
Form I: Shii­Cho, the Determination Form. Way of the Sarlacc Sword, Lightsaber Shii­Cho swordplay is simplistic and raw. In the hands of a master, the bladework is described as "like watching water flow over the falls." H owever, less adept practitioners display a much more basic and somewhat clumsy performance. In combat, Form I encourages deliberate tactics, calling for continuous, step­by­step advancement while cutting off the opponent's angles. Shii­Cho fosters an emotionally­heated mindset, which results in the considerable temptation to execute combat with lethal intent, requiring great restraint to exercise the form without going too far. Despite the pull to kill, the style is designed for the purpose of disarming without seriously injuring. Laughs At: Form I laughs when fighting multiple opponents at once with its wide, sweeping motions being ideally suited towards engaging multiple adversaries. It also laughs at unpredictable or random style’s that only mirror its own mastery of fighting in such a manner. Fears: Shii­Cho fears facing opponents strong in one­on­one combat, especially those with high maneuverability that have an easy time evading its comparatively clumsy bladework. Speed +5 Footwork +5 Strike +5 Damage +10 Block: +5 Toughness: +5 5: Follow the Flow This style’s Strike bonus increases to +10. If you suffer from a Major physical injury condition, the bonus instead applies to Block. 5: Fortified Muscles This style’s Toughness bonus increases to +10. 4: Force­Guided Blade You may Flood 1 die from the River while you make an attack. If you do, the strike also creates a Disorient or Disrupt condition if it hits. The difficulty to recover from this is the same as the Strike’s success value. 4: Disarming Strike You may make a special Disrupt on the opponent’s weapon, choosing to negate a passive bonus or one of its special abilities. If you Flood a die, the Disrupt disarms the opponent completely until the next round, negating any benefits they would usually get from the weapon. The opponent can reacquire their weapon before then by making a Moderate (20) Finesse check. 2: Sweeping Blow All your attacks count as Area attacks for the purpose of damaging groups of Minions. Form II: Makashi, the Contention Form. Way of the Ysalamiri Sword, Lightsaber Makashi is the most dueling­centric of the seven classical forms. Relying on precision and efficiency over Shii­Cho's wild, sweeping motions, Form II allows an initiate to defend himself against an opponent with minimal effort, while placing a heavy focus on avoiding disarmament. Makashi is best described as elegant and focused, based on balance and footwork to outmaneuver opponents. Fluidity and economy of motion are relied on, rather than strength, with Form II bladework heavily utilizing jabs and light cuts rather than hack and slash movements. Though Makashi is superb for one­on­one lightsaber dueling, it is not without its weaknesses, being relatively ineffective against multiple opponents and failing to address the issue of blast­deflection. Laughs At: Form II laughs at situations where opponents challenge them one­on­one, excelling at fighting in such a manner. Users also have an easy time fighting slow opponents who get caught up in Makashi’s web of flurries and cuts. Fears: Makashi fears situations where it cannot perform in its duelling nature, such as when fighting multiple opponents or when taking on ranged adversaries that exploit the forms inherent lack of blast­deflection. Speed +5 Footwork +10 Strike +10 Damage +5 Block: +5 Toughness: +0 5: Adaptive Mind If your opponent has a higher initiative than you, this Style’s Footwork bonus improves to +15. If they have a lower initiative, this Style’s Strike bonus improves to +15. 5: Duelist’ Retort If you successfully Dodge a Strike by 10 or more, you may Reply against your opponent, inflicting 1 Ripple upon them. 4: Inseparable Hold You have a +10 bonus to resist Disrupts intended to disarm you. 3: Relentless Pursuit You gain a +10 bonus to breaking Cover Ground waves. 3: Exploit the Advantage If you make a Secondary Attack, this style’s Damage bonus counts as +10, for both the Primary and the Secondary strike. Form III: Soresu, the Resilience Form. Way of the Mynock Lightsaber Soresu relies on economy of motion and energy efficiency, keeping up constant blade­movement to build up momentum and minimize energy­expenditure. It focuses on strong defensive techniques to essentially outlast an opponent, waiting until they begin to make mistakes due to frustration or fatigue, before taking advantage of these lapses and countering. A master of Soresu is considered invincible, and the focus on long­term survival allow such duelists to take stock of and control of their situation, choosing to kill, disarm, or even reason with enemies. Laughs At: Form III laughs at explosive enemies who expend all their energy in heavy, brutal attacks, finding it easy to wait them out and counter after they grow tired. It also laughs at fast opponents who would usually use their speed to outmaneuver, Soresu only finding this a trivial matter. Fears: Soresu users fear those who can also fight a battle of attrition, as it has no real way to ensure victory the longer the fight persists. It also fears any who can disassemble and strike through its ultimate defense to render the styles greatest strength, useless. Speed +0 Footwork +5 Strike +5 Damage +5 Block +10 Toughness +10 5: Protector’s Resolve This Style’s Toughness bonus improves to +15. 5: Guardian’s Negotiation If you successfully Block a Strike by 10 or more, you may Reply against your opponent, inflicting 1 Ripple upon them. 4: Unbreakable Stance You have a +5 bonus to defend against Disrupt and Disorient Marvels. 4: Reactive Defense If your initiative is lower than your opponent’s, your Block bonus increases to +15. 2: Trust the Force When rolling initiative, you may voluntarily lower your initiative by 10 points. If you do, opponents who would normally get bonuses against you for having a higher initiative are denied those bonuses. Form IV: Ataru, the Aggression Form. Way of the Hawk­Bat Lightsaber An aggressive style, Form IV is fast­paced and effective against single opponents, though weaker in prolonged combat and confined spaces. Ataru is characterized by Force­assisted acrobatics, such as somersaults and leaping strikes, both for attack and defense. Another characteristic of the form is its fast, powerful strikes from multiple directions. Practitioners of Ataru are always on the offensive, attacking with wide, fast, and powerful swings. Form IV practitioners constantly call upon the Force to aid in their movements and attacks. By allowing the Force to flow throughout their body, they can overcome their physical limitations—including old age and perform amazing feats of acrobatics, such as somersaults and backflips, not only for attack, but also to evade the slashes and strikes of their opponents. Laughs At: Ataru laughs at single opponents who engage them without the added complications of other foes. It also excels at fighting opponents who cannot keep up with their fast, relentless movements. Fears: Form IV users fear fighting in enclosed spaces that greatly limit their ability to utilise all that makes the stance powerful. They also have a disadvantage when facing off against Ranged targets that can keep their distance as Ataru’s ranged defense lacks sorely. Speed +5 Footwork +10 Strike +10 Damage +5 Block: +5 Toughness: +0 4: Su Ma Mastery If your initiative is higher than the attacker’s this style’s Footwork bonus counts as +15. 4: Avalanching Momentum If you make a Secondary Attack, this style's Speed bonus increases to +10 for the next round. If on the next round you make another Secondary Attack, your Speed bonus increases to +15 for the next round. Further uses of a Secondary Attack keep your Speed at +15, but it drops to its normal amounts if you fail to make a Secondary Attack. 4: Forceful Strikes If your initiative is higher than the attacker’s this style’s Damage bonus counts as +10. 4: Unrelenting Aggression If you make a Secondary Attack, this style’s Strike bonus counts as +15, for both the primary and the secondary. 4: Lost in the Force You have a +5 to Wu Wei and you may use Wu Wei instead of Finesse for any actions that would usually require Finesse. Form V: Shien / Djem So, the Perseverance Form. Way of the Krayt Dragon Lightsaber Form VI is a transient style created from two different variants that serve very different purposes. Built upon the foundations of Soresu’s strength, the Shien variant excels in defensive and reactive combat especially when facing multiple and ranged opponents. Djem So on the other hand focuses on fixing the natural offensive floor of the original Soresu form by offering a more aggressive offensive approach. Practitioners learn to shift between the two variants at will in order to create a well­rounded form that provides both solid offensive capabilities and excellent defensive techniques. Though while using both variants at the right time offers the greatest advantage in combat, many users prefer to master a favourite variant which they frequently fall back on Laughs At: Shien users laugh at ranged opponents who fire away from a distance, using its blade barrier techniques to easily redirect their own fire back upon them. They also excel at counter­attacking opponents who use forward and simple strikes that are far too easy to read. Fears: Form V fears dragging a battle on for too long as its increased strength and force can easily cause fatigue, opponents who mimic a strong reactive defenses therefore have the advantage.
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