Cardassian-Rulebook.Pdf

Cardassian-Rulebook.Pdf

GAME CONTENTS This set includes everything you need to add the Cardassians to your games of Star Trek: Ascendancy. The set includes: • 10 New Exploration Cards • 10 New Systems Discs, including Cardassia Prime • 30 Cardassian Starships with 3 Fleet Markers & Cards • 10 Cardassian Control Nodes • 15 Cardassian Advancements • 3 Cardassian Trade Agreements • Cardassian Turn Summary Card • Cardassian Command Console with 2 Sliders • 19 Resource Nodes • 76 Tokens & 27 Space Lanes ADDING CARDASSIANS TO YOUR GAME To integrate the Cardassians into your games of Star Trek: Ascendancy, shuffle the 10 new Exploration Cards into the Exploration Cards from the core set and add the 9 System Discs into the mix of System Discs from the core set. Adding the Cardassians to your game increases the number of possible players by 1. The Cardassian player begins the game with the same starting number of Ships, Control Nodes, starting Resources, etc. Each additional player adds approximately an hour to the game’s duration. COMMAND CONSOLE Like the three factions included in the core set, the Cardassians have a unique Command Console with two Special Rules that apply to the Cardassians. ANNEXATION The Cardassian are always looking for new opportunities to expand their borders. The Cardassians take a bonus Culture when they Successfully Invade a planet. If a Cardassian Invasion results in Total Annihilation, they do not take a Culture. OCCUPATION Not everyone who labors under the Cardassian flag does so willingly. During Resource Generation, only systems occupied by Cardassian Ships Generate Production. Research and Culture are Generated normally. GAME CONTENTS EXPLORATION CARDS This set includes everything you need to add the Cardassians The 10 new Exploration Cards include 6 Crises, 2 Discoveries to your games of Star Trek: Ascendancy. The set includes: and 2 Civilization Cards. • 10 New Exploration Cards Five of the new Exploration • 10 New Systems Discs, including Cardassia Prime Cards are “Confrontations,” • 30 Cardassian Starships with 3 Fleet Markers & Cards where a rival player places a • 10 Cardassian Control Nodes new Starship, for free, in the • 15 Cardassian Advancements same System with the Ship • 3 Cardassian Trade Agreements that Discovered the System. • Cardassian Turn Summary Card • Cardassian Command Console with 2 Sliders What happens after that • 19 Resource Nodes is up to the two player • 76 Tokens & 27 Space Lanes involved in the Confrontation. Will it lead to peaceful trade relations? Or will it spark a hostile diplomatic incident? ADDING CARDASSIANS TO YOUR GAME To integrate the Cardassians into your games of Star Trek: The player who draws the Ascendancy, shuffle the 10 new Exploration Cards into the Armistice Accords card has Exploration Cards from the core set and add the 9 System stumbled into a border Discs into the mix of System Discs from the core set. dispute that requires relinquishing Control of Adding the Cardassians to your game increases the number one of their Systems in of possible players by 1. The Cardassian player begins the exchange for Control of a game with the same starting number of Ships, Control Cardassian System. If the Nodes, starting Resources, etc. Each additional player adds player who drew the Armistice Accords or the Cardassians approximately an hour to the game’s duration. only Controls their Home System, the Accords card is discarded with no effect. The two players can only exchange COMMAND CONSOLE Systems if they both Control at least one System beyond Like the three factions their Home System. included in the core set, the Cardassians have a NEW PHENOMENONS unique Command Console This expansion includes two new with two Special Rules that Phenomenon, both of which apply to the Cardassians. have special rules. Each discs’ ANNEXATION rules state how Ships are affected. These special rules are The Cardassian are always looking for new opportunities to in addition to all normal rules expand their borders. The Cardassians take a bonus Culture for Phenomenons. when they Successfully Invade a planet. If a Cardassian Invasion results in Total Annihilation, they do not take a Culture. OCCUPATION Not everyone who labors under the Cardassian flag does so willingly. During Resource Generation, only systems occupied by Cardassian Ships Generate Production. Research and Culture are Generated normally. Cardassia Prime CARDASSIAN TACTICS The Cardassians are experts at 3 ESPIONAGE subterfuge and shadow diplomacy. THE OBSIDIAN Many of their Advancements allow them ORDER On your turn, you to manipulate other Civilizations and may Exhaust this card to Exhaust covertly deploy Ships and Fleets under another Player’s Espionage Card. their rivals’ radar. Your Systems’ Hegemony Resistance is Cardassians’ relentless drive to expand increased by 1. their territory by Invading new Systems is both their path to victory and their Achilles heel. Invading Systems may bring the Cardassians closer to victory but is likely to leave a bitter taste in rivals’ mouths. EXPANSION Invading Systems inhabited by Warp- 4 Capable, Independent Civilizations ANNEXATION PROTOCOLS is ideal for the Cardassians, since When Invading, you may Score one it doesn’t make enemies but does additional, automatic Hit, in addition to any produce extra Culture. Upgrading your Hits rolled in each round of Combat. weapons to make sure they can deal When you successfully Invade a with the population’s Shield Modifier Planet, Refresh two Commands. is important to a Cardassian Invasion Strategy. CREDITS GAME DESIGN DESIGN DIRECTOR Sean Sweigart John Kovaleski Aaron Dill PRODUCERS GRAPHIC DESIGN Peter Simunovich Katie Dillon John-Paul Brisigotti APPROVALS COORDINATOR 3D DESIGN Peter Przekop Charles Woods ACKNOWLEDGMENTS John Van Citters, Marian Cordry, and Yasmin Elachi, Veronica Hart, Brian Lady, Keith Lowenadler Special thanks to all the Battlefront staff who provided feedback and playtesting. PLAYTESTERS James Abele, Jason Buyaki, Jason Delaney, Justin Evans, Patrick Gribble, Mark Honeycutt, Sally Honeycutt, Leonard Landrey, Stuart Lapwood, Jeff Lindsay, Greg Lockton, Greg Morris, Richard Roe, Phil Petry, Gabriel Rosauro, Rob Sadler, Steve Shipe, Conor Sipe, Benjamin Torell, Dean Webb, Lizzie Willick, Les Whittaker, William Yowell FOR FULL GAME RULES VISIT STARTREK.GF9GAMES.COM.

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