
cheatHOW TO AfterIN Effects SECOND EDITION Chad Perkins Focal Press Taylor & Francis Group First published 2013 by Focal Press 70 Blanchard Rd Suite 402 Burlington, MA 01803 Simultaneously published in the UK by Focal Press 2 Park Square, Milton Park, Abingdon, Oxon OX14 4RN Focal Press is an imprint of the Taylor & Francis Group, an informa business © 2013 Taylor and Francis The right of Chad Perkins to be identified as author of this work has been asserted by [him/her] in accordance with sections 77 and 78 of the Copyright, Designs and Patents Act 1988. All rights reserved. No part of this book may be reprinted or reproduced or utilised in any form or by any electronic, mechanical, or other means, now known or hereafter invented, including photocopying and recording, or in any information storage or retrieval system, without permission in writing from the publishers. Notices Knowledge and best practice in this field are constantly changing. As new research and experience broaden our understanding, changes in research methods, professional practices, or medical treatment may become necessary. Practitioners and researchers must always rely on their own experience and knowledge in evaluating and using any information, methods, compounds, or experiments described herein. In using such information or methods they should be mindful of their own safety and the safety of others, including parties for whom they have a professional responsibility. Product or corporate names may be trademarks or registered trademarks, and are used only for identification and explanation without intent to infringe. Library of Congress Cataloging in Publication Data Application submitted ISBN: [9780415661065] (pbk) ISBN: [9780203589045] (ebk) Cover model: Kelcy Tiger. Cover design and photography: Chad Perkins This version of the book is downloaded from Ketabsara.af The cheat format . vi 3D Shatter Scenes . .70 Acknowledgments . viii 3D Text with Shatter . .74 How to use this book . 1 3D Postcards . .76 3D Objects from Solids . .78 Cool Tricks Appetizer! 2 3D Planetscape . .80 1 Fireball . 4 Echospace . .82 Simulated 3D Text . .6 3D in Nested Compositions . .84 Growing Vines . 8 Interlude: Picking a 3D App . 86 Tracked Text . 10 Blooming Flower . .12 Compositing 88 Tilt Shift . .14 4 Making a Garbage Matte . .90 Ink Spatter . .16 Removing a Green Screen . .92 Damaged Film . .18 Pulling a Luma Key . .94 The Master Solid . .20 Refining a Matte . .96 Hot Grill . .22 Using Multiple Mattes . .98 Ornate Vintage Patterns . .24 Intro to Compositing . .100 Retro Video Game Maze . .26 3D Camera Tracking . .102 Cells Through a Microscope . .28 Warp Stabilize . .104 Interlude: Using the Help .............30 Set Extension . .106 Blending Away Dark . .108 Lights and Cameras 32 Blending Away Light . .110 2 Creating Basic Shadows . .34 Compositing Textures . 112 Stained Glass Shadows . .36 Temporal Alignment . 114 Controlling Shadows . .38 Compositing with Color . 116 Negative Light . .40 Compositing with Animation . 118 Film Noir Lighting . .42 Compositing with Focus . .120 Creating Depth of Field . .44 Motion Blur . .122 Rack Focus . .46 Matching Color . .124 Lens Distortion. .48 Premultiplied Alpha Channels . .126 Multiple Camera Angles . .50 Tracking with Mocha . .128 3D Camera Path. .52 Mocha Shapes . .132 Orient to Camera . .54 Using Roto Brush. .134 Restoring Opacity . .136 Interlude: Lighting is the Secrett . .56 Manual Shadow. .138 3D Objects 58 Guide Layers . .140 3 The Parallax Effect . .60 Interlude: Shooting Better Green Screen Native 3D Primer . .62 Footage . 142 Faking Materials . .64 Animation 144 3D Illustrator Art . .66 3D Photoshop Shapes . .68 5 The Puppet Pin Tool . .146 iii CCooonnteennts Puppet Overlap . .148 The Vegas Effect . .224 Puppet Animation . .150 Luma Matte . .226 Bouncing Ball . .152 Alpha Matte . .228 Parenting . .154 Animating Masks . .230 Rigging an Arm . .156 Feathered Vertices . .232 Waving Sail . .158 Motion Paths from Illustrator . .234 Animating the Blob . .160 Trapcode 3D Stroke . .236 Animating a Photo: Part 1 . .162 Animating a Photo: Part 2 . .164 Particles 238 Displacement Mapping . .166 Projection Mapping . .168 8 Particle Bootcamp . .240 Resizing Animation . .170 Sparkles . .242 Animating Layers On and Off . .172 Smoke Trail . .244 Text Messaged Animation . .174 Foam Basics . .246 Custom Particles . .248 Interlude: Walt’s Principless. 176 Make it Rain . .250 Light Effects 178 Basic Snow . .252 6 Snow with Foam . .254 HDR . .180 Molten Gold . .256 Volumetric Light . .182 Light Ribbons . .258 Silhouettes . .184 Steam . .262 Bars of Light . .186 3D Fireworks . .264 Welding Sparks . .188 Fire Texture . .266 Light Whips . .190 Campfire . .270 Stage Lights . .192 Psychic Waves . .272 Galaxy Scene . .194 Star Field . .274 Energy Cube . .196 Confetti . .276 Faked Light Streaks . .198 Water Surface Disruption . .278 Searchlights . .200 Flowing Chocolate . .280 Sheen . .202 Trapcode Form: 4D Fractal . .282 The Glow Effect . .204 Particular: 3D Light Streaks . .284 Flaring Hot Spots. .206 Laser Beams . .208 Interlude: Particle Alternativess. 286 Trapcode Shine . 210 Color Correction 288 Interlude: High Dynamic Rangee . .212 9 Reading a Histogram . .290 Cinematic Color: Warmth . .292 Masks and Shapes 214 Cinematic Color: Horror . .294 7 Mask Options . .216 Cinematic Color: Flashback . .296 Instant Vignette. .218 Playing with Color . .298 Sky Replacement . .220 Day for Night . .300 From Video to Shape Layer. .222 Reference Monitor . .302 iv Before and After . .304 Colorizing . .306 Hue Shift . .308 Stylizing . 310 Faking Dimension . .312 Secondary Color Correction . .314 Spot Color Correction . .316 Improving 3D Renders. .318 Checking Dark Areas . .320 Color Finesse Basics . .322 Color Finesse “Looks” . .324 Using Color Lookup Tables . .326 Working with SpeedGrade . .328 Working with RED Files . .330 Magic Bullet Looks . .332 Interlude: Shooting Filmlike Videoo . ..
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