Evaluating User Adaptation to Agent-Assisted Interfaces

Evaluating User Adaptation to Agent-Assisted Interfaces

Agents in their Midst: Evaluating User Adaptation to Agent-Assisted Interfaces Tara Gustafson, J. Ben Schafer, Joseph Konstan Department of Computer Science University of Minnesota Minneapolis, MN 55455 USA +16126254002 {tara, Schafer, konstan} @cs.umn.edu ABSTRACT We studied the acceptance of agents by the online This paper presents the results of introducing an agent into production staff of a daily campus newspaper [5]. Two a real-world work situation - production of the online phases of user testing - with and without an agent edition of a daily newspaper. Quantitative results show assistance module - explored several broad-based that agents helped users accomplish the task more rapidly questions. without increasing user error and that users consistently l How do users accept and adjust to agents? underestimated the quality of their own performance. Qualitative results show that users accepted agents rapidly l How do user’s perceptions of efficiency and accuracy and that they unknowingly altered their working styles to compare with reality? adapt to the agent. l Can a successful agent be designed for this domain? Keywords BACKGROUND Agent-assisted interface, user studies, user-centered The Environment interface design, learning agents, online newspaper The Minnesota Dairy is the nation’s largest college daily production, electronic publication. newspaper, distributing 23,100 copies a day. In 1995 it INTRODUCTION became one of the first campus newspapers to publish on While much research has been done in the design and the World Wide Web. This online edition is viewed by implementation of agents, there has been little work done over 800 people a day nationwide. to study how users adapt to agent-assisted software. To produce this digital edition the nightly production staff Donald Norman asks “How will intelligent agents interact follows a four-step procedure. The process begins with a with people and perhaps more important, how might transfer to the web server of the QuarkXPress’ files that people think about agents?” [13]. In addition, Riecken comprise the print version. These files include not only questions if people will want agents [16]. Studies have the text of the stories, but also story elements such as included the use of agents in the domains of Usenet headlines, photos, cutlines (photo captions), and graphics. newsreaders, calendar scheduling, air travel planning, and In the second step the user arranges the stories into email systems [1,3,9,10,11,12,15]. However, these departments (sports, for example), sorts them into the studies focus on the feasibility of agent-aided systems and correct order within the department, and assigns each the architecture for these agents. User studies, if any, story its elements. Next, the formatting program creates were inclined to use test subjects in a controlled setting, the HTML code by translating and combining the rather than real users in their work context. The study by QuarkXPress files. Finally, this finished edition is added Lester et. al [S] used elementary school students in a to a searchable database for archive purposes. controlled setting to examine how people perceive life- Although the print version of the paper is put together like agents. Now that agents have been proven effective digitally, online production is still a labor intensive in a laboratory setting, it is incumbent upon us to study procedure. There are several factors that complicate this how users in a real-world situation adapt to agent procedure. First, the online edition does not have the assistance in their software. same structure as the print version of the newspaper. The Permission to make digital/hard copies of all or part oftbii material for personal or classroom use is granted without fee provided that the copies are not made or distributed for profit or commercial advantage, tbe copy- ’ QuarkXPress is a page layout program. It is a powerful right notice, the title ofthe publication and its date appear, and notice is tool for formatting and manipulating text on a page, given that copyright is by permission ofthe AChl, Inc. To copy otherwise, to republish, to post on servers or to redistribute to Iii requires specitic especially when using multiple columns across several permission and/or f2e. pages. IUI 98 San Francisco CA USA Copyright 1998 ACM O-89791-955-6/98/ 01..$3.50 163 online edition is organized by department (news, sports, All four users were University of Minnesota etc.), whereas the paper publication is organized spatially undergraduates. As Table 1 shows, their newspaper and with articles from different departments often sharing the computer experience was varied. They also came from same page. Because the department of a story is never different academic backgrounds. The production manager explicitly stated in the print version, human intervention is served as the paper’s representative to the interface design necessary to assign each story to its department. Second, process and trained each of the interns. By the QuarkXPress views the story text, headlines, photos, and implementation and research stages the three interns had other story elements as separate entities. It requires just completed their training in paper and online human input to group these entities into stories. The newspaper production. paper production process only implicitly groups story THE INTERFACE elements through spatial layout; each picture is adjacent While most of the online production process is automated, to several text elements. the second step - grouping elements by story, arranging The Users the stories into department, and ordering the stories within During the design of the program, the online edition was the departments - requires substantive user involvement. single-handedly produced each night by the online Before this project, the staff used a web-based, CGI- production manager. While designing the study, it was driven program that was very difftcult to use. In addition assumed that this situation would continue. On the first to having few error correction capabilities, the program night of the trial, the online manager presented a surprise forced users to perform their tasks in a rigid and specific - his three online interns’ would take over the nightly order. Once an incorrect selection was made there were production duties. While this development was frequently only two choices - start over from the very unexpected, it reflects the dynamics of a real world study. beginning, or complete the program and modify the Though the experimental design had to be revised, this generated HTML manually. This process proved to be change was quite a bounty. Now the interface could be both time-consuming and highly stressful for the users. tested with novice users and data gathered on agent Users reported averaging over half an hour using the adaption for four users, instead of only one. program each night, as well as an additional half-hour manually correcting the output. It was quite clear that a new interface was needed - one that was more forgiving of mistakes and less rigid in its flow structure. The task centered user interface design PREVIOUS PRIOR COMPUTER process [7] was used to develop a new interface in Tcl/Tk DAILY EXPERIENCE [14]. The interface was modeled after WinFTP, a EXPERIENCE program used in a prior step of the process, to provide a familiar look and feel. Figure 1 shows the arranging and User A edit writer, Word processing, ordering screen. It consists of two listboxes separated by staff reporter, QuarkXPress buttons with directional arrows. The left-hand list initially opinions editor, contains all of the stories for the edition in progress, while online intern User B online intern Word processing, intranet mail and file transfer, PowerPoint User C freelance, Mathematics, online intern C, HTML, word processing Production online production Word processing, Manager manager PERL scripting, (PM) HTML, QuarWISress Table 1: User Backgrounds * Although the interns were of mixed gender, all interns will be referred to as “she” in this document for the sake of the users’ privacy. Figure 1: The story sorting and ordering window 164 . __._-~. __ .- _ .,. .~. _ _ -. .” the right-hand list contains the five departments used by both the lead and a departmental list) adds more weight to the paper (News, Sports, Editorial Opinions, World and that department. Thus, words like “basketball,” “player.” Nation, and Backtalk). Users select stories and transfer and “court” found in the lead of a story probably suggests them to the department list. Users drag and drop stories to a sports story. This algorithm could be extended to sort them within each department. Furthermore, at some update the keyword lists based on each night’s stories. point, users must associate each story with its elements RESEARCH DESIGN (headlines, photos, etc.). A six-week, two-phase investigation was designed. Phase THE AGENT I consisted of introducing the program (without agent To focus this study on user adaptation versus agent assistance) into nightly use at the Minnesota Daily. Phase technology, a simple but effective agent was designed, II incorporated the agent assistance module into the consisting of several cooperating algorithms. As Figure 2 program. Users were not informed about the pending shows, the agent combines programmed knowledge with a agent assistance module prior to the study. scoring system based on programmed and learned We gathered data in three ways. First, the program syntactic attributes. The results of each algorithm are included code to trace and record user actions and timing weighted, and if the agent feels that the combined information. These records provided a timeline of each confidence level is high enough it places the story in the user’s actions, allowing an analysis of user performance recommended department. and working style. Second, live observations provided an understanding of the context in which users work each Algorithm 1: Algorithm 2: night ahd how errors occur.

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