 Giants . 138 Dreams as Plot Devices . .53 Haunting Melody . 123 Humanoids . 138 Adventuring in Nightmare Realms . .54 Improved Oneiromancy . 123 Monstrous Humanoids . 139 Dream Magic . .58 Lunatic Insight . 123 Outsiders . 139 Monsters of the Dreamscape . .58 Mad Faith . 123 Master of Knowledge . 123 New Monsters . 139 Chapter 4: Rules of Horror . .59 Oneiromancy . 123 Bane Wraith . 139 Dread . .59 Pure Soul . ..
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