Strictly Competitive Strategic Situations

Strictly Competitive Strategic Situations

STRICTLY COMPETITIVE STRATEGIC SITUATIONS «I thought there was nothing worth publishing until the Minimax Theorem was proved. As far as I can see, there could be no theory of games without that theorem.» IGNACIO PALACIOS-HUERTA (1) JOHN VON NEUMANN, 1953 London School of Economics «Strictly competitive strategic situations are a vital corner- and Ikerbasque Foundation at UPV/EHU stone of game theory.» ROBERT J. AUMANN, 1987 Consider oligopoly firms’ dynamic pricing strategies in a gasoline market under a law that constrains firms to set price simultaneously and only once per day (Wang, 2009). Consider firms interested in monitoring whether or not their employees are working, and the typical em- ployee decision whether to work or shirk at a given time. Consider the tax authority’s decision whether or not to audit a tax payer, and the tax pay- Equilibrium Strategy. It describes an agent plan of ac- er’s decision whether or not to cheat on his taxes. tion when dealing with situations of conflict as well as Consider a professional cyclist in the Tour de France those considerations which support the optimality of deciding whether to dope or not. Consider the prob- his plan. lem of parking legally or illegally in cities, and the po- lice deciding whether to monitor or not a given street HISTORY AND RELEVANCE IN ECONOMICS at a point in time. Consider a penalty kick in football, where both kicker and goalkeeper are deciding simul- Kreps (1991) correctly notes that «the point of game taneously which side to take. These are all competi- theory is to help economists understand and predict tive situations that involve «mixed strategies», that is what will happen in economic, social and political situations in which optimal behaviour involves mixing contexts». So if Von Neumann considered, as the ini- among the various alternatives available to agents tial quotation suggests, that there could be no theo- (firms, employees, drivers, police, tax authorities). ry of games without proving the Minimax theorem, then it seems appropriate to think that he would have This paper reviews the economic literature dealing considered that there could be no empirical appli- with the experimental testing of situations where two cability of the theory of games without first having ver- agents compete strategically in a strict sense of the ified empirically that theorem. As will be noted below, word, that is in a zero-sum fashion in which the gain the Minimax theorem was not empirically verified un- to one is exactly identical to the loss of the other. These til 2003, that is 75 years after first formally demonstrat- situations are important for economics and the social ed in 1928. sciences because they are at the intersection of two of the most fundamental concepts in Economics: The empirical verification of strategic models of behav- «competition» and «strategic behaviour» in the sense ior is often difficult and problematic. In fact, testing the of interactive decision-making. The Merriam-Webster implications of any game theoretical model in a real- dictionary defines the first concept as follows: life setting has proven extremely difficult in the econom- ics literature for a number of reasons. The primary rea- Compete, competition: to strive consciously or un- son is that many predictions often hinge on properties consciously for an objective (as position, profit, or of the utility functions and the values of the rewards used. a prize); to be in a state of rivalry «competing Further, even when predictions are invariant over class- teams, companies competing for customers». es of preferences, data on rewards are seldom avail- able in natural settings. Moreover, there is often great And Rubinstein (1991), defines the concept of «equi- difficulty in determining the actual strategies available librium strategy» as follows: to the individuals or firms involved, as well as in meas- 403 >Ei 19 I. PALACIOS-HUERTA uring choices, effort levels, and the incentive structures A final characteristic of the mixed strategy equilibrium they face. As a result, even the most fundamental pre- in zero‐sum games is that it is relatively intuitive since dictions of game-theoretical models have rarely been players in such games have the incentive to deliber- supported empirically in real situations. ately randomize to remain unpredictable. However, the use of mixed strategies in nonzero‐sum games is Von Neumann published the Minimax theorem in his rather counterintuitive since players in such games of- 1928 article «Zur Theorie der Gesellschaftsspiele». The ten have the incentive to avoid randomization theorem essentially says: (Schelling 1960). For every two-agent, zero-sum game with finitely Rubinstein (1991) notes that there is an «enormous eco- many strategies, there exists a value V and a mixed nomic literature that utilizes mixed strategy equilibri- strategy for each agent or player, such that: um». (a) Given player 2’s strategy, the best payoff possible for player 1 is V, and FIRST EMPIRICAL VERIFICATION OF THE MINIMAX THEOREM (b) Given player 1’s strategy, the best payoff possible for player 2 is −V. In what follows I will consider a simple penalty kick sit- uation in football both for the sake of expositional clar- Equivalently, Player 1’s strategy guarantees himself a ity, and because, as will be seen, this setting turned payoff of V regardless of Player 2’s strategy, and sim- out to the one in which the first complete empirical ilarly Player 2 can guarantee himself a payoff of −V. verification of the Minimax theorem in real life was ob- tained. A mixed strategy is a strategy consisting of possible moves and a probability distribution (collection of A formal model of the penalty kick may be written as weights) that corresponds to how frequently each follows. Let the player’s payoffs be the probabilities of move or potential alternative is to be played. Interestingly, success (‘score’ for the kicker and «no score» for the there are a number of interpretations of mixed strat- goalkeeper) in the penalty kick. The kicker wishes to egy equilibrium, and economists often disagree as to maximize the expected probability of scoring, while which one is the most appropriate. See for example the goalkeeper wishes to minimize it. Take, for exam- the interesting discussion in the classic graduate text- ple, a simple 2 × 2 game-theoretical model of play- book by Martin Osborne and Ariel Rubinstein, A Course er’s actions for the penalty kick and let π denote the on Game Theory (1994, Section 3.2). ij kicker’s probabilities of scoring, where i = {L,R} de- notes the kicker’s choice and j = {L,R} the goalkeep- A game is called zero-sum or, more generally, con- er’s choice, with L = left, R = right: stant-sum, if the two players’ payoffs always sum to a constant, the idea being that the payoff of one play- er is always exactly the same as the negative of that TABLE 1 of the other player. The name Minimax arises because each player minimizes the maximum payoff possible i\j L R for the other. Since the game is zero-sum, he also min- L πLL, 1- πLL πLR,1- πLR imizes his own maximum loss (i.e., maximizes his min- R π 1- π π 1- π imum payoff). RL, RL RR, RR Most games or strategic situations in reality involve a Each penalty kick involves two players: a kicker and a mixture of conflict and common interest. Sometimes, goalkeeper. In the typical kick in professional leagues everyone wins, such as when players engage in vol- the ball takes about 0.3 seconds to travel the distance untary trade for mutual benefit. In other situations, between the penalty mark and the goal line. This is everyone can lose, as the well-known Prisoner’s dilem- less time than it takes for the goalkeeper to react and ma situations illustrate. Thus, the case of pure conflict move to the possible paths of the ball. Hence, both (or zero-sum or constant-sum or strictly competitive) kicker and goalkeeper must move simultaneously. games represents the extreme case of conflict situa- Players have few strategies available and their actions tions that involve no common interest. As such, and are observable. There are no second penalties in the as Aumann (1987) puts it in the initial quote, zero-sum event that a goal is not scored. The initial location of games are a key cornerstone of game theory. It is not both the ball and the goalkeeper is always the same: a surprise that they were the first to be studied theo- the ball is placed on the penalty mark and the goal- retically. keeper positions himself on the goal line, equidistant from the goalposts. The outcome is decided, in ef- The Minimax theorem can be regarded as a special fect, immediately (roughly within 0.3 seconds) after case of the more general theory of Nash (1950, 1951). players choose their strategies. It applies only to two-person zero-sum or constant-sum games, while the Nash equilibrium concept can be The clarity of the rules and the detailed structure of used with any number of players and any mixture of this simultaneous one-shot play capture the theoreti- conflict and common interest in the game. cal setting of a zero-sum game extremely well. In this 20 403 >Ei STRICTLY COMPETITIVE STRATEGIC SITUATIONS sense, and as will be discussed below, it presents no- an exactly random way. Even minimal deviation from table advantages over other plays in professional the frequencies and payoffs, or from randomization sports and other real-world settings. are sufficient for rejecting the theory. So this reject/no reject dichotomy is quite rigid.

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