Andy Grisdale

Andy Grisdale

resumé Andy Grisdale animation and layout artist Profile Skills Originally trained in traditional animation at I am a skilled user of Pixarʼs propriety softwares Bournemouth, England I have been working Presto! (previously Marionette) which I use to professionally in computer animation since block animation and operate the camera in my 1998. role as layout artist. contact: I currently work for Pixar Animation Studio in 765 Rand Ave #107 I am also an experienced user of May, and I am Emeryville, California but I have also worked for Oakland conversant with Photoshop, Premiere and After Blur Studio in Los Angeles and before that have CA 94610 Effects. In the past I have extensively used worked at three studios in England. Softimage and 3ds Max. I have worked on a wide variety of products 310 383 5843 I am primarily an animator and layout artist but my including feature films, short films, TV, video other professional activities have included: games, theme park attractions, commercials [email protected] and so on. • Pre-vis modeling and scouting. I have made two short animated films of my own • Modeling, rigging, storyboard, editing. too. These, along with my demo reel, can be seen on request. See my work at: • Overseeing post-production of cinematic www.andygrisdale.com sequences including editing and compositing. I am British but am currently based in California This also includes working with audio, codecs and with a green card. overseeing the final output. I enjoy films, music, video games and soccer. I am used to working in both small and large teams and to collaborating with fellow artists, I was born in 1974. designers and coders. Mar 09 - present Dark Void (layout and supervising animator) 2008 Pre-vis and Layout Artist at Pixar Animation Sep 02 - Oct 04 Studio, California. Fable 2 (set of six video game cinematics; layout and supervising animator) 2008 Animator at Argonaut Games, UK. Responsible for setting up each shot, blocking characters, animating the camera and The Simpsons Ride (large format attraction for composing the frame. Involved in six projects to Universal Studios; layout) 2008 I-Ninja (video game) at Argonaut for publishers date: Namco. Niagara (large format attraction for the visitor The Good Dinosaur - (pre-vis and layout) centre at Niagara Falls; layout) 2007 Responsibilities include the modeling, skinning feature film to be released in theaters 2015 and rigging of characters and working closely Superbowl (the TV graphics shown on the Fox with both concept designers and coders. Also Cars 2 - (layout) feature film, 2011 broadcast; layout) 2007 responsible for storyboarding cinematic sequences and for overseeing the final rendered Toy Story Toons - (layout) short film released Empire Earth 3 (commercial, layout and output of cinematics. alongside Cars 2, 2011 animation) 2007 Cars Toons: Astro Mater - (layout) short film on Conan (video game cinematic, layout and May 99 – Aug 02. the Disney channel in 2010/ 2011 animation) 2007 Animator at Bits Studios, UK Cars Toons: P.I. Mater - (layout) short film on Justice League (commercial; layout and the Disney channel in 2010/ 2011 supervising animator) 2006 Rogue Ops (video game) for publishers Kemco. Toy Story 3 - (layout) feature film, 2010 Bioshock (commercial; layout and supervising Responsibilities include animating the main animator) 2006 playable character and some non-playable characters and working closely with the code Titan Quest (video game cinematic; layout) team. Also responsible for animating in-game Jan 06 - Feb 09 2006 cinematic sequences. Animator, Supervisor and Layout Artist at Blur Marvel: Ultimate Alliance (set of six video Studio, California. Involved in many projects game cinematics; layout and animation) 2006 Jul 98 - Aug 98. including: Itʼll Never Work (TV animation) for Childrenʼs Goldfish Crackers commercial series (TV BBC. commercials; layout on two of ten spots) 2009 Jan 05 - Dec 05 As part of a team of four responsible for Ferrari Ride (theme park attraction; layout) Animator at Kuju Entertainment, UK producing nine minutes of animation for this 2008 childrenʼs TV show. The popular childrenʼs show EyeToy: Play 3 for publishers Sony. was broadcast on the BBC in late 1998. Bioshock 2 (commercial, layout) 2008 Responsible for modeling, rigging, skinning and animating characters and working closely with designers and coders. Personal work Education For my own creative satisfaction I have worked Bournemouth and Poole College of Art and hard on my own short films. Design. Attended September 95 – June 98. Achieved HND and post graduate PDD in 2003 Traditional Animation. The Green Miaow (2 mins 7 secs) All visual work created by myself in 3DS Max Here I worked on four short animated films including “Rocket Man” and the award winning 2002 “Science Lab” The Circle (2 mins 18 secs) All visual work created by myself in 3DS Max. While I attended Bournemouth and Poole College my work was published in Britainʼs Televisual Magazine as part of the national class of ʻ97. West Cheshire College. Attended September 93 – June 95. Achieved ND in General Art and Design. While attending the West Cheshire College I won the Randolph Caldecott award for Art Student of the year ʻ94-ʼ95..

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