STAR TREK: TACTICS AWAY TEAM CHARACTER CARDS Original Text

STAR TREK: TACTICS AWAY TEAM CHARACTER CARDS Original Text

STAR TREK: TACTICS AWAY TEAM CHARACTER CARDS Original Text © 2012 WIZKIDS/NECA, LLC. ® & © 2012 CBS. © 2012 PPC. ARR. PRINTING INSTRUCTIONS 1. From Adobe® Reader® or Adobe® Acrobat® open the print dialog box (File>Print or Ctrl/Cmd+P). 2. Click on Properties and set your Page Orientation to Landscape (11 x 8.5). 3. Under Print Range>Pages input the pages you would like to print. (See Table of Contents) 4. Under Page Handling>Page Scaling select Multiple pages per sheet. 5. Under Page Handling>Pages per sheet select Custom and enter 2 by 2. 6. If you want a crisp black border around each card as a cutting guide, click the checkbox next to Print page border. 7. Click OK. © 2012 WIZKIDS/NECA, LLC. ® & © 2012 CBS. © 2012 PPC. ARR. TABLE OF CONTENTS Captain James T. Kirk, 4 Dr. Leonard McCoy, 5 Ensign Pavel Chekov, 10 Lt. Hikaru Sulu, 9 Lt. Nyota Uhura, 7 Montgomery Scott, 8 Spock, 6 Team Abilities, 11 © 2012 WIZKIDS/NECA, LLC. ® & © 2012 CBS. © 2012 PPC. ARR. CAPTAIN JAMES T. KIRK CAPTAIN JAMES T. KIRK Federation, Soldier Federation, Soldier 001b 001a Unwinnable Kobayashi Maru If you control no other JIM, SLOW DOWN! (Charge) characters, during your turn he may use Outwit a number of times equal to the number of opposing characters on the map. PRESSING THE ATTACK (Running Shot) MY NAME IS JAMES TIBERIUS KIRK! (Running Shot) HEADSTRONG (Charge) THIS FIGHT IS PERSONAL (Penetrating/Psychic Blast) RAPID FIRE PHASER (Energy Explosion) EXPERIENCED FIGHTER (Combat Reflexes) DUCK AND COVER (Energy Shield/Deflection) MOVING TARGET (Energy Shield/Deflection) BAR BRAWLER (Combat Reflexes) Unexpected Leader Captain James T. Kirk can use Leadership. When he does, on a result of 3-4, he may give an action AN OFFICER IN THREE YEARS, NOT FOUR token to an opposing character within 3 squares and line of fire. (Leadership) YOU’LL REMEMBER THAT IN THE MORNING (Close Combat Expert) CHEAT THE SYSTEM (Perplex) POINT VALUE: 75 POINT VALUE: 75 v v © 2012 WIZKIDS/NECA, LLC. ® & © 2012 CBS. © 2012 PPC. ARR. © 2012 WIZKIDS/NECA, LLC. ® & © 2012 CBS. © 2012 PPC. ARR. DR. LEONARD MCCOY DR. LEONARD MCCOY Federation, Scientist Federation, Scientist 002b 002a Tricorder Give Dr. Leonard McCoy a free action if he has no action tokens and choose a square within 6 squares and line of fire. I’M A DOCTOR, NOT A FIGHTER (Stealth) Characters occupying that square can’t use Shape Change or Stealth. STICK WITH ME (Defend) I’M NOT LETTING YOU OUT OF MY SIGHT (Plasticity) Melvaran Mud Flea Vaccine Give Dr. Leonard McCoy a free action and choose an adjacent character of 100 points or less. GET SOME BED REST (Incapacitate) That character can use Shape Change until your next turn as long as he is adjacent to Dr. Leonard McCoy but only succeeds on a roll of 6. THE VACCINE HAS SIDE EFFECTS (Poison) JUST SIT STILL (Support) ALL I’VE GOT LEFT ARE MY BONES (Willpower) I DON’T NEED A DOCTOR, I AM A DOCTOR! (Support) POINT VALUE: 50 POINT VALUE: 50 v v © 2012 WIZKIDS/NECA, LLC. ® & © 2012 CBS. © 2012 PPC. ARR. © 2012 WIZKIDS/NECA, LLC. ® & © 2012 CBS. © 2012 PPC. ARR. SPOCK SPOCK Federation, Scientist, Soldier Federation, Scientist, Soldier 003b 003a TRANSPORTER LOCK (Phasing/Teleport) TRANSPORTER, ON MY COMMAND (Phasing/Teleport) Emotions Unchecked Spock can use Charge and Flurry. Vulcan Nerve Pinch Spock can use Exploit Weakness and Incapacitate. SURGICAL STRIKE (Penetrating/Psychic Blast) DEADLY UP CLOSE (Blades/Claws/Fangs) VULCAN (Toughness) Vulcan Physiology Spock can use Toughness and Willpower JAMMING THEIR SIGNAL (Energy Shield/Deflection) AGILITY (Combat Reflexes) The Refuge of Logic Spock can use Outwit and Probability Control. When he uses Probability Control during his own attack rolls, IT’S ONLY LOGICAL (Outwit) he may choose to reroll only one die. (Outwit) UNBRIDLED ANGER (Battle Fury) LOGICAL THOUGHT POINT VALUE: 75 POINT VALUE: 75 v v © 2012 WIZKIDS/NECA, LLC. ® & © 2012 CBS. © 2012 PPC. ARR. © 2012 WIZKIDS/NECA, LLC. ® & © 2012 CBS. © 2012 PPC. ARR. LT. NYOTA UHURA LT. NYOTA UHURA Federation Federation 004b 004a It is A Relationship When Lt. Nyota Uhura and a character Intercept Communications At the beginning of the named Spock are adjacent to each other, modify both of their game, choose a team ability that an opposing character can use that defense values by +1 if not already modified by this effect. isn’t a Wild Card team ability or a team ability a Wild Card can’t use. NO, I AM ASSIGNED TO THE ENTERPRISE, Friendly characters can use that team ability this game in addition to AREN’T I? (Mind Control) their other team abilities as long as Lt. Nyota Uhura is on the map. Phaser Settings Lt. Nyota Uhura can use Incapacitate and (Stealth) SEND FALSE TRANSMISSIONS Penetrating/Psychic Blast. When she uses Incapacitate, modify her attack value by +1. When she uses Penetrating/Psychic Blast, PHOTON TORPEDOS (Energy Explosion) modify her damage value by +1. QUITE A FIGHTER (Super Sense) IT’S JUST A SCRATCH (Toughness) RAISE SHIELDS (Energy Shield/Deflection) EXPERT IN XENOLINGUISTICS (Perplex) Jam Encrypted Communications Opposing characters within 8 squares can’t use Additional Team Abilities. INCREASE POWER (Enhancement) POINT VALUE: 50 POINT VALUE: 50 v v © 2012 WIZKIDS/NECA, LLC. ® & © 2012 CBS. © 2012 PPC. ARR. © 2012 WIZKIDS/NECA, LLC. ® & © 2012 CBS. © 2012 PPC. ARR. MONTGOMERY SCOTT MONTGOMERY SCOTT Federation, Scientist Federation, Scientist 005b 005a Transwarp Beaming Once per game, give Montgomery MASTER OF TRANSWARP THEORY (Phasing/Teleport) Scott a power action and choose an adjacent friendly character that possesses Phasing/Teleport and the Federation keyword. This turn, that character can use Hypersonic Speed instead of Phasing/Teleport and modifies their attack and speed values by +2. LIVED ON AN ICE PLANET (Toughness) Transporters Are My Thing Montgomery Scott can use Phasing/Teleport and the Carry ability. Engineering Genius Montgomery Scott can use Perplex. When he uses it to target a character with the Armor, Robot, or Vehicle keyword, he may modify any value by +2 or -2 except EJECT THE CORE! (Pulse Wave) damage. I SPEND MY TIME IN A CAVE (Barrier) LIKE TO GET MY HANDS ON HER AMPLE NACELLES (Perplex) LET ME ADJUST THAT PHASER (Enhancement) POINT VALUE: 60 POINT VALUE: 60 v v © 2012 WIZKIDS/NECA, LLC. ® & © 2012 CBS. © 2012 PPC. ARR. © 2012 WIZKIDS/NECA, LLC. ® & © 2012 CBS. © 2012 PPC. ARR. LT. HIKARU SULU LT. HIKARU SULU Federation, Martial Artist, Pilot Federation, Martial Artist, Pilot 006b 006a PRECISION NAVIGATION (Stealth) SPACE JUMP (Charge) SWASHBUCKLING HERO (Charge) HAND-TO-HAND COMBATANT (Flurry) Hide in Saturn’s Magnetic Field Hikaru Sulu can use Smoke Cloud as a free action and with a range of 8. When he does, he may only place markers in squares occupied by characters and SWORDSMAN (Blades/Claws/Fangs) they do not need to be placed adjacent to each other. TRAINED IN MANY DISCIPLINES (Blades/Claws/Fangs) YOUNG AND FAST (Combat Reflexes) EVASIVE MANEUVERS (Energy Shield/Deflection) Fencing Champion When Lt. Hikaru Sulu attacks a character with a range value of 0, modify his attack value by +2. GOOD IN A FIGHT (Combat Reflexes) LURE THEM INTO A TRAP (Exploit Weakness) POINT VALUE: 40 POINT VALUE: 40 v v © 2012 WIZKIDS/NECA, LLC. ® & © 2012 CBS. © 2012 PPC. ARR. © 2012 WIZKIDS/NECA, LLC. ® & © 2012 CBS. © 2012 PPC. ARR. ENSIGN PAVEL CHEKOV ENSIGN PAVEL CHEKOV Federation, Teen Federation, Teen 007b 007a ENERGIZE! (Phasing/Teleport) Transporter Lock Friendly characters modify their speed value by +3 when using Phasing/Teleport. TRANSPORTER GENIUS (Telekinesis) TRANSPORTER LOCK (Phasing/Teleport) SHIELDS UP, KEPTIN (Energy Shield/Deflection) FAST ON MY FEET (Super Senses) Tricorder Give Ensign Pavel Chekov a free action if he has no action tokens and choose a square within 6 squares and line of fire. Characters occupying that square can’t use Shape Change or Stealth. HOW OLD ARE YOU? (Perplex) HEAVY ACCENT (Perplex) I’M SEVENTEEN (Probability Control) OH, GOOD, HE’S SEVENTEEN (Outwit) POINT VALUE: 50 POINT VALUE: 50 v v © 2012 WIZKIDS/NECA, LLC. ® & © 2012 CBS. © 2012 PPC. ARR. © 2012 WIZKIDS/NECA, LLC. ® & © 2012 CBS. © 2012 PPC. ARR. TEAM ABILITIES TEAM ABILITY: FEDERATION AWAY TEAM Once per game per character, when this character occupies your starting area, you may give another character with the Federation keyword a power action and place this character within 12 squares of its current square. Uncopyable. TEAM ABILITY: FEDERATION SUPPORT TEAM Once during each of your turns, you may give a character that can use this team ability a power action to use Perplex, but only to target a character with the Federation keyword. This Perplex may be used in addition to other uses of Perplex by this character. © 2012 WIZKIDS/NECA, LLC. ® & © 2012 CBS. © 2012 PPC. ARR. © 2012 WIZKIDS/NECA, LLC. ® & © 2012 CBS. © 2012 PPC. ARR..

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