Terms and Abbreviations Page 1 Upgrades Abbreviation Full Name

Terms and Abbreviations Page 1 Upgrades Abbreviation Full Name

Terms and Abbreviations Upgrades Abbreviation Full Name Effect/Purpose Extra rails, different grips and stocks, slings, modified internal workings, style; no F Frame more than four frame upgrades at a time Modified barrels, suppressors, muzzle brakes, bayonet lugs; no more than three B Barrel upgrades per barrel at a time O Optics Lasers, flashlights, sights/scopes; no more than one upgrade per optic point Lasers, flashlights, bipods, secondary weapons; no more than one upgrade per T Tactical tactical point Action Abbreviation Full Name Effect/Purpose S Single-shot Must be reloaded after each shot D Double-shot Semi-automatic (box or internal magazines); must be cocked after firing or SA Single-action reloading; +1 attack bonus on single-shot and potshot attacks; +1 CP on single shots with cylinders Semi-automatic; first shot is heavy double-action pull, second is light single-action pull; first shot has no bonus or penalty, but hammer may be cocked back for 1 CP DA/SA Double-action/single-action and +1 attack bonus; +1 attack bonus for subsequent single-shot and potshot attacks Semi-automatic; heavy double-action pull; hammer is exposed and can be cocked DA Double-action back for 1 CP and +1 attack bonus on single-shot and potshot attacks DAO Double-action only Semi-automatic; heavy double-action pull; hammer cannot be cocked back PA Preset-action Semi-automatic; light trigger pull; +1 attack bonus on single-shot attacks Lever must be worked after each shot; +3 CP when firing from prone position; −1 LA Lever-action CP on single-shot attacks PMP Pump-action Forend must be pumped after each shot Modified pump-action; fires continuously if forend is pumped while trigger is held PMP: SF Pump-action/slam fire down Bolt must be worked after each shot; +1 attack bonus and +1 CP on single shot BA Bolt-action attacks SL Self-loading Simple semi-automatic 2RB/3RB 2/3-round burst-fire Each trigger pull fires 2/3 shots Can auto-fire, suppressive fire, sweep-fire, spray-fire or 5-round burst-fire Slow: Fires 12 shots in autofire, +1 attack bonus to autofire, suppressive fire, burst Fully-automatic fire, sweepfire and sprayfire attacks FA (S/M/F) (Slow/medium/fast) Medium: Fires 10 rounds in autofire, no benefits/drawbacks Fast: Fires 8 shots in autofire, -1 attack penalty to autofire, suppressive fire, burst fire, sweepfire and sprayfire attacks −2 attack penalty on single-shot attacks, −1 penalty for all multi-shot attacks, -1 CP OB Open-bolt cost when reloading; cannot have +1 round chambered, cannot be cycled without firing CB Closed-bolt +1 round chambered Page 1 Caliber List Light Rifle Name Damage Recoil Modifier Craft Level .17 Remington 2d6 -2 2 Light sporting rifle cartridge 4.6x30mm 3d4-1 -3 5 H&K (Heckler & Koch) PDW/light rifle cartridge 5.7x28mm 3d4-1 -3 5 FN (FN Herstal) PDW/light rifle cartridge Intermediate Rifle Name Damage Recoil Modifier Craft Level .30 Carbine 3d6+1 -4 6 World War II American carbine cartridge 5.45x39mm 4d4 -4 7 Modern Warsaw Pact intermediate rifle cartridge 5.8x42mm 4d4 -4 7 Modern Chinese intermediate rifle cartridge 6.5x50mm Arisaka 4d4 -4 7 World War I—World War II Japanese rifle cartridge 5.56x45mm (NATO) 5d4 -5 7 Modern NATO intermediate rifle cartridge 9x39mm 4d4+4 -6 8 Specialized Warsaw Pact subsonic cartridge 6mm Lee Navy 5d4+2 -6 8 Proprietary M1895 Lee Navy cartridge Heavy Rifle Name Damage Recoil Modifier Craft Level 7.92x33mm Kurz 3d8 -5 7 Proprietary Sturmgewehr 44 cartridge .243 Winchester 4d6+2 -6 7 Intermediate-heavy sporting cartridge .300 AAC Blackout 4d6 -5 8 5.56x45mm (NATO) alternative .30-30 Winchester 4d6+1 -5 8 Intermediate-heavy sporting cartridge 6.5mm Grendel 4d6+1 -5 8 5.56x45mm (NATO) alternative 7.62x39mm 4d6+2 -6 8 Modern Warsaw Pact full-size rifle cartridge 7.5x54mm French 4d6+4 -7 8 World War II French rifle cartridge 7.62x51mm NATO 5d6 -6 8 Modern NATO full-size rifle cartridge 8mm Lebel 5d6+1 -6 8 World War I French rifle cartridge Page 2 Caliber List Heavy Rifle Name Damage Recoil Modifier Craft Level 7x57mm Mauser 5d6+2 -7 8 Proprietary Mondragón rifle cartridge 7.62x54mmR 5d6+2 -7 8 World War I—Modern Russian full-size rifle cartridge .303 British 5d6+3 -7 8 World War I—World War II British rifle cartridge .30-40 Krag 5d6+4 -8 8 Proprietary Springfield M1892 rifle cartridge 7.7x58mm Arisaka 5d6+4 -8 8 World War II Japanese rifle cartridge 7.92x57mm Mauser 5d6+5 -8 8 World War I—World War II German rifle cartridge .30-06 Springfield 6d6 -8 8 World War I—World War II American/modern sporting rifle cartridge 6.8mm Remington SPC 6d4 -7 9 Proprietary RRA LAR-6.8 Mid-length A2/A4 cartridge .56-56 Spencer 2d10+5 -6 9 Wild West rifle cartridge .45-70 Government 3d10 -6 9 Wild West rifle/modern target pistol cartridge .50-70 Government 3d10+5 -8 9 Wild West rifle cartridge .458 SOCOM 3d12 -7 9 5.56x45mm (NATO) alternative Superheavy Rifle Name Damage Recoil Modifier Craft Level .300 Winchester Magnum 7d6 -9 9 Heavy marksman/sniper rifle cartridge .338 Lapua Magnum 7d8 -10 9 Heavy sniper rifle cartridge 7.92x94mm 7d8 -10 10 World War II German anti-materiel rifle cartridge .50 BMG 10d8 -16 10 NATO heavy machine gun/anti-materiel rifle cartridge 13.9x99mmB 12d8 -19 10 World War II British anti-materiel rifle cartridge 12.7x108mm 10d8 -16 11 (NOT IN GAME) Warsaw Pact HMG/AMR cartridge 14.5x114mm 10d10 -17 11 Warsaw Pact heavy machine gun/anti-materiel rifle cartridge 20x102mm 12d10 -20 11 Proprietary Anzio Ironworks Mag-Fed 20mm cartridge 20x105mm 12d10 -20 11 World War II German anti-materiel cannon cartridge 20x125mm 12d10 -20 11 World War II Japanese anti-materiel cannon cartridge Page 3 Light Rifle .17 Remington (2d6 Damage, -2 Recoil Modifier) Name Type Magazine (Cost) Upgrades Range Action Size Error Legal Cost Remington M700 Bolt-Action/Sniper Rifle Internal: 5 F/B/O 115 BA L 96 0% L 30 Not affected by error range from alternate ammunition 4.6x30mm (3d4-1 Damage, -3 Recoil Modifier) Name Type Magazine (Cost) Upgrades Range Action Size Error Legal Cost H&K UCP Full-Size Handgun Box: 20 (3) F/B/1T 30 DA/SA S 29 0% L 40 Two 20-round magazines Box: 20 (2), 30 CB: PA/3RB/FA H&K MP7A1 Machine Pistol F/B/O/2T 45 M 42 0% M&P 60 (3), 40 (4) (F) Two 20 round magazines, integral stock, permanent vertical foregrip; Mastercraft (+1 bonus on attack rolls) 5.7x28mm (3d4-1 Damage, -3 Recoil Modifier) Name Type Magazine (Cost) Upgrades Range Action Size Error Legal Cost Masterpiece Box: 10 (2), 20 Machine Pistol F/B/O 35 CB: SL M 38 0% L 18 Arms 5.7 Pistol (3), 30 (4) One 20-round magazine; Masterpiece Target/Hunting Handgun Box: 9 (2) F/B/O 45 SA M 54 0% L 24 Arms Excell MP One 9-round magazine; uses Five-seveN magazines FN Five-seveN Full-Size Handgun Box: 20 (3), 30 (4) F/B/1T 30 PA S 24 0% L 50 Three 20-round magazines FN PS90 Carbine Box: 30 (1), 50 (2) F/B 70 SL L 100 0% L 50 One 50-round magazine, permanent fixed stock; uses P90 magazines FN P90 Submachine Gun Box: 30 (1), 50 (2) F/B 60 CB: SL/FA (F) L 96 0% M&P 55 One 50-round magazine, permanent fixed stock; uses P90 magazines Page 4 Intermediate Rifle .30 Carbine (3d6+1 Damage, -4 Recoil Modifier) Name Type Magazine (Cost) Upgrades Range Action Size Error Legal Cost M60 Reising World War II Submachine Gun Box: 20 (1) F/B 50 CB: SL L 109 20% R 14 One 20-round magazine, fixed stock; -10% error range when using 12-round Reising magazine M1 Carbine World War II Battle Rifle Box: 15/30 (1) F/B 80 SL L 83 5% L 25 Two 15-round magazines, fixed stock M2 Carbine World War II Battle Rifle Box: 15/30 (1) F/B 80 SL/FA (F) L 83 5% R 30 One 30-round magazine, fixed stock; uses M1 Carbine magazines M1A1 Carbine World War II Battle Rifle Box: 15/30 (1) F/B 80 SL L 72 5% L 33 Two 15-round magazines, fixed stock; uses M1 Carbine magazines 5.45x39mm (4d4 Damage, -4 Recoil Modifier) Name Type Magazine (Cost) Upgrades Range Action Size Error Legal Cost Box: 5/10/15 (1), Saiga 5.45 Assault/Battle/Target Rifle F/B 75 SL L 132 0% L 22 20 (2) Two 5-round magazines, fixed stock Box: 30 (1), 45 AKS-74U Carbine F/B 75 SL/FA (M) L 96 0% M&P 25 (2), 100 (4) Two 30-round magazines, bayonet, patrol sling, folding stock; uses AK-74 magazines Box: 30 (1), 45 AK-74 Assault/Battle/Target Rifle F/B 75 SL/FA (M) L 116 0% M&P 25 (2), 100 (4) Two 30-round magazines, bayonet, patrol sling, fixed stock; uses AK-74 magazines Box: 30 (1), 45 AKS-74 Assault/Battle/Target Rifle F/B 75 SL/FA (M) L 116 0% M&P 25 (2), 100 (4) Two 30-round magazines, bayonet, patrol sling, folding stock; uses AK-74 magazines Box: 30 (1), 40 Waffen Werks AK-74 Assault/Battle/Target Rifle F/B 75 SL L 116 0% L 30 (2), 100 (4) One 30-round magazine, fixed stock; uses AK-74 magazines Box: 30 (1), 45 AK-105 Assault/Battle/Target Rifle F/B/O 80 SL/FA (M) L 105 0% M&P 32 (2), 100 (4) Two 30-round magazines, bayonet, patrol sling, folding stock; uses AK-74 magazines Box: 30 (1), 45 RPK-74 Light Machine Gun F/B 95 SL/FA (M) L 160 5% M&P 63 (2), 100 (4) One 100-round magazine, fixed stock, bipod; uses AK-74 magazines Box: 30 (1), 45 RPKS-74 Light Machine Gun F/B 90 SL/FA (M) L 171 5% M&P 65 (2), 100 (4) One 100-round magazine, folding stock, bipod; uses AK-74 magazines Page 5 Intermediate Rifle 5.8x42mm (4d4 Damage, -4 Recoil Modifier) Name Type Magazine (Cost) Upgrades Range Action Size Error Legal Cost Norinco QBZ Type 95 Box: 30 (3), 75 Carbine F/B 75 SL/FA (F) L 102 0% M&P 40 Carbine (10) Three 30-round magazines, permanent fixed stock; uses QBZ magazines Box: 30 (3), 75 Norinco QBZ Type 95 Rifle Assault/Battle/Target Rifle F/B 85 SL/FA (F) L 115 0% M&P 40 (10) Three 30-round magazines,

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