CreatingAcceleration an Abstract and ClassThe Physics Windows in C# .. Phone .. .. .. Marketplace .. .. .. .. .. .. ... ... ... ... ..282 .. .. .. .. ..340 . 403 Drawing Multiple Text Strings . 97 Extending anMaking AbstractAdding Sense RegisteringTomato ClassDetecting of Memory.Accelerometer Targets. forKey . the.Overflow Presses .. App.. .Readings. .Hub. .and. ... ..Data . .. .. Values . .. .. .. .282. .. .. .. .. ..341. ... ... ... 227 .. 404 ..155 . 35 Repeating Statements with a for Loop . 99 DesigningCreating with a Abstract “CheeseTomatoUsingDecoding Classes Lander” CollisionsaMaking Windows . KeyTipping . a . .CharactersProper Phone.. .Game. .. Mood Device.. .... ... Light .. .. .. .. .. .. .. .. 284 . 343 . .. .. .. .229. .404. 159. 36 Other Loop Constructions . 101 ReferencesTable Gameto ConclusionAbstract World Creatingof ParentUsing Objects . .Making Contentsthe . ClassesGames .in Shift. “Cheese Decisions. for .Keys. .Sale . .Lander”. in. .. .Your . .. .. .. Program. .. .. .. .. .. .. .. .. .. .. .284... .... .... .... .... ..343. ... ... ... 232 ... 405.. 160. 37 Fun with for Loops . 101 Constructing ClassGetting InstancesChapterConclusion Access Review Editing. .to .The. the .Questions .the .Completed . Accelerometer .Text. .. .Mood . Class. .Light . from. .XNA . ..285 ... ... ... ... ... 344 .. .. .. .232. .405. 161. 41 Creating Fake 3-D . 103 ConstructorsUsing inAcknowledgments StructuresChapter theConclusion Accelerometer Review .Finding . .Questions . .Programin . an .. XNA ... ..Bugs Game.. ... .. ... ... ... .. .. .. .. .. .. 287 . ... .... .... ..... ..... 346 .... ... ... .... ..405. .163. xvii. 42 Making a Complete GameCreating . Shadows . Using. Transparent. .Colors . .. .. 233. 104 ConstructorsStarting inIntroduction ClassChapter the HierarchiesConclusion Accelerometer Review . .Questions.. ... .. .. .. .. .. .. .. .287 . .. .. .. .. 349 ... .. .. ... ... 163. .xix . 44 Introduction . .Drawing . Images. with. .Transparency . .. .. .. .. .. .. .. .. .233 . 105 Adding 100 KillerAnswersUsing Tangerines Accelerometer toWho theChapter . This.Chapter . Book .Review Values. .Review Is. For Questions .in .a. Questions Game.. .. .. .. ... ... .. .. .. 289. .. .. 349 ... ... ... ... .407. .. .. xix . 44 Making a FinishedConclusion Game . .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. 233. 106 CreatingWriting a KillerSpriteUsing ProperChapter Vectors SystemGames Class 1 to . RequirementsExpress.. .. .. .. Movement .. .. .. ... ... .... .... .... .... .... .... .... .... .290.. ... ... ... ... .352. .. .. .. .. 407. xx Getting PlayerAddingChapter InputScores Reviewto. a. Game. Questions. .. ... .. ... .. ... ... ... .. .. ... ... ... 233. .. .. 47. 106 Positioning Addingthe KillerSpritesChapter FrictionCode 2 Samples. Using .. .. .Random ... ... ... .. .Numbers ... ... ... ... .... .... .... .... .... .... 290 ... ... ... ... ... 353.. .. .. .. ..408 . xx Using C# MethodsAddingIntroduction toSurvival Solve . Problems . .. .. .. .. .. .. .. .. .. .. .. 235 . ..167 . 47 Using Lists CreatingofDetecting ReferencesChapterErrata Shakinga Multi-Player3 . .and .. .Book .. .. Support.. ..Game .. .. ... ... .. .... .... .... ... .. .... 293.. ... .. .. ... 354.. ... .. .. ...409 . .. xx. 107 IntroductionAddingReading Progression a. Gamepad. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..236 .. .167 . 48 Adding ArtificialA Intelligence QuickChapter DigressionWe .Want4 Introduction .. .. to.About. .Hear. .. ..Threads from ... ... .You.. .and.. .... .Synchronization... .... .... .... .... .... .... .297 .. ... ... ... ... .355.. ... ... ... ... 410 .. .. .xxi . 107 ImprovingPlaying Code withGamepads DesignImages .and. .. .Classes. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. 239.. .. 167. 48 ChasingConclusion the BreadChapter . Bat.Stay . .5 . in . Touch .. .Creating. .the . .Button-Bash . .Game . .. ..297. ... ... ... ... ..357. ... ... ... ... 411.. .. ..xxi . 107 RefactoringZoomingFinding by In Creating on a Gamepad an Image Methods .. .. from.. .. .Code .. .. .. .. .. .. .. .. .. .. .. ..240 .. .167 . 50 Adding GameChapter Sounds ReviewChapter . .Questions .6 .. .. .Level. .. .. and.. .. Edge.. .. ..Detectors .. .. .. .. ... ... ... ... .302. .. .. .. .. .357. .. .. .. .. 413. 111 CreatingRefactoring a TestingZoom-Out by Changing the Gamepad. Identifiers. .Status . .. .. .. .. .. .. .. .. .. .. .. .. .. ..241 .. .169 . 51 From ObjectsGetting to Components StartedChapter 7. .. .. Constructing.. .. .. .. .. .. .the. .. Complete .. .. .. .. .Game .. .. 304.. .. .. .. .. .. .. .. .. .. 413. 111 Exploring Touch Input Creating. Using.Updating . Code.the . Keyboard the Regions. .Drawing . .. Rectangle .. .. .. ... .. .. ... ... ... 359.. .. .. .. 244.. .. 170. 54 C# Interfaces . Chapter. 8. .. .. Adding.. .. .. Test .. Code .. .. ... ... ... ... ... ... ... ... 305.. .. .. .. .. .. .. .. .. ..414 . 114 Introduction Creating. Creating. StoppingUseful. a. Method Comments. .the . Game. to . Calculate. .with. .. the. Percentages. .Escape. .. .. .Key .. ... .... .... .... ..359. ... ... ... 245 .. ..173 . 54 CreatingComputers, an InterfaceChapter C#,. .9 Conclusion XNA,.. .. .. .and. .. .. You ... ... .... .. ... ... ... ... .. .... ... .... 306.. ... ... ... .. .. ... ... ... 414. .. .. 3. 116 The WindowsAdding Phone a ReturningBackground TouchUsing ScreenNothing a Gamepad. .. Using.. .. and .. void.. a ..Keyboard ... ... ... ... at ... the... ... Same ... ... .Time. ...359 .. .. .. 246.. 175. 55 Implementing anChapter InterfaceIntroduction 10Chapter .. .. .. Review... ... ... ..Questions ... ... ... ... .... .... .... .... .... .... ....307 ... ... ... ... ... ... ... ... ... 416.. .. .. 3. 116 GettingAdding Touch aAdding Title Input Screen Vibration . .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .359 . 247. 56 References to InterfacesChapterDebugging 11.Learning .. .. .. .. C# to.. ProgramPrograms.. .. .. .. ... ... ... ... ... ... ... ... ...307 ... ... ... ... ... ... ... ... ... .417. 179. 3 Creating a PanicGames Button andControlling .State . .. ..the . .. Vibration.. .. .. .. of . .. a. .Gamepad . .. .. .. .. .. .. .. .. 360. .247 . 56 Linking Bread,Playing Cheese,Chapter Sounds andHitting 12Becoming Tomatoes. a . .Breakpoint .. .a. .Great. .. ... Programmer.. ... ... ... .. .. .. ... ... 308 ... .. .. ... .... ... .. ... .... ...417 .180 .. .. 4 117 ReadingUsing Touch the EventsTesting State . Values Intensity. .. Values. .. .. .. .. .. .. .. .. .. .. .. .. .. .. 361. .248 . 57 Designing with InterfacesChapterHowUsing 13 Addingthe. .. Floating-PointBook.. Sound . .Works .. .. .. Numbers . .. .. .. .. in.. .C#. .. .. .. ..308 ... ... ... ... ... ... ... ... ... .418. 183.. .. .4 . 117 Touch LocationBuildingProgram Types a State Bugs . Machine. .. .. .. ... .. .. ... ... .. .. ... ... ... ... .. .. ... ... 361 . .. .249 . 61 Conclusion . .Chapter . .C# . The and.14 . Compiler .XNA. ..Creating . and. the. C#. Drum. .Types . Pad . .. .. .Project . .. .. .. ... ... 309 .... .... .... .... .... .... .... .... .... ...419 .184. .. ..5 . 117 UsingConclusion the LocationConclusion . of . a . Touch . .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .363 . 252. 63 Chapter Review QuestionsChapterGetting . Compilers .15 . Started ..Capturing .. and .. ... Casting ... ..Sounds. ... .. .. with. .. .. Audacity.. .. .. .. ... ..309. .... .... .... .... .... .... .... .... .... .420.. 185 .. .. 6. 117 ® ® CreatingChapter a Touch Review ChapterDrumpad Questions Review . .Questions .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..364 . 252. 64 ChapterExpression 16Installing . .Storing . .Types the. .Sounds Development .. .. in .. Your .. .. Environment Project.. .. .. 421 . 186. 119 Microsoft XNA Creating Multi-Player NetworkedCreating a GamessoundPad . Class . for . Each. Drum . Sound. .. 311. 364 Classes, Objects,Chapter andStopping 17 Gamesand . theUsing . the .XNA. ZoomSounds .. Framework .. ... in... an. XNA. .. Program. .. .. .. .. .. .. .. .. .. .. 253.. .. 423 ..188. .. ..6 . 121 Introduction Images,. .Storing . .Sound, soundPad. Zooming. Setting.and . Values .PlayingText .from Up . in .a the BackgroundthePC. CentertoGame . Run . XNA.. Music .. .Games. .. .. .. .311 .. .. .. .. .. .365.. ... ... ... ... ..188. .. ..7 . 123 IntroductionChapter 18 . 253. 424 Game Studio 4.0: Learn Networks and ComputersDrawingConclusion the . .Soundpads Setting. .Creating. .Up . .an . aXbox. 360. .to . .Run . .XNA . Games. 311 .. .. ... ... ... 366 .. .. .. .. .. .191. .. .7 . 123 DisplayingDesignChapter withImages 19 Objects . .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. 253.. 424 . 67 Starting withUpdating the SignalChapter the .SoundpadsConclusion Setting Review. Questionsup. .a . Windows. Phone. .to . run. .XNA . 311. .games . .. .. 367 ... ... ... ... ... 192.. ..10 . 129 An ObjectIntroduction Refresher . Course. 254. 67 Programming Now! Building UpIndexMaking to Packets . the.Writing . Soundpads.. Chapter .. .Your. .. .FirstReview Flash.. Program. .. Questions. .. .. .. .. ... .. .. .. .. ... .312 .. .. .. .368.. .. 427 .. .. .12 . 130 CohesionResources and andObjects Content . .254 . 68 AddressingA CreatingGame Messages as a Shuffleboarda C# .Program .Creating . .Game . Your. ... First. .. .Project . .. ... .. .. .. ... ... ... .. .312.. .. ... .. .370. .. .. .. 193. 12 CouplingGetting Between Some Objects Pictures . .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. 257. 68 Routing . CreatingThe. PuckSprite. Introduction. a. Timer. Running Class. .. Your... .. First. .. .Program ... ... .
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