Inna Cherneykina Fine

Inna Cherneykina Fine

Inna CHERNEYKINA A computer and fine artist inna_cherneykina A.T yahoo D.O.T com Computer skills highlights Frostbite, Turtle Render, Adobe Photoshop, Adobe Lightroom, 3D Studio MAX, Maya, Vegas Video, Adobe Premier, AnimaTek World Builder. Career highlights ● SENIOR LIGHTING ARTIST, Electronic Arts, Redwood Shores, April 2009 -present ● SENIOR MATERIAL/LIGHTING ARTIST, Crystal Dynamics, Redwood City, August 2007 – January 2009 ● SENIOR/LEAD ENVIRONMENT ARTIST, Cryptic Studios, Los Gatos, August 2006 – July 2007 ● SENIOR ENVIRONMENT ARTIST, Electronic Arts, Redwood Shores, May 2006 – August 2006 ● LEAD/SENIOR ENVIRONMENT ARTIST, SCEA, Foster City. June 2003 – April 2006 ● SENIOR/LEAD ARTIST, 3DO Company. December 1998 – May 2003 ● ARTIST/R&D DEVELOPMENT, AnimaTek Int. Inc., September 1994 - November 1998 Electronic Arts, Redwood Shores, 8 years ✓ Battlefront 2 (single player campaign) ✓ Battlefield Hardline ✓ Dead Space 3 ✓ Dead Space 2 ✓ Dante's Inferno ▪ As a Senior Lighting Artist contributed to multiple AAA titles by creating lighting for Environments and Cinematics ▪ Contributed to pipeline improvements and innovations while working in close collaboration with environment and material artists, TDs and engineers ▪ Mastered Frostbite Engine and PBR workflow ▪ Conducted photo scanning and light probe capture sessions Crystal Dynamics, Redwood City, 1.5 years ✓ Tomb Raider: Underworld (PS3, XBOX 360, PC) Senior Material/Lighting Artist, Material work and lighting. Cryptic Studios, Los Gatos, 1 year ✓ Marvel Universe Online (XBOX 360, PC) Senior/Lead Environment Artist, Modeling, texturing, setting up outsourcing pipeline Electronic Arts, Redwood Shores, 4 months ✓ Tiger Woods PGA TOUR 07 (XBOX 360, Wii, PS3) Senior Environment Artist, Props modeling, textures and materials, in-game lighting. SCEA, Foster City, 3 years ✓ Rise to Honor (a Jet Li game, PS2 Greatest Hits). Lead/Senior Environment Artist, Materials, lighting, modeling, cinematics, and FX. 3DO, Redwood City, 5 years ✓ 4HM (Four Horsemen) for Xbox, Game Cube, PS2. ✓ Army Men: Sarge’s War for Game Cube. ✓ Crusaders of Might & Magic for PS 1. ✓ Might & Magic 8. ✓ Army Man Sarge’s Heroes 2 for PS 2, Nintendo 64, PS 1 ▪ Contributed in various roles, including modeling, texturing, lighting, in-game cinematics, as well as a Lead Texture artist. ANIMATEK International, Moscow, San Francisco, 5 years ▪ "Final Fantasy Tactics" (Square, 1997) – a major contributor to the cinematics. Award from Sony for the best movie in a Sony PlayStation game in 1997. ▪ Created jungle sequence for video clip "Chameleon" (producer George Michael, “Trigger” by Haptics, 1998). ▪ Designed 3D artwork for advertisements in CGW, 3D Artist, 3D Design, CADALYST and other magazines. Box cover design and 3D art for AnimaTek World Builder (AWB) 2.x. ▪ The Secret of Black Onyx: created fantasy 3D world environments under the art direction of Roger Dean and Michael Kaluta. ▪ R&D for AnimaTek World Builder 1.0 and 2.x (1994-1998): as an R&D artist contributed to the introduction and design of new industry-leading features. ▪ SIGGRPAHs ’95-’98: Created a series of stills, animations and technical demos for AWB 1.0 and 2.x presented by AnimaTek and Digimation and also referenced by a lead 3D graphics academician. Education • 1988-1994, Moscow State Pedagogical University, Department of Art and Graphics, Master of Art, master thesis "Teaching computer graphics." • Several art and photography related classes in San Mateo community college, ongoing. Other • Multiple awards on National and local fine art events and competitions in recent years..

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