High Performance Comparison-Based Sorting Algorithm on Many-Core Gpus

High Performance Comparison-Based Sorting Algorithm on Many-Core Gpus

High Performance Comparison-Based Sorting Algorithm on Many-Core GPUs Xiaochun Ye1, Dongrui Fan1, Wei Lin1, Nan Yuan1, Paolo Ienne1, 2 1 Key Laboratory of Computer System and Architecture 2 Ecole Polytechnique Fédérale de Lausanne (EPFL) Institute of Computing Technology (ICT) School of Computer and Communication Sciences Chinese Academy of Sciences, Beijing, China CH-1015 Lausanne, Switzerland {yexiaochun, fandr, linwei, yuannan}@ict.ac.cn [email protected] Abstract - Sorting is a kernel algorithm for a wide range of sorting algorithms. Our algorithm is mainly composed of two applications. In this paper, we present a new algorithm, GPU- parts: Firstly, we divide the input sequence into equal sized Warpsort, to perform comparison-based parallel sort on subsequences and use a bitonic network to sort each of them. Graphics Processing Units (GPUs). It mainly consists of a After that, a merge sort follows to merge all small bitonic sort followed by a merge sort. subsequences into the final result. In order to map the sorting Our algorithm achieves high performance by efficiently tasks to the GPU architecture efficiently, our algorithm takes mapping the sorting tasks to GPU architectures. Firstly, we advantage of the synchronous execution of threads in a warp, take advantage of the synchronous execution of threads in a and organizes the bitonic sort and merge sort using one warp warp to eliminate the barriers in bitonic sorting network. We as a unit. Thus, we call it GPU-Warpsort. also provide sufficient homogeneous parallel operations for all Some of the contributions of our work include: (1) We the threads within a warp to avoid branch divergence. Furthermore, we implement the merge sort efficiently by produce a fast bitonic sort with no barriers by assigning assigning each warp independent pairs of sequences to be independent bitonic sorting networks to each warp. (2) We merged and by exploiting totally coalesced global memory provide sufficient homogeneous parallel comparisons to all accesses to eliminate the bandwidth bottleneck. the threads in a warp to avoid branch divergence in the Our experimental results indicate that GPU-Warpsort bitonic sort. (3) Our merge sort assigns to each warp works well on different kinds of input distributions, and it independent pairs of sequences to be merged, making use of achieves up to 30% higher performance than previous the barrier-free bitonic network. At the same time, it optimized comparison-based GPU sorting algorithm on input maintains coalesced global memory access to eliminate sequences with millions of elements. bandwidth bottlenecks. (4) We demonstrate that a bitonic network is faster than rank-based method [17] when used in Keywords - Sorting Algorithm; Many-Core; GPU; CUDA; our warp-based merge sort. Bitonic Network; Merge Sort We implement our sorting algorithm on a PC with a modern NVIDIA 9800GTX+ GPU. Our results indicate up I. INTRODUCTION to 30% higher performance than state-of-the-art optimized comparison-based algorithms. Parallel algorithms for sorting have been studied since at The rest of the paper is organized as follows: In Section least the 1960s. Bitonic sort [1] was one of the first algorithms designed for parallel machines, and since then Ċ, we present related work. In Section ċ, we give an hundreds of articles on parallel sorting have appeared. overview of the GPU computation model and highlight some However, as the development and variety of parallel of the features critical to our algorithm. We present our architectures expands, these algorithms need to be mapped to GPU-Warpsort in Section Č and give a complexity analysis different kinds of new platforms. in Section č. In Section Ď, we describe the experimental Recently, Graphics Processing Units (GPUs) have been results. We summarize the paper and present future work in at the leading edge of many-core parallel architectures. They Section ď. are able to provide considerably higher peak computing power than CPUs [2]. For example, current NVIDIA’s II. RELATED WORK GTX285 GPUs contain up to 240 processing units per chip In this section, we briefly survey related work in GPU and provide a peak performance of 1 TFLOPS [3]. sorting algorithms and analyze the limitations of prior Moreover, AMD/ATI’s HD4890 GPUs attain more than 1.3 implementations. TFLOPS [4]. In addition to the high computing power, modern GPUs also introduce efficient features for general- A. Sorting on GPUs purpose computation, such as scatter and atomic operations, Because of the restrictions of GPU hardware and thread synchronization, and on-chip shared memory. So far, programming mode, early sorting implementations were GPUs have become very important parallel computing often based on Batcher’s bitonic sort [1]. Purcell et al. [6] platforms for various kinds of applications [23]. presented an implementation of bitonic sort on GPUs based In this paper we present an efficient comparison-based on an implementation by Kapasi et al. [7]. Kiper et al. [8] sorting algorithm for CUDA-enabled GPUs [5]. It achieves showed an improved version of the bitonic sorting network higher performance than prior comparison-based GPU as well as an odd-even merge sort. Later, Greß et al. [9] 978-1-4244-6443-2/10/$26.00 ©2010 IEEE Authorized licensed use limited to: EPFL LAUSANNE. Downloaded on June 15,2010 at 22:36:03 UTC from IEEE Xplore. Restrictions apply. designed the GPU-abisort utilizing adaptive bitonic sorting sort has been implemented with CUDA by Baraglia et al. [10], improving the complexity of bitonic sort from [20]. However, the relatively high complexity limits its O(n(log n) 2 ) to O(n log n) . The results of GPU-abisort efficiency for large arrays. Besides, whenimplemented on show that it is slightly faster than the bitonic sort system GPUs, this high complexity also introduces a large number GPUSort of Govindaraju et al. [11]. of memory accesses and thus bandwidth bound. All the sorting algorithms mentioned above were Quick sort is normally seen as one of the fastest implemented using traditional graphics-based General- algorithms on traditional CPUs, but it has not shown Purpose computing on GPUs (GPGPU) programming advantageous performances on GPUs [17,18]. interfaces, such as OpenGL and DirectX API. With the Merge sort is one of the most widely used sorting introduction of new general-purpose programming model algorithms on modern GPUs [13,14,17]. Although it is a fast such as CUDA [5], sorting algorithms can be implemented sort, current implementations still have some limitations. more efficiently on modern GPUs. Harris et al. [13] do not address the problem that the number Harris et al. [13] described a split-based radix sort of pairs to be merged decreases geometrically and the followed by a parallel merge sort. Yet, the parallelism of parallelism will be insufficient in many iterations towards merge sort decreases geometrically and the authors did not the end. Sintorn et al. [14] map an independent merge sort address the problem. to each thread and the input sequence being sorted has to be Le Grand [15] and He et al. [16] implemented a similar divided into thousands of independent subsequences in radix sort based on histograms. Their schemes did not make order to keep the parallelism and maintain high efficiency. efficient use of memory bandwidth and were not However, this is not easy. Their results show that the bucket competitive for large arrays [17]. sort used to divide the input sequence costs more than half Sengupta et al. [12] presented a radix sort and a of the total execution time. Another problem of this quicksort implemented based on segmented scan primitives. algorithm is that the global memory accesses are not Their radix sort was obviously faster than that of Harris et al. coalesced in merge sort and it induces a bandwidth [13]. However, their GPU quicksort produced poor bottleneck. Satish et al. [17] use an odd-even network to performance. sort the small subsequences in the beginning and implement Sintorn et al. [14] designed a fast hybrid algorithm that a rank-based merge sort to merge these sorted tiles. Their combines bucket sort and merge sort. Their algorithm was odd-even network sorts t values with a t-thread block. In this further adapted to use dual graphics cards to achieve another case, barriers are necessary between different stages and 1.8 times speedup. half of the threads are idle during the compare-and-swap Later, Cederman et al. [18] developed a more efficient operations. Besides, in their merge sort, splitting operations implementation of GPU quicksort by using explicit are frequently performed to expose fine-grain parallelism, partitioning for large sequences coupled with bitonic sort for costing nearly 1/5 of the total execution time [24]. small sequences. The performance of GPU quicksort is In this paper, we address these problems and present an comparable to that of Sintorn’s hybrid sort [14]. efficient algorithm that achieves better performance than Recently, Satish et al. [24, 17] described a new radix sort prior comparison-based GPU sorting algorithms. and a rank-based merge sort for many-core GPUs. The III. GPU COMPUTATION MODEL results demonstrated theirs to be the fastest GPU sort and the fastest comparison-based GPU sorting algorithm, Our algorithm is based on the NVIDIA GPU architecture respectively. Their radix sort is also available in the [21] and the CUDA programming model [5]. NVIDIA CUDA SDK [19] (version 2.2). The GPU is a massively multi-threaded data-parallel Another sorting algorithm available in NVIDIA CUDA architecture, which contains hundreds of processing cores. SDK is bitonic sort. However, this version of bitonic sort is Eight cores are grouped into a Streaming Multiprocessor single-block only and not very useful in practice. Barajlia et (SM), and cores in the same SM execute instructions in a al.

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