A Brief Obsessive Challenge Guide

A Brief Obsessive Challenge Guide

SURVIVOR A BRIEF OBSESSIVE CHALLENGE GUIDE 2nd Edition By David A. Bindley CONTENTS: Australia 2002 Australian Survivor . 3 2006 Celebrity Survivor: Vanuatu . 9 South Africa 2006 Panama (placeholder entry) . 14 2007 Malaysia . 15 2010 Santa Carolina . 19 2011 Maldives . 24 United Kingdom 2001 Pulau Tiga . 29 2002 Panama . 33 United States 2000 Borneo . 37 2001 The Australian Outback . 41 Africa . 46 2002 Marquesas . 51 Thailand . 55 2003 The Amazon . 60 Pearl Islands, Panama . 65 2004 All-Stars . 71 Vanuatu, Islands of Fire . 77 2005 Palau . 81 Guatemala, the Maya Empire . 86 2006 Panama, Exile Island . 91 Cook Islands . 97 2007 Fiji . 103 China . 108 2008 Micronesia, Fans vs. Favorites . 112 Gabon, Earth's Last Eden . 117 2009 Tocantins, the Brazilian Highlands . 122 Samoa . 126 2010 Heroes vs. Villains . 131 Nicaragua . 136 2011 Redemption Island . 140 South Pacific . 145 2012 One World . 150 Philippines . 155 Filler challenge titles are used throughout where official titles remain unknown, and will be updated in future guides if I can ever find them. These unofficial titles are marked in single quotation marks. As I'm not getting paid to pimp them, mentions of show sponsors used in product-placement tasks and rewards are also avoided wherever possible. While there's no specific section for results in this version of the guide, challenge commentary may not be spoiler- free, and caution is advised. AUSTRALIAN SURVIVOR AUSTRALIA, SEASON 1 'A New Beginning' Episode 1 The sixteen players arrive by bus, pre-sorted into their tribes (Kadina in yellow, Tipara in blue). They will share the same beach and watermill, though they have separate camps and will alternate using each resource, with one tribe using the beach on the same day the other uses the watermill. To determine which tribe lives where, the youngest of the sixteen players will be asked to predict the result of a coin tossed by host Lincoln Howes. If they predict correctly their tribe wins the right to select their camp, but if they predict the result incorrectly the other tribe does. Once camps have been determined, each tribe must select one member to swim to collect a map and compass from one of two pontoons, before the entire tribe hikes to their new home, stopping at several locations along the way to collect supplies. 'Fire Starter' Episode 1 Tribes must wade out to collect a floating log, carry it up the adjacent cliff and towards a small 'wall of fire', laying it down as a bridge before returning to the beach and collecting a second log. Once they have the second log they must take it across their bridge to a raised cauldron, laying it against the tower so they can use it as a beam to light a torch. When the torch is lit, they must take it to a barrel of spears (provided with treemail for practice) and light them, taking turns to throw the flaming spears at a bundle of sticks. The first tribe to make their 'bonfire' burn high enough to light a fuse wins Immunity and waterproof matches. The challenge was abandoned after high winds made the final stage impossible, and both tribes were * awarded matches. The following day, the below replacement challenge was conducted. 'Lincoln's Story Time' Episode 1 Tribes will be told a brief story about the history of Whaler's Way. They will then be asked a series of true- or-false questions about the information presented, and must work together to select a single answer. The first tribe to correctly answer a question answered incorrectly by their opponents wins Immunity. If there is still no winner after three questions, each tribe must select a member of the opposing tribe to answer the remaining questions with no input from the rest of their tribe. * Yes. The emergency tiebreaker challenge itself went to a tiebreaker. 'Let It Roll' Episode 2 Tribes must each dig up a treasure chest buried beneath a flag in the sand, then use provided wooden planks and rollers to transport it up an adjacent sand dune to a rope at the top. When the chest crosses the rope, they can pick it up and carry it to their finishing platform. The first tribe to finish wins the contents of their chest – a fishing rod, spices, and 'ice-cold' cans of product-placed soft drink. 'Donut Disturb' Episode 2 Each tribe must designate one person as their puller. The other six participating players must stand on a donut-shaped platform divided into twelve coloured wedges. Lincoln will spin a carnival wheel in regular intervals to select one of the six colours, and the puller must remove a wedge of that colour from the other tribe's wheel. If any tribe members are standing on the chosen wedge, they have three seconds to move as one to a new wedge before it is pulled. The first player to fall loses Immunity for their tribe. 'Rope, Row, Tow Your Boat' Episode 3 Tribes are each given a 'web of ropes' in the middle of a marked area on the ground, and must untangle it without entering the marked area by climbing over and under each other. Once the ropes are untangled, they must be tied together end-to-end to make a single length of rope, attaching it to their tribe's rowboat. They must then work together to transport their boat into the water, around a buoy and back before dragging it into the marked area. They can complete this part of the task however they wish – getting in the boat and rowing, pushing it while swimming, and pulling the rope to drag the boat are all allowed. The first tribe to have all six members and their boat in the marked area wins a cooking pot, a frying pan, two lanterns, and a hammock. 'Save The Best For Mast' Episode 3 Working in a relay, tribes must use an axe to chop through an anchor log, with each member only allowed one swing at a time. When the log breaks, the lost tension will pull down a mock yacht mast (held in place by the log at one end and two ropes at the other). The tribe must then use the mast as a balance beam to cross over a ditch, before searching among the fallen boxes from the crows' nest for a metal bar, which must then be used to ring a large triangle (as in the instrument). The first tribe to ring their triangle wins Immunity. 'Treasure Chest' Episode 4 Tribes must swim from the shore to their pontoon, then dive down to collect a treasure chest attached to it by rope. Once the chest is on top of the pontoon, they can untie the rope at the pontoon end and use it to pull the chest to shore, where they must carry it to their tribe's table. One team member must then run to a nearby board and select one of six identical keys, only one of which will successfully open the chest. The first tribe to open the chest wins snorkelling gear and assorted product-placed candy. 'Off-Road Rage' Episode 4 Each tribe must select one member of the opposing tribe to act as their driver. This player will be blindfolded and must follow the instructions of their sighted tribemates to drive a product-placed car across a clearing, passing through a series of gates. If they knock into a gate, they must stop immediately for one tribe member to collect a tribe-coloured ribbon from a penalty area at the end of the clearing, placing it under the car's windscreen wiper before continuing. The first tribe to finish the entire course and cross the finish line wins Immunity. In addition, its members will each draw a set of car keys from a small bucket, and try to unlock one of the waiting cars with them. The player whose key opens the car wins it. Despite winning the car, Sylvan (who didn't have a driver's licence) sold it prior to the season finale and * reunion airing, claiming learning to drive was too hard. 'Tribal Triathlon' Episode 5 Tribes must work together to paddle their rowboat across the bay to a buoy (with only two oars provided), then jump out and swim to shore, where they must pick up the first part of the reward – a small sack of herbs, seasonings, and spices. They must then follow a marked path to the second part, a pot hidden underwater in a rock pool, before searching a group of 'slippery rocks' for the final part, a lobster trap with a live Southern rock lobster inside, again hidden underwater. Once they have all three parts of the reward, they must take them to their platform and transfer the lobster from the trap to the pot, closing the lid. The first tribe to finish wins everything they collected during the challenge, and some bonus lemons. 'Assault Of The Earth' Episode 5 Tribes must compete a military-style assault course, all finishing an obstacle before moving on to the next. First they must use a dangling rope to swing over a ditch, then climb up and over a two-metre wall. They must cross a tightrope using anchor ropes (knotted to the tightrope and the frame, thus holding it in place) before running to a steep ramp, where one person must climb up to the platform on top and lower an anchor rope allowing the rest of their tribe access. When everybody is on top, they must move the rope back to the far side of the platform and use it to slide back to the ground.

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