Savage Worlds Created By: Shane Lacy Hensley

Savage Worlds Created By: Shane Lacy Hensley

THE TOMORROW LEGION ARCHETYPES (SET 2) Written By: Sean Patrick Fannon, Sean Owen Roberson, John Stevens, and John Roccia Cover/Interior Illustrations: Matheus Calza, Martin de Diego Sádaba, Aaron Riley, Gunship Revolution’s Brian Valeza, Justine Cruz, Timothy Terrenal and Oliver Morit Graphic Design & Layout: Aaron Acevedo, Jason Engle, Thomas Shook Editing: Jodi Black, Carinn Seabolt Art Direction: Aaron Acevedo, Alida Saxon Line Manager: Sean Owen Roberson Executive Producer: Simon Lucas Rifts® Created By: Kevin Siembieda of Palladium Books® Savage Worlds Created By: Shane Lacy Hensley Playtest and Advice: the illustrious playtesters of the official Pinnacle feedback forums WWW.PEGINC.COM V A G S A E W S A O R L D DV ION SampleENTUR E EDIT file Savage Worlds is © 2021 and TM Pinnacle Entertainment Group. All Rights Reserved. © 2021Palladium Books Inc. All rights reserved, worldwide. Rifts® and Megaverse® are Registered Trademarks of Palladium Books, Inc. All character names and likenesses are copyright and trademarks owned by Palladium Books, Inc. and used under license. BURSTER ARIEL FIREDANCER CHARACTER BACKGROUND to adjacent foes at the end his turn, and providing +6 Armor. “I am the light that casts back the darkness. I am the fire that cleanses the By spending 3 ISP when activating the Fiery Aura does Mega stain of corruption. I am a Burster, and my soul dances in the flames.” Damage and Armor provides MDC protection for 5 rounds. Ariel Ortiz was fourteen when her village in the Texas Freelands Fiery Aura goes away if she is Incapacitated or unconscious. was attacked by ruthless bandits. The stress of the incident awoke Fire Mastery: Has the Innate Ability to create, control, and her massive psionic abilities. She literally blew up at the bandits eliminate minor fire, heat, and smoke effects using elemental laying waste to them and burning down half of her village in manipulation for no ISP. Can activate the Elemental Fury or the process. The bandits eventually subdued her, bound her, and Exalted Manipulation modifier, as an action, for no ISP. threw her in the river to “douse her enthusiasm”. Firewalker: Immune to fire, heat, and plasma damage and After spending minutes underwater, sinking into the darkness, has Environmental Immunity to Heat and Fire environmental Ariel died and Firedancer was born. Using her powers to save Hazards and +4 on rolls to resist heat-based arcane effects. herself, Firedancer washed up on the shores of the Pecos River Lightning, electrical attacks, laser, ion, and particle beam and began to hunt down evil and corruption wherever she found it. weapons all do −4 damage. The Tomorrow Legion gives her an opportunity to help others, but Flame Bolt: Can hurl a flaming bolt of 3d6 Mega Damage her burning desire for vengeance is not easily quenched. (4d6 on a raise) for one ISP, or 4d6 Mega Damage (5d6 on a raise) for two ISP. Additional Power Modifiers may be used as BURSTER ABILITIES AND BONUSES normal. Range is Smarts ×2. This ability is Bursters are pyrokinetics—they telekinetically accelerate considered a Mega Power Modifier molecules to the point of ignition. in regard to the Blaster Edges and Major Psionics: Has access to arcane protection, boost their Power Modifiers. For one Trait†, burst, confusion, darksight*, deflection*, detect/conceal ISP the Burster’s Flame Bolt power arcana*, empathy, farsight*, fear, fly*, light/darkness, mind (along with any enhancements link, protection*, relief*, smite*, telekinesis, warrior’s gift* from other Edges or Powers marked asterisk Modifiers) becomes Rate (*) have the reduced of Fire 2. Power Points cost from the Range BURSTER (Self) limitation, COMPLICATIONS while those Being at one with fire has a few m a r k e d drawbacks, though few Bursters d a g g e r (†) ever worry. Dancing with fire is all that really have both the matters to them. Range (Self) and Aspect limitations (see Cybernetics: Each point of Strain imposes a Trappings in Savage Worlds). All other −1 penalty to the Psionics skill. aspects of Arcane Background (Psionics) Enemies: Coalition and True Federation remain the same. prioritize attacking them and hunt them Everything Burns: When a Burster scores with extreme prejudice. a raise on a damage-causing attack Quirk—Pyromaniac: Has a thing roll using one of their abilities, the about starting fires just to watch them target catches fire taking 3d6 damage burn with loving fascination. This untilSample doused is morefile aggravating than dangerous Fiery Aura: As an action (no roll or (most of the time). ISP required) a Burster can surround himself with a damage field of flame and heat, adding 1d6 damage to any Fighting attacks, causing 3d6 damage A V A G E S NAME: Ariel Firedancer LEGION RANK: E-1 RACE: Human BENNIES: 3 W S A O R L D DV ION FRAMEWORK: CONVICTION: ENTUR E EDIT Burster Bloodthirsty: “I am a blaze of righteous fury.” d6 d8 d8 Mean: “Out of my way, fool!” –1 Persuasion Phobia (Minor): rivers, lakes, and the sea ATTRIBUTES AGILITY SMARTS SPIRIT d6 d6 Quirk (Pyromania): “I love to watch fire dance.” STRENGTH VIGOR Enemies: priority target of CS and Federation HINDRANCES/COMPLICATIONS 6 5 10 (4) ACADEMICS (SMA): OCCULT (SMA): d4 +d6 SKILLS ATHLETICS (AGI): d6 PERFORMANCE (SPI): PACE PARRY TOUGHNESS Arcane Background (Psionics) BATTLE (SMA): PERSUASION (SPI): d4 Blaster: Increase damage of certain powers EDGES BOATING (AGI): PILOTING (AGI): d4 Brave: +2 on Fear checks, –2 on the Fear Table COMMON KN. (SMA): d4 REPAIR (SMA): — 20 — Major Psionic: Before rolling spend 2 ISP for a DRIVING (AGI): RESEARCH (SMA): +1 bonus on a Psionics check, or 4 ISP for a +2. PPE ISP STRAIN ELECTRONICS (SMA): RIDING (AGI): Menacing: add +2 to Intimidation rolls FIGHTING (AGI): d6 SCIENCE (SMA): New Powers: detect/conceal arcana*, empathy ITEM GEAR WT GAMBLING (SMA): SHOOTING (AGI): d4 HACKING (SMA): STEALTH (AGI): d6 CREDITS: 1,900 Universal Credits HEALING (SMA): SURVIVAL (SMA): VALUABLES: 2,550 credits worth ADVANCES INTIMIDATION (SPI): d8 TAUNT (SMA): d6 NG-S2 Survival Pack 20 lb N Read the Flame LANGUAGE (SMA): THIEVERY (AGI): 3× Short E-clips .75 lb N Smarts d10 NOTICE (SMA): d8 __________ (__): N Psionics d10 and Notice d10 S Improved Flame Bolt ARCANE SKILL: _____________________Psionics (__):Sma d8 S ARCANE SKILL: _____________________ (__): Spirit d10 S Intimidation d10 and Occult d6 S Improved Fire Mastery WOUNDS TYPE: Plastic-Man Light EBA V Flame Blast ARMOR ARMOR: +4 NOTES V Smarts d12 TOUGH: +1 Does not stack with V Psionics d12 and Notice d12 –1 MIN STR: d4 Fiery Aura V Power Points (30 ISP total) WEIGHT: 13 H Spirit d12 –2 SHIELD: H Intimidation d12 and Occult d8 SPECIAL: H Expert Blaster H Retort –3 L Vigor d8 WEAPON RANGE DAMAGE ROF AP SHOTS NOTES L Master Blaster INC L Rapid Flame Bolt NG-33 Laser Pistol 12/24/48 3d6 1 2 20 L WEAPONS Improved Fiery Aura Flame Bolt Smarts×2 3d6 MD 1 0 — 1 ISP, 2 ISP 4d6 –2 +2 ISP ROF 2 ABILITY/CYBERWARE/TABLE RESULTS HERO’S JOURNEY: Psionics 17 –1 HERO’S JOURNEY: Psionics 8 Psionics: +1 on social skills like Intimidation, gain a free reroll using empathy and fear. Everything Burns: On Raise targets catch fire FATIGUE NAME/POWER TRAPPING PP RNG DUR EFFECT Fiery Aura: 3d6 damage field with +6 Armor. +3 elemental manipulation — None self 5 Start and control fires, heat, and smoke ISP to make armor MD for 5 rounds. POWERS Fire Mastery: uses elemental manipulation for no detect/conceal arcana* *self only 2 smarts special Detect 5 rounds/Conceal 1 hour. ISP. Activate Mega modifiers as an action. empathy 1 Sma 5 roll vs target’s Spirit, +2 on social skills Firewalker: Immune to Fire, Heat, plasma dam- fear Sample 2 smarts — Targets make a Fear roll, panic age and Hazards.file +4 to resist heat-based arcane fly* *self only 2 self 5 Flies at Pace 12” effects. Lightning, electricity, lasers, ions, and protection* *self only 1 self 5 Grants Armor +4 (auto-raise) particle beams do −4 damage. NARRATIVE HOOK: The Evil That Men Do FRAMEWORK ABILITIES/CYBERNETICS THIS DOCUMENT MAY BE PRINTED FOR PERSONAL USE. RIFTS® AND MEGAVERSE® ARE REGISTERED TRADEMARKS OF PALLADIUM BOOKS, INC. ALL CHARACTER NAMES AND LIKENESSES ARE COPYRIGHT AND TRADEMARKS OWNED BY PALLADIUM BOOKS, INC. AND USED UNDER LICENSE. COMBAT CYBORG HARV CHARACTER BACKGROUND Upgradeable: Starts with the Upgradeable Edge. “You got a problem? I’m the solution.” Unarmed Combat: Deals Str+d4 Mega Damage in unarmed Harv is a wise cracking, skull smashing cyborg from Kingsdale. combat and considered armed. He gave up his humanity early in life to become a mining ‘borg and make some credit then using his new found body as a mercenary COMBAT CYBORG COMPLICATIONS to make some real cash. His merc career went south in a hurry All Those Moving Parts: Cannot be healed must be repaired when Harv balked at gunning down a convoy of refugees during using Repair skill—which is used like the Healing skill, only a job for the Coalition. This decision led to a nasty altercation with with no Golden Hour. his employers. With no real job prospects available Harv joined the Full Conversion: Becoming a Combat Cyborg uses all of a Tomorrow Legion to protect refugees rather than shoot at them. character’s personal Strain ever. Gray Matter: Combat Cyborgs only start with two points COMBAT CYBORG ABILITIES (instead of the normal five) for attributes and these may only AND BONUSES be spent on Smarts and Spirit. Bionic Augmentation: Begin with Strength d12+2, Heavy: Unless noted otherwise, Body Agility d10, and Vigor d12.

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