LUNA PD EXPANSION COMPONENT LIST CARDS 3 character cards 18 critical 18 dark 16 force cards 1 quick start card 8 secondary 6 rank cards 13 equipment cards 12 event cards injury cards manifestation cards mission cards MINIATURES, DICE, COUNTERS AND BOARDS 3 plastic pegs 3 Luna PD Doomtroopers (Detective Vance Ryder, 6 Heretics 4 Twisted Marionettes 2 Templars 1 Von Hölle 1 Zenithian Soulslayer 4 Dread dice Freelancer McBride, Officer Arseni) 1 Luna PD 10 Luna PD 6 mission 15 progress 27 creature tokens identification Corporation point tokens 2 terminals 6 acid 6 fire 6 EMP 6 broken (10 Heretic, 6 Twisted Marionette, marker tokens tokens hazard tokens hazard tokens field tokens wall tokens 6 Templar, 1 Von Hölle, 4 Zenithian Soulslayer) 2 double-sided square sector tiles 2 L-shaped double-sided sector tiles Rules and Mission book 3 double-sided Player tray (numbered 25/26, 31/32 ) (numbered 27/28, 29/30) Dark Legion reference boards LUNA PD EXPANSION 2 WELCOME TO THE DARK SIDE OF THE MOON SETUP AND GAMEPLAY ADDITIONAL CONTENT All game rules from the Siege of the Citadel base game apply The Luna PD expansion includes new cards that expand the EXPANSION SYMBOL to the content found in the Luna PD expansion, except where content found in the Siege of the Citadel base game. These Cards and other materials indicated otherwise. The new Dark Manifestation and critical cards follow the same rules as their base game equivalents from the Luna PD expansion injury rules each require an additional step to resolve during and can be shuffled or added to the corresponding decks, as are marked with an the Mission Setup process (see page 5 and 7). The three new directed by the missions. expansion symbol so players characters representing the elite special forces of the Luna PD can easily identify these cards can be added to the pool of available Doomtrooper teams and quickly separate them when players are selecting which Corporation to play for a from cards found in the core mission or campaign. set or other expansions. CREDITS GAME DESIGN GRAPHIC DESIGN 3D DESIGN FOR MODIPHIUS: PLAYTESTERS RICHARD BORG, JAY LITTLE CHRIS WEBB, MICHAL E. CROSS, PRODUCTION MANAGER AARON BAUMBACH, AARON GRENSETH, ‘COLA’ VIDENHART, JORDAN HANSEN, DOMINGO DIAZ FERMIN, CHRIS STEPHEN DALDRY HEAD OF DEVELOPMENT ALEX BUND, MATTHEW COMBEN ALEX DEPUIS, ALEXANDER JOHANSSON, JORGE MADRIGAL, JOSHUA FORD, JOSHUA AND PRODUCER PEACEY, ARCHON STUDIOS, GAEL EXECUTIVE PUBLISHER ART DIRECTION ANDREW MADSEN, ANDREW WHITE, ARAD KLUG, KAITLYN TOOKER, KITT EULER, GOUMON, GINO CRUZ, JAMIE PHIPPS, ROB HARRIS MISCHA THOMAS, PAOLO PARENTE CHRIS BIRCH KEDAR, BEATRIX SANDMAN, BILL STILSON, LARS-MAGNUS FRANZÉN, MADELENE DEVELOPMENT TEAM QUESTRON, VALERIO TERRANOVA, FOR CABINET BJÖRN TUFVESSON, BRETT PETERSEN, AHLROS, MAGNUS NYBERG, MARCUS MAP ILLUSTRATION ENTERTAINMENT: FEDERICO SOHNS, JAVIER HENNING LUDVIGSEN ANTON ANGHELUTA, ALEX GARGETT PRESIDENT & CEO BRODIE ANGUS, CARL TCHORYK, CHARLES PEHRSSON, MARCUS STAHL, MARK WIKER, ANGERIZ-CABURRASI, STEFANO BOURGEOIS, CHARLES STURGILL III, CHRIS MARKUS DANIELSSON, MARTINA ‘TINA’ COVER ART FRED MALMBERG COMMUNITY MANAGER STADLER, CHRIS THESING, CHRISTIAN ENGSTRÖM, MATTHEW EVRARD, MAXIME GUERRIERO, KATYA THOMAS, JAMES STEFAN KOPINSKI EVP BARRY, BART KOLODZIEJCZYK, LLOYD GYAN LINDKE, CHRISTOFFER LUNDBERG, BOUCHARD, NATHAN SMELA, RASMUS ARTWORK JAY ZETTERBERG OPERATIONS MANAGER DAN MOORE, DAVID NILSSON, DENIS FAERGE, RICHARD KHOURY, RICK WENDORF CHRISTOFFER LUNDBERG, ALISTAIR COO PAUL BONNER, DOMINIK ROUGÉ, DENNY BACHA, DOUG MOORE, II, SCOTT TOOKER, SCOTT VENABLE, BIRCH, JUAN ECHENIQUE GARRY HARPER STEVE BOOTH KASPRZYCKI, TOMA FEIZO GAS, DYLAN CARTER, ED MILNES, EMYA SHAWN HOWSON, STEFAN NILSSON, EDITORIAL AND EXECUTIVE ASSISTANT SPECIAL THANKS BACKGROUND PAOLO PARENTE, TOMEK TWOREK, ‘LILLAN’ VIDENHART, ERIK LINDSTROM STEVE SHAUGHNESSY, SVEN-INGE ‘SIM’ CONSULTANT WITOLD TRZCIONKA, ANNA MITURA, SALWA AZAR JOHN M. DUDLEY AT LIYA FUTRAL, FELIPE MORALES, FRANCESCO MÖLLER, THADDEUS MOORE, THOMAS MARC LANGWORTHY ALEX INNOCENTIE, CHRIS WEBB INTERNATIONAL, KATARINA AND ADAM MANUFACTURING BELLAGAMBA, GARRET MILNES, GENE BLACK, THOMAS C PHILLIS, THOMAS STORIES LOGO DESIGN HARRIS FOR THEIR SUPPORT, ALL OUR LIYA INTERNATIONAL DVORCHAK, GORMAN CHRISTIAN, ISAK SHEFFIELD, TIM RENZ, TODD JORDAN ANDERS FAGER ALEX BUND KICKSTARTER BACKERS AND THOSE ‘FENGULF’ STENBERG, JAMES WALKER II, MICHAEL PEACOCK, TOM CONNER, DESIGN STUDIO MANAGER SENIOR SCULPTOR DATA ANALYSIS WHO HAVE PLAYED SIEGE OF THE JOHANNA JOHANSSON, JOHN H ZIELINSKY, TONY KARLSTRÖM, WILLIAM ‘WILLY’ MICHAL E. CROSS JONNY LA TROBE-LEWIS BENN GRAYBEATON CITADEL SINCE ITS FIRST EDITION! JOHN NILSSON, JONAS STOHR, JONAS JOHANSSON, WILLIAM G TINNIN-TIMM Published by: Modiphius Entertainment Ltd. 2nd Floor, 39 Harwood Road, London, SW6 4QP, U.K. [email protected] Find out more about Mutant Chronicles at www.mutantchroniclesrpg.com, www.facebook.com/mutantchroniclesrpg and www.modiphius.com Modiphius Entertainment Product Number: MUH050530 ©2019 Mutant Chronicles International LLC (“MCI”). MUTANT CHRONICLES, SIEGE OF THE CITADEL and related logos, characters, names, and distinctive likenesses thereof are trademarks or registered trademarks of MCI. Used under license. All rights reserved. The Modiphius logo is © Modiphius Entertainment Ltd. RULES AND MISSION BOOK 3 DREAD AND DREAD DICE The Dark Legion’s growing power and threat are represented The Corporation players may use their Dread dice for: RESULT WHEN ATTACKING by the new resource called Dread. This resource is represented in the game by the Dread dice, also referred to as . - HEALING CRITICAL INJURIES Counts as “Hit” or “Success” The Corporation player may roll a Dread die to add a The Dark Legion player begins each mission with a number progress token to any one critical injury of a singular Counts as “Hit” or “Success” of Dread dice equal to the number of Corporation players. Doomtrooper. See page 7 for complete rules regarding Dread is spent during a mission for a variety of effects. The critical injuries. Counts as 2 “Hit” or “Success” Dark Legion player spends Dread by giving a Corporation one of their Dread dice. If the Dark Legion player does - PERFORMING A HEROIC FEAT Counts as 2 “Hit” or “Success” not have any Dread dice available, they cannot spend any The Corporation players add their Dread die to any Dread. When the Dark Legion player gives a Dread die to a attack they attempt against a Dark Legion figure. The The attack automatically misses Corporation player, they must give the new die to a player following table explains the result roll: who does not already have one. The attacker loses 1 health ACTIVATION DREAD The Dark Legion player takes a Dread die from one Corporation player of their choice when the Dark Legion activation token is drawn. Dread dice are spent by the Dark Legion player for: - DARK MANIFESTATION ACQUISITION The Dark Legion player will spend one Dread dice for each Dark Manifestation they want to acquire during the Setup phase. (see page 5). - ACTIVATING DARK MANIFESTATIONS The main use of Dread during a mission is to activate Dark Manifestation cards. To use some of the more powerful abilities, the Dark Legion player must spend an amount of Dread equal to the manifestation’s Dread rating. - EVENT CARD UPGRADES The new event cards in the Luna PD expansion introduce opportunities for the Dark Legion player to augment or upgrade the effects by spending Dread. - DICE RE-ROLLS The Dark Legion player can spend one Dread to re-roll any one die rolled by a Dark Legion figure. More than one Dread can be spent to re-roll more than one die in a single attack, but dice can only be re-rolled once per attack by spending Dread. Forget foolhardy or brave. Only the toughest LPD cops dare enter the city’s underbelly. LUNA PD EXPANSION 4 DARK MANIFESTATIONS Dark Manifestations are powerful abilities granted to the ASSIGNING DARK MANIFESTATIONS Dark Legion minions by their alien masters. The introduction of Dark Manifestations allows the Dark Legion player to During a mission, the first time a Dark Legion creature is DARK MANIFESTATION customise their forces according to their style and tactics. revealed, either by a Doomtrooper entering a new sector or DOOMTROOPER BONUS during the reinforcement phase, the Dark Legion player may If the players choose to add Dark Manifestations to their assign any one of the Dark Manifestation cards they have The introduction of Dread provides the Dark Legion game, a new phase is added to the setup of each mission: acquired to that specific creature. Place the relevant creature player with more powerful options to use against the the Dark Manifestations Acquisition Phase. token on the card. All figures of that enemy type are now Doomtroopers. But the Corporations are resourceful in associated with that Dark Manifestation card. the face these new threats. DREAD COST For example, the Dark Legion player acquired the Dark When the players include the Dark Manifestations Dark Manifestation cards vary greatly in power, Manifestation Acidic before the mission. A Corporation player ruleset in a mission, the Corporation players may represented by their Dread cost. Lesser abilities and enters a new sector, revealing the first force card to feature draw one additional Doomtrooper card during Step passive effects have a Dread cost of zero and are Templar units. The Dark Legion player chooses to reveal the 7. Determine Rank of Setup. Then, after looking at always in effect. Traits with a Dread cost higher than Acidic Dark Manifestation card from his hand. For the rest all of their cards, each Corporation player discards zero must be activated every time by the Dark Legion of the mission, all Templar units now benefit from the Acidic Doomtrooper cards from their hand until they have player by spending a number of Dread dice equal to Dark Manifestation. the same number of Doomtrooper cards indicated by the trait’s cost. their current rank. An enemy unit type can only have one Dark Manifestation assigned to them and each Dark Manifestation can be Example: Rank 7 Luna PD Doomtroopers normally assigned to only one creature type.
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