Blast Off Broken Sword

Blast Off Broken Sword

ALL FORMATS LIFTING THE LID ON VIDEO GAMES Broken Sword blast off Revolution’s fight Create a jetpack in for survival Unreal Engine 4 Issue 15 £3 wfmag.cc TEARAWAYS joyful nostalgia and comic adventure in knights and bikes UPGRADE TO LEGENDARY AG273QCX 2560x1440 A Call For Unionisation hat’s the first thing that comes to mind we’re going to get industry-wide change is collectively, when you think of the games industry by working together to make all companies improve. and its working conditions? So what does collective action look like? It’s workers W Is it something that benefits workers, getting together within their companies to figure out or is it something that benefits the companies? what they want their workplace to be like. It’s workers When I first started working in the games industry, AUSTIN within a region deciding what their slice of the games the way I was treated wasn’t often something I thought KELMORE industry should be like. And it’s game workers uniting about. I was making games and living the dream! Austin Kelmore is across the world to push for the games industry to But after twelve years in the industry and a lot of a programmer and become what we know it can be: an industry that horrible experiences, it’s now hard for me to stop the Chair of Game welcomes everyone, treats its workers well, and thinking about our industry’s working conditions. Workers Unite UK, allows us to make the games we all love. That’s what a a branch of the It’s not a surprise anymore when news comes out Independent Workers unionised games industry would look like. that another game company is treating its workers Union of Great Britain. In March 2018, an international Game Workers Unite poorly. In the past year alone, we’ve heard terrible movement took off and helped gather workers in the stories about Rockstar, Riot, Activision Blizzard, UK to start discussing changes they wanted to see in NetherRealm, Telltale, and ArenaNet, to name a few. the industry. Last December, we created Game Workers When I see articles about companies mistreating Unite UK, the UK’s first game worker union, as a branch their workers, I’m reminded that almost everyone I of the Independent Workers of Great Britain. We are a know who has been in the industry for more than five worker-led, democratic organisation that is campaigning years has experienced excessive overtime, been laid to end the institutionalised practice of excessive/unpaid off, or had an abusive boss. The ones who haven’t overtime; improve diversity and inclusion at all levels; had those experiences consider themselves unusually inform workers of their rights and support those who lucky. It’s pretty clear that it’s not just one or two game are abused, harassed, or need representation; and companies that are treating their workers poorly – it’s secure a steady and fair wage for all. the majority of the industry. This is a systemic problem. In the five months since we formed, we’ve educated So what do we do? We can try individually asking our game workers about their rights and helped several of bosses to give us a raise, to stop requiring crunch, them secure redress from companies that mistreated to not lay us off, and to treat us more kindly, but in my them. By unionising, we can protect individual workers, experience that doesn’t really go anywhere. #15 collectively bargain at each company, and coordinate to Even if your boss is awesome and treats you well, improve the industry as a whole. By banding together, gives you a raise, says you can stop crunching, and we can be a voice for people who don’t have the guarantees your job will be around in a year – that still power to stand up for themselves. The union is for the leaves the rest of us out in the cold. To use an analogy, workers, and the workers run the union. a single person can’t stop the climate crisis by changing We have an opportunity to improve the games their purchasing and eating habits. One person alone industry for ourselves, those who work with us, won’t stop companies from continuing to destroy the and those who come after us. Come check us out environment, just as one person alone trying to change at gwu-uk.org, and join the union to help make this the games industry won’t be enough. The only way industry a better place for us all. wfmag.cc \ 03 Contents Contents 6 Attract mode Interface 06. Knights & Bikes 18. Revolution’s survival Foam Sword on their charming Broken Sword dev Charles Cecil Cornish action-adventure tells his dramatic story 10. To The Rescue! 24. Rigid Force Alpha A dog shelter sim that raises A former Anno level designer’s some tough moral choices blazing solo debut 12. Tamarin 44. Game jams Monkeying around in an The creative benefits of eco-conscious platformer frenzied coding events 16. Incoming 50. Game Freak Wolves, Doctor Who, and a There’s more to the Japanese 44 handheld with a cranky twist studio than Pokémon 04 / wfmag.cc Contents WELCOME As you’ll read on page 50, Pokémon creator Satoshi Tajiri started out making a video game fanzine before he started developing games of his own in the late 1980s. Before that, 18 Tajiri famously spent much of his youth collecting and studying insects, and became so obsessed with the pastime that his grades began to suffer at school. When asked, in a 2004 interview with the magnificent Japanese TV show Game Center CX, what his advice was to other budding designers, his reply was simple: combine your two biggest interests to create something new. In Tajiri’s case, the disparate hobbies of video games and bug collecting came together to create the monster-catching phenomenon, Pokémon. It’s proof that even big, world- 56 50 spanning franchises can start with a small and personal idea. (In the original Japanese version of the game, lead character Ash was named Satoshi, Toolbox Rated which further underlines how much the game spoke to his childhood memories.) 28. Design Principles 56. Rage 2 Regrettably, I haven’t quite What video games say about Gaming’s angriest open-world figured out a way of turning my two hobbies of video games their creators and players shooter returns and collecting dog-eared sci-fi novels into a global multimedia 32. Blasting off 58. Close to the Sun franchise as yet, but that doesn’t Make a Jetpack feature A surprisingly good BioShock- mean it isn’t worth a try. Enjoy the new issue! in Unreal Engine 4 esque adventure 38. 61. Ryan Lambie Source Code Sonic Racing Editor Ant Attack-style isometric The blue blur gets a podium finish graphics explained in his latest karting opus 40. Anew dev diary 63. Tales of the Neon Sea Why the vertical slice is an Solid cyberpunk atmospherics indie dev’s best friend marred by iffy puzzles wfmag.cc \ 05 Attract Mode Mode Interview Little Big Island Eighties caravan holidays make an unexpected, welcome comeback in Knights and Bikes hey might be called There’s a nostalgic feel to Knights and which is set just off the coast of Cornwall, ‘staycations’ now, but they’ll Bikes – is that what you were aiming for? the area where I grew up in. always have a place in Where’s that inspiration come from? And the Cornish influence has meant T our hearts: trips to some REX: Yes, it’s definitely built around being able to really draw upon lots of previously unheard of place some nostalgic themes. After all, it’s a personal memories of places I explored in the UK, usually on the coast, to lay your coming-of-age story set in 1987 about as a child, from local fishing villages and hat in your new home for a week. Which childhood friendships and having a grand Arthurian ruins to abandoned theme was probably a caravan. Maybe a chalet adventure together. parks and a scrapyard. So it’s quite if those taking you on the trip had a few In many ways, it’s like simulating a a touristy place, but with lots of wild more quid to spare. It’s a very particular childhood holiday friendship. It starts with countryside, ancient history under the form of nostalgia, and it’s one we can see our two characters, Demelza and Nessa, surface, and plenty of jam scones to recreated – and expanded on – in Knights meeting up on a caravan park; one is a munch on while you pedal around. and Bikes. local, the other is more of an outsider. But together they support each other, A pickled severed head makes a fair few to deal with the confusing adult world appearances – is there more grittiness “TheCornishinfluencehas around them, and also to go on a quest for going on than we might have noticed meant being able to draw a long-lost, possibly-cursed, treasure. so far? When Moo and I first started thinking REX: Maybe not grittiness as such, but it’s on memories of places I about making the game, we actually definitely a game with feelings. Demelza explored as a child” thought of it as a more direct lift of is dealing with the recent death of her The Goonies, but with some gaming influences from my favourite 16-bit game More than just a British childhood (Earthbound) and Moo’s favourite (Secret of holiday simulator, K&B tells the story Mana).

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